Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/extern
AgeCommit message (Collapse)Author
2009-05-24+ renamed pad3 to m_contactProcessingThreshold (thanks Campbell ↵Erwin Coumans
Barton/ideasman for confirming it is ok to rename it) + fixed Python method, PyArg_ParseTuple already checks for errors, no returning of NULL, thanks Campbell too) + added linear/angular spring for each of the 6DOFs of a generic 6dof constraint. This makes the generic 6dof constraint very versatile.
2009-05-24Set default constraint solver mode more compatible to Blender 2.48 settings, ↵Erwin Coumans
this fixes rigid body stacking in this blend file: http://blenderartists.org/forum/showpost.php?p=1382653&postcount=102 (todo: expose this setting in World setting GUI) Expose contact processing threshold in Advanced GUI, next to rigid body margin, called CPT. Default to 1, makes rigid body stacking a bit more stable, smaller values makes sliding easier (at the cost of easier jittering). Disabled for 'dynamic' objects that don't rotate, because characters etc. always need smooth sliding.
2009-05-24Minor fixes in Bullet/constraint solvingErwin Coumans
Should make generic 6DOF constraint more useable, and rigid body stacking more stable (warmstarting was accidently switched off) If time allows, a few more minor last-minute 2.49 fixes might follow. Check out http://bulletphysics.com/constraintsTutorial.blend
2009-05-17cmake: apply ADD_SUBDIR patch.Benoit Bolsee
2009-04-21Some Makefile changes still laying around.Guillermo S. Romero
2009-04-19Fix for libopenjpeg to enable win64 compile (is in their tracker and will ↵Daniel Genrich
most likely be included in next release)
2009-04-08BGE Scenegraph and View frustrum culling improvement.Benoit Bolsee
This commit contains a number of performance improvements for the BGE in the Scenegraph (parent relation between objects in the scene) and view frustrum culling. The scenegraph improvement consists in avoiding position update if the object has not moved since last update and the removal of redundant updates and synchronization with the physics engine. The view frustrum culling improvement consists in using the DBVT broadphase facility of Bullet to build a tree of graphical objects in the scene. The elements of the tree are Aabb boxes (Aligned Axis Bounding Boxes) enclosing the objects. This provides good precision in closed and opened scenes. This new culling system is enabled by default but just in case, it can be disabled with a button in the World settings. There is no do_version in this commit but it will be added before the 2.49 release. For now you must manually enable the DBVT culling option in World settings when you open an old file. The above improvements speed up scenegraph and culling up to 5x. However, this performance improvement is only visible when you have hundreds or thousands of objects. The main interest of the DBVT tree is to allow easy occlusion culling and automatic LOD system. This will be the object of further improvements.
2009-04-04fix for [#18484] Bullet Crash (possibly because of overlapping rigid body balls)Campbell Barton
simple missing negative index check.
2009-04-02[#17963] NearSensor segmentation faultCampbell Barton
bugfix in bullet Caused by using the index from closestAxis4 before checking its -1
2009-03-23MSVC project files updated for ffmpeg 0.5 and armature. You must also update ↵Benoit Bolsee
lib/windows.
2009-03-10Addes libopenjpeg (jpeg2000) support to the MakefilesKent Mein
Kent
2009-03-09upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added ↵Erwin Coumans
constraint visualization. This commit doesn't add new functionality, but more updates are planned before Blender 2.49 release.
2009-03-06Addes jpeg2000 support to cmake.Kent Mein
I also did some small tweaks. removed ifdef's for pluginapi didn't need them there. Fixed it so the filesel shows jp2 as image files. (I'm going to do makefiles next) Kent
2009-03-05MSVC9 project file update for Bullet upgrade.Benoit Bolsee
2009-03-03Fix build: don't use Character stuff, it wasn't meant to be included in ↵Erwin Coumans
Blender/extern/bullet2 distro.
2009-03-03Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be ↵Erwin Coumans
fixed before Blender 2.49. In particular, the Bullet vehicle seems broken, and some soft-body demos don't work. No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release. Please update the build systems, and add those 3 files: extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp I'll watch the Blender mailing list, in case this commit causes some issues.
2009-02-26better remove t1_generate_luts.c rather then in scons.Campbell Barton
2009-02-26openjpeg contained a C file with a main() function, user reported it was ↵Campbell Barton
overriding blenderplayers. remove this file from building, other build systems should do this too.
2009-02-25Building the game engine with Solid/Sumo is now optional for scons using ↵Campbell Barton
WITH_BF_SOLID. Now Sumo is has been deprecated for a while we might want to remove it for 2.5.
2009-02-16SCons:Nathan Letwory
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained). * add cxx_compileflags for GE parts on win32-vc to have better performance. * NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
2009-02-08== REDCODE ==Peter Schlaile
Fixed 64bit issues. sizeof(unsigned long) = 8 on 64 bit machines, shame on me...
