Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-25 | == FFMPEG == | Peter Schlaile | |
Merge conflict indicators left... arghh. | |||
2006-06-25 | == FFMPEG == | Peter Schlaile | |
Added Cygwin / mingw default location also | |||
2006-06-25 | == FFMPEG == | Peter Schlaile | |
Added extern/ffmpeg. Gets only build on WITH_FFMPEG=true and NAN_FFMPEG = LCGDIR/ffmpeg. | |||
2006-06-23 | When I made solid and qhull not build when not needed I switched their | Kent Mein | |
order around. solid depends on qhull headers so this fixes it. (you would only notice if you did not have the qhull headers in blender/../lib) Kent | |||
2006-06-23 | *msvc project update | Joseph Gilbert | |
- commiting fixes for vc8 - updating projects for added files | |||
2006-06-23 | bugfix: tau/damping not linked up, this allows for solving some physics ↵ | Erwin Coumans | |
setup problems | |||
2006-06-22 | workaround for a irregularity/bug in physics system (happens very seldom, ↵ | Erwin Coumans | |
just 1 report so far, linear velocity/AABB becomes NaN) | |||
2006-06-22 | clarified text to catch some rare collision issue | Erwin Coumans | |
2006-06-21 | small fix to make it so solid and qhull are not build if not needed. | Kent Mein | |
Got the go ahead on #blendercoders, Erwin if you need my address to hunt me down I'll email it to you. ;) Kent | |||
2006-06-20 | bugfix: removing constraints should activate rigidbodies. | Erwin Coumans | |
2006-06-19 | bugfix/workaround for problem with hard-coded collision margins being too ↵ | Erwin Coumans | |
large. (part2) | |||
2006-06-17 | Bulllet bugfix, assignment rather then test | Erwin Coumans | |
2006-06-17 | fixed synchronisation problem with (kept on loosing this documentation bit ↵ | Erwin Coumans | |
when merging from Blender -> Bullet) | |||
2006-06-17 | fixed Bullet bug: constraints didn't merge simulation islands. | Erwin Coumans | |
2006-06-17 | MSVC6 | Jens Ole Wund | |
Defensive way not to interfere with other (crystal) build systems so .. i can maintain building bullet for blender on MSVC6 without spitting in the "whateverbulletteamthinkstobenice" soup | |||
2006-06-16 | bullet + GE happy on msvc6 again :) | Jens Ole Wund | |
phew .. setting 'include pathes' in VS6 is real pain | |||
2006-06-15 | try to catch error/ freezing reported on OSX | Erwin Coumans | |
2006-06-12 | Bullet, bugfix: don't simulate when substeps are set to 0 | Erwin Coumans | |
2006-06-05 | Bugfix #4081: support for OpenBSD platform for scons. Big thanks to Nathan ↵ | Ken Hughes | |
Houghton for this contribution. | |||
2006-05-24 | improved GJK accuracy for large objects | Erwin Coumans | |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were ↵ | Erwin Coumans | |
broken, just load file into memory and load blend from memory. -near sensor support - python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance) | |||
2006-05-20 | Bullet: added per-contact point user-cache, + callback. This allows ↵ | Erwin Coumans | |
Collision Detection to be used more generically, and still have persistent info stored, like contact constraints. Bullet: added support for restitution | |||
2006-05-13 | update to msvc7 projectfiles | Joseph Gilbert | |
2006-05-11 | - Charlie provided a work-around for some armature related crashes | Erwin Coumans | |
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes) - removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories) - set default linearsleepingtreshold explicitly | |||
2006-05-11 | fixed raycasting related issue | Erwin Coumans | |
2006-05-11 | - Added support for kinematic objects (interaction between rigidbodies), ↵ | Erwin Coumans | |
deriving linear/angular velocity from previous transform/current transform and deltatime. - Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics. | |||
2006-05-10 | (experimental) logic timestep to 60hertz instead of 30 hertz. | Erwin Coumans | |
2006-05-09 | fixed 2 physics related bugs (friction had a typo, and jacobian calculation too) | Erwin Coumans | |
2006-05-09 | fixed Bullet raycasting filtering issue | Erwin Coumans | |
2006-04-28 | missing commit. this profiling is disabled in Blender, but the headerfile is ↵ | Erwin Coumans | |
needed. | |||
2006-04-28 | - fixed Bullet noResponse/ghost mode | Erwin Coumans | |
- added ccd option (future use, very basic and inefficient) - some internal Bullet refactoring/improvements | |||
2006-04-26 | added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. ↵ | Erwin Coumans | |
Done using a special hinge constraint (no translational degrees of freedom removed) | |||
2006-04-26 | fixed several internal Bullet rigidbody dynamics bugs: | Erwin Coumans | |
- broadphase had bugs in removing objects, - persistent manifold renamed value, - cylinder penetration depth fixed, - memory leak for persistent manifold | |||
2006-04-24 | fixes in raycasting | Erwin Coumans | |
2006-04-23 | use ContinuousConvexCollision for raycaster, fixes raycast problems | Erwin Coumans | |
2006-04-18 | Update to the VC7 projectfiles. | Joseph Gilbert | |
This should bring the projectfiles upto date for msvc7. Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005. Build intern.sln, extern.sln and then blender.sln. Enjoy. :p | |||
2006-04-17 | Bullet physics: fixed some accuracy problem (square length should be ↵ | Erwin Coumans | |
compared to square epsilons), and more collision sensor work + deactivation issues | |||
2006-04-17 | added support for 'Ghost' object and collision sensor (preliminary) | Erwin Coumans | |
2006-04-16 | ==Something very minor== | Chris Want | |
To get blender to build I needed to comment out: #include "NarrowPhaseCollision/EpaPenetrationDepthSolver.h" Erwin, please check. | |||
2006-04-14 | enabled ipo in combination with physics (no friction effect from kinematic ↵ | Erwin Coumans | |
to dynamic transferred yet) | |||
2006-04-13 | don't use Epa yet | Erwin Coumans | |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some ↵ | Erwin Coumans | |
fixes in shaders from Charlie. | |||
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved ↵ | Erwin Coumans | |
penetration depth estimate. | |||
2006-04-11 | finished RemoveHandle implementation | Erwin Coumans | |
2006-04-08 | fixed a lot of GCC 4.0 warnings. | Erwin Coumans | |
2006-04-07 | added HingeConstraint.cpp to SConscript | Erwin Coumans | |
2006-04-07 | added hinge constraint support to Bullet physics | Erwin Coumans | |
2006-04-05 | fixed two issues that hinder linux build | Erwin Coumans | |
2006-04-05 | improved some Bullet Dynamics, related to friction/contact constraints. | Erwin Coumans | |
2006-04-03 | fixed a crashing bug in new vehicle physics, and removed some debugging code ↵ | Erwin Coumans | |
in contact/friction physics code. |