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This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
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On the blender side this commit fixes importing video files with audio
and video streams that do not share the same start time and duration.
Differential Revision: https://developer.blender.org/D12353
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This update includes part of a performance boost from D12002.
Contributed by @erik85
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Just cleanup.
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Refactor and improve waveform drawing.
Drawing now can use line strips to draw waveforms instead of only
triangle strips. This makes us able to properly visualize thin waveforms
as they would not be visible before. We now also draw the RMS value of
the waveform.
The waveform drawing is now also properly aligned to the screen pixels
to avoid flickering when transforming the strip.
Reviewed By: Richard Antalik
Differential Revision: https://developer.blender.org/D11184
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The duration and start time for audio strips were not correctly read in
audaspace.
Some video files have a "lead in" section of audio that plays before the
video starts playing back. Before this patch, we would play this lead in
audio at the same time as the video started and thus the audio would not
be in sync anymore.
Now the lead in audio is cut off and the duration should be correctly
calculated with this in mind.
If the audio starts after the video, the audio strip is shifted to
account for this, but it will also lead to cut off audio which might not
be wanted. However we don't have a simple way to solve this at this
point.
Differential Revision: http://developer.blender.org/D11917
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Done at the request of Sergey.
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The library has some modifications and it has been included in a diff.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D12142
(Some minor changes done in the patch)
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While doxygen supports both, conform to our style guide.
Note that single back-tick's are already used in a majority of comments.
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Upstream will release the fix in 0.6 which will take time.
Silence two warnings.
Differential Revision: https://developer.blender.org/D11246
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Hibernate or when Screensaver appears
Porting WASAPI device reinitialization from upstream.
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Updated fluid source files in extern with clang-format.
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Contributed by @erik85 in D11400. The idea from this patch was placed in
a more generic context: A new FOR macro has been added that loops
over the neighbors of a cell within a given radius.
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The problem is caused by the most recent ffmpeg version (4.4) which
needs channels to be set when submitting a frame for encoding.
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Includes update for OpenVDB file IO, i.e. fixes an issue with
compression flag combination that resulted in random segfaults.
Other changes: Cleanup and formatting.
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Upstream fix from Audaspace with simplified PulseAudio code.
Maniphest Tasks: T86851
Differential Revision: https://developer.blender.org/D10840
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This is an implementation of Enhanced Subpixel Morphological Antialiasing (SMAA)
The algorithm was proposed by:
Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Diego Gutierrez
This node provides only SMAA 1x mode, so the operation will be done with no spatial
multisampling nor temporal supersampling. See Patch for comparisons.
The existing AA operation seems to be used only for binary images by some other nodes.
Using SMAA for binary images needs no important parameter such as "threshold", so we
perhaps can switch the operation to SMAA, though that changes existing behavior.
Notes:
1. The program code assumes the screen coordinates are DirectX style that the
vertical direction is upside-down, so "top" and "bottom" actually represent bottom
and top, respectively.
Thanks for Habib Gahbiche (zazizizou) to polish and finalize this patch.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D2411
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Porting the deadlock bugfix in WASAPI from upstream Audaspace.
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This adds CoreAudio as audio backend on macOS.
CoreAudio is the standard audio API on macOS.
Ref T86590
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This adds WASAPI as audio backend on Windows.
WASAPI is the modern standard audio API on
Windows introduced with Windows Vista.
Ref T86590
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This adds PulseAudio as audio backend on Linux.
PulseAudio is the main audio engine used on most,
if not all, Linux distributions today.
Ref T86590
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- NullDevice is now called None
- Automatic choice of best available device.
- Minor formatting, documentation and cmake fixes.
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It turns out that on official arm64 devices (not DevKit) the linker
warnings still show up. So just leaving this as is.
Ref D9002
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All headers in the svn libraries should be
building with /W0 however MSVC 16.8/16.9
has broken this functionality making OpenVDB
emit lots of warnings.
The breakage was reported [1] in august to MS
but they still have not gotten around to
addressing the issue.
This change explicitly suppresses C4251 in the
module that emitted these warnings. As the warning
is useful in other parts of blender a localized
approach is taken rather than a global suppression.
[1] https://developercommunity.visualstudio.com/content/problem/1167590/bug.html
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* USD and OpenVDB headers use deprecated TBB headers, suppress all deprecation
warnings there since we have no control over them.