2009-02-08== REDCODE ==Peter Schlaile
* Fixed ntohl dependency (and hopefully 64bit issues) * Video length detection fixed (tests for picture presence)
2009-01-24* make sure openjpeg stuff compiles and links properly.Nathan Letwory
- since we use this only as statically linked, I took out some confusing #ifdefs.
2009-01-14Bullet bug fix: bad pointer in btCompoundShape::addChildShape() - patch ↵Benoit Bolsee
submited to Bullet forum. This bug fix is needed in preparation of the setparent coumpound shape patch.
2008-11-24patch #8583: Add support for gcc on irixStefan Gartner
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in user-def.mk. Other changes related to irix: * compile solid from extern/ * don't build plugins (yet) with "make release" when using gcc (the shell script used assumes MIPSpro is installed) * use statvfs instead of statfs on irix, like done on solaris * use external libs from $(LCGDIR) instead of /usr/freeware * use glew header files from $(LCGDIR)/glew instead of the ones installed on the system (this applies to other platforms as well) * ffmpeg support currently is disabled on irix
2008-11-11Add MSVC90 project files - part 3. Extern and Intern projects are merged in ↵Benoit Bolsee
projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
2008-11-10Add MSVC90 project files - part 2.Benoit Bolsee
2008-11-05* doing some warning cleaningNathan Letwory
* accidently left priority tests around.
2008-11-05* enable openjpeg building for win32/msvcNathan Letwory
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
2008-10-31* Minimum SCons version is now 1.0.0Nathan Letwory
- Code has been changed to reflect this (ie. deprecated functions are not anymore used) * clean up the C and C++ compiler flags mess. - in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents. C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags. All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes. - a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly. * A theeth request: make -jN settable in the config file. - I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
2008-10-22* Minor cleanup of SCons filesNathan Letwory
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1 - changed SConscripts accordingly
2008-10-18BGE bug #17858 fixed: [SHOWSTOPPER] BGE Memory leak. The memory leak has ↵Benoit Bolsee
been identified and fixed in bullet.
2008-10-14bugfix: copy/paste bug merged from Bullet main repo into Blender, hope it ↵Erwin Coumans
still can make 2.48
2008-10-12Last (hopefully) soft body fixes: Erwin Coumans
Enable soft body collision clusters by default. Add option to 'disable collision' button between soft body and rigid body connected by constraint (option was already available between two rigid bodies)
2008-10-11remove constraints from world, if not done yetErwin Coumans
2008-10-04bugfix: add Ghost support for soft bodies, so that they don't collide with ↵Erwin Coumans
ghosts, and can be ghost themselves.
2008-10-04Move the Solaris workaround in btScalar behind the sun define, to only make ↵Erwin Coumans
sun and apple ppc slower: #if defined (__sun) || defined (__sun__) || defined (__sparc) || (defined (__APPLE__) && ! defined (__i386__)) Also includes a fix to uninitialized variable (can cause failing collisions). If possible, report all changes to extern/bullet2 to http://code.google.com/p/bullet/issues/list
2008-10-03Solaris was having problems with sqrtf and friends again.Kent Mein
I changed sqrtf to sqrt in elbeem in bullet2 I added defines found in floatpatch.h eventually we should make a "floatpatch.h" that all of blender can use. Kent
2008-10-02Maybe not needed, I was running into some problems thoughKent Mein
and noticed dos line endings in a bunch of files so ran dos2unix on everything in bullet2. Erwin, I noticed there are a few files that do not have license info in them, couple of quick examples are: btDefaultMotionState.h btHashMap.h btQuickprof.cpp could you take a look at add where needed? If you want I can give a list of files I think should get it added and or just add the standard one say the one in src/btBulletCollisionCommon.h Kent
2008-10-01Disable building of fftwDaniel Genrich
2008-10-01Update MSVC project file for Bullet soft body. Strange, I though I already ↵Benoit Bolsee
fixed them.
2008-10-01add support for Bullet soft body constraints against a Bullet rigid body, as ↵Erwin Coumans
well as 'fixing' it. Just use the existing rigid body joint to use it. For now, it searches the closest node/vertex to the pivot. So you can use multiple constraints/joint to attach a cloth, soft body etc.
2008-10-01add setUnscaledRadius for btSphereShapeErwin Coumans
2008-09-29added anisotropic friction support for Bullet. Both for static and dynamic ↵Erwin Coumans
objects
2008-09-28Commiting fftw lib into extern for ocean patchDaniel Genrich
2008-09-27force collision bound type to be convex hull or concave triangle mesh for ↵Erwin Coumans
soft bodies set collision margin between soft and mesh back to .3, smaller is not useable (yet)
2008-09-27fixed some outstanding issues with Bullet soft bodies: Erwin Coumans
1) re-allocate a pool allocator, if one of the soft body collision algorithms is larger than max pool element size 2) manage child shapes properly, and call RemoveReferences on the m_sparsesdf
2008-09-27fixed soft body collision against concave triangle meshes.Erwin Coumans
2008-09-27avoid adding degenerate faces to a Bullet soft bodyErwin Coumans
2008-09-26Update MSVC project filesBenoit Bolsee