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2007-05-07two minor changes, hopefully before release:Erwin Coumans
- reset randseed, which should make simulations more predictable - re-activate substeps (for more accurate simulations)
2007-03-14fix gcc warnings about no newline at end of fileStephen Swaney
2007-03-03==== MSVC 7.1 project files ====Andrea Weikert
- fix for 3DPlugin compile - cleanup of bullet path - removed PHY_ODE project from 3D plugin too, not used anymore Now all configurations should build again, let me know of any problems! Not been able to test if the 3DPlugin is actually working,is job for another day ;) Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
2007-01-28Removed -mpowerpc -mtune=G4 from several SCons files, so it will work onEd Halley
either PPC or Intel architectures under OSX. These options should be inherited properly from the rest of the OSX SCons build system.
2007-01-25* sync with verse cvs (for silencing some warnings +Nathan Letwory
safe to do, since verse is not enabled in release).
2006-12-28fixed remaining sqrtf into btSqrtErwin Coumans
2006-12-25minor fix in Bullet internalsErwin Coumans
2006-12-25fixing some issues: force needs to wake up objects, property sensor issue, ↵Erwin Coumans
island activation issue
2006-12-20==== MSVC 7 project files ====Andrea Weikert
- small bullet maintenance for added btAlignedAllocator
2006-12-12added some new Bullet files, and upgraded to latest Bullet 2.xErwin Coumans
Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp
2006-12-07Some pretty hard core bullet2 cleaning (kills the bullet2 lib and headersChris Want
in the lib dir).
2006-12-04update to latest Bullet 2.x sources. prepare to make near sensors much fasterErwin Coumans
2006-12-04added some 'angularFactor' for character control (to avoid rotation)Erwin Coumans
2006-12-03==== MSVC Projectfiles ====Andrea Weikert
- finally update to bullet2
2006-11-30fixed it so make clean works for bullet2 lib.Kent Mein
Kent
2006-11-30Makefile for Bullet had error, didn't copy the .a file to the right dir.Ton Roosendaal
2006-11-30* add btHeightfieldTerrainShape.cppNathan Letwory
2006-11-29updated to latest Bullet 2.xErwin Coumans
2006-11-28Tweaked so it actually includes the file that defines LLIB's for extraKent Mein
dependencies for solaris. Kent
2006-11-25Patch by Vladimír Marek (neuron), part of bugfix #5298Ton Roosendaal
Solaris CC compiler choked on wrong .h prototypes for functions using 'const' arguments.
2006-11-23work around some issue with GCC 3.x (probably compiler bug)Erwin Coumans
2006-11-23fixed in Bullet 2.x, should make msvc 6 compile, and reverted to 'old' style ↵Erwin Coumans
solver by default.
2006-11-23fixed some code that causes problems with msvc 6 (need to verify)Erwin Coumans
2006-11-22Makefile support for bullet2 ... please testChris Want
2006-11-21* tweak priority of bullet libs for blenderplayerNathan Letwory
2006-11-21some fixes, related to object activation in game blenderErwin Coumans
2006-11-21* small priority fix. Hopefully helps on more platformsNathan Letwory
2006-11-21added ConeZ/ConeXErwin Coumans
2006-11-21added CMake file for new Bullet 2.xErwin Coumans
2006-11-21==SCons==Nathan Letwory
Enable Bullet2 for Scons. This should work for all platforms, but please, test, test, test, test, test (ad infinitum)
2006-11-21angular-only hinge updatedErwin Coumans
2006-11-21angular-only hinge updatedErwin Coumans
2006-11-21Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.xErwin Coumans
All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
2006-11-21catch up with latest Bullet 2.x (not in use yet)Erwin Coumans
2006-11-18CMake: Remove mkprot directory. Accidentally left this in from earlier ↵Jacques Beuarain
development.
2006-11-17This updates the Makefiles for verse so they use the blender compilerKent Mein
settings, and build system. Now it builds the library in obj just like other stuff instead of the source tree directly. Its not doing the dynamic building of specific c files but JesterKing said this should be ok. So whine at him if its not.... ;) Kent
2006-11-17CMake lists initial submission. Documentationand further verification for ↵Jacques Beuarain
different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-14* undo commit from 27th of October. Fixing the long-paths issue worked only ↵Nathan Letwory
on a number of boxes, so from now on the BF_BUILDDIR=c:\b -way is the only way to properly get Blender built with scons/mingw.
2006-11-13updating Bullet 2.x with latest changes. The integration + C-API will follow ↵Erwin Coumans
at some stage.
2006-11-01* have blenderplayer compile with Verse support enabled.Nathan Letwory
2006-10-31update Bullet 2.x with latest changes, notice that the integration is not ↵Erwin Coumans
finished yet, and GameBlender is still using extern/bullet.
2006-10-27Apply patch #5127 by Joseph Eagar (joeedh)Nathan Letwory
* This addresses the long command-line problem when building with SCons/MingW on windows through a dosbox (cmd.exe). My test buildpath was: C:\Documents and Settings\nathan\My Documents\blender\build\win32-mingw Should be rather long enough, don't you think? /Nathan
2006-10-23Added refactored Bullet 2.x library. Important: these files are not part of ↵Erwin Coumans
the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated. The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path. Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
2006-10-16* remove -Wextra from makefile to make older compilers happyNathan Letwory
* updated v_connection with version from Verse CVS for better unhandled unhandled-packet printing
2006-10-12Add Verse master-server functionalityNathan Letwory
* added two files from verse-master * server list is available in outliner (new mode "Verse Servers") * verse sessions are now also in new mode "Verse Sessions" in outliner * fixed drawing of verse sessions and their nodes * in user preferences System & OpenGL master-server ip setting (default master.uni-verse.org) * in File>Verse entry "Get Servers" to get server list or * RMB on "Available Verse Servers" in outliner to "Refresh" server list Enjoy :)
2006-10-11* remove the .Append(LIBS = ['libverse']), since it confused the build system.Nathan Letwory
* removed unused options BF_VERSE_LIBPATH, BF_VERSE, BF_VERSE_LIBS, since they are not used at all. * some whitespace mods There should be no more issues with "libverse.lib" not being found (or anything like that).
2006-10-04==== MSVC 7 project files ====Andrea Weikert
- added vs_master.c to verse_server project - added dependency on verse to verse_server project - cleanup of object file name in verse_server project
2006-10-03* fix small bug in creation of verse server executable (path)Nathan Letwory
* remove debug printouts
2006-10-03* make verse compile with new verse releaseNathan Letwory
* added -src/-dst patch from Emil (on my request - is already in verse CVS)
2006-10-03 - I forgot to add new file to cvs repo during my last commit, I'm sorryJiri Hnidek