* For our own TBB includes, use the individual headers rather than the tbb.h that
includes everything to avoid warnings, rather than suppressing all.
This is in anticipation of the TBB 2020 upgrade in D10359. Ref D10361.
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This updates fixes the following issues (critical for 2.92):
- Issue that prevented dense 'int' grids from being exported (incorrect clip value)
- Issue with particles outside out of domain bounds (position between -1 and 0) not being deleted
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Includes improvements for the file IO. Namely, more meta data will be written from now on.
This change is required to prevent IO issues (e.g. T84649) that arised through the use of sparse grids caching (introduced in 2.92).
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Includes minor fixes / cleanups from the viscosity plugin.
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Fixes issue where files would not be written when 'resumable' option was checked.
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The issue was that sounds were always faded from 0 volume when they
started and depending on the currently used buffer size, the fading took
longer or shorter.
The solution stores whether the sound has ever been played back and
consequently does not fade when starting to play back.
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Mainly updated the Mantaflow version. It includes the new viscosity solver plugin based on the method from 'Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating Liquids' (Batty & Bridson).
In the UI, this update adds a new 'Viscosity' section to the fluid modifier UI (liquid domains only). For now, there is a single 'strength' value to control the viscosity of liquids.
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Issues were:
* Abusing of `WITH_PYTHON_INSTALL_NUMPY` by both Audaspace and
Mantaflow.
- `PYTHON_INSTALL` options only decide whether we copy python (and
some extra modules) in our Blender installation. On linux it
makes much more sense to use global python installation.
- Now we have instead a proper `WITH_PYTHON_NUMPY`
* Bad assumptions regarding path of headers relative to path of python
module.
- In current Debian testing, modules are under `python3.9`
directory, while headers are under `python3` directory.
- Now we properly `find_path` for headers as well, modifying
`find_python_package` to take an optional argument for headers.
Note that the required changes done to `extern` libraries are in
blender-specific files that do not exist upstream.
Differential Revision: https://developer.blender.org/D9773
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This reverts commit 5d570c875eda8fb9aa3635f7f4edac0dc1eaedc8.
Buildbots are still borken, need more time to investigate.
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Issues were:
* Abusing of `WITH_PYTHON_INSTALL_NUMPY` by both Audaspace and
Mantaflow.
- `PYTHON_INSTALL` options only decide whether we copy python (and
some extra modules) in our Blender installation. On linux it
makes much more sense to use global python installation.
- Now we have instead a proper `WITH_PYTHON_NUMPY`
* Bad assumptions regarding path of headers relative to path of python
module.
- In current Debian testing, modules are under `python3.9`
directory, while headers are under `python3` directory.
- Now we properly `find_path` for headers as well, modifying
`find_python_package` to take an optional argument for headers.
Note that the required changes done to `extern` libraries are in
blender-specific files that do not exist upstream.
Differential Revision: https://developer.blender.org/D9773
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I also changed New BSD to BSD 3 Clause.
Differential Revision: https://developer.blender.org/D9791
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To support decoding and enhanced encoding of Draco compressed glTF files.
Differential Revision: https://developer.blender.org/D9642
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Includes outflow optimization - might have been the cause of instabilities.
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https://en.cppreference.com/w/cpp/memory/allocator/construct
"(deprecated in C++17) (removed in C++20)"
Same for `destroy`.
Reviewed By: zeddb
Differential Revision: https://developer.blender.org/D9657
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This update introduces two improvements from the Mantaflow repository:
(1) Improved particle sampling:
- Liquid and secondary particles are sampled more predictably. With all parameters being equal, baked particles will be computed at the exact same position during every bake.
- Before, this was not guaranteed.
(2) Sparse grid caching:
- While saving grid data to disk, grids will from now on be saved in a sparse structure whenever possible (e.g. density, flame but not levelsets).
- With the sparse optimization grid cells with a value under the 'Empty Space' value (already present in domain settings) will not be cached.
- The main benefits of this optimization are: Smaller cache sizes and faster playback of simulation data in the viewport.
- This optimization works 'out-of-the-box'. There is no option in the UI to enable it.
- For now, only smoke simulation grids will take advantage of this optimization.
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