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AgeCommit message (Collapse)Author
2006-07-03debug lines / register the applied impulse for constraint (for breaking)Erwin Coumans
2006-06-25== FFMPEG ==Peter Schlaile
Merge conflict indicators left... arghh.
2006-06-25== FFMPEG ==Peter Schlaile
Added Cygwin / mingw default location also
2006-06-25== FFMPEG ==Peter Schlaile
Added extern/ffmpeg. Gets only build on WITH_FFMPEG=true and NAN_FFMPEG = LCGDIR/ffmpeg.
2006-06-23When I made solid and qhull not build when not needed I switched theirKent Mein
order around. solid depends on qhull headers so this fixes it. (you would only notice if you did not have the qhull headers in blender/../lib) Kent
2006-06-23*msvc project updateJoseph Gilbert
- commiting fixes for vc8 - updating projects for added files
2006-06-23bugfix: tau/damping not linked up, this allows for solving some physics ↵Erwin Coumans
setup problems
2006-06-22workaround for a irregularity/bug in physics system (happens very seldom, ↵Erwin Coumans
just 1 report so far, linear velocity/AABB becomes NaN)
2006-06-22clarified text to catch some rare collision issueErwin Coumans
2006-06-21small fix to make it so solid and qhull are not build if not needed.Kent Mein
Got the go ahead on #blendercoders, Erwin if you need my address to hunt me down I'll email it to you. ;) Kent
2006-06-20bugfix: removing constraints should activate rigidbodies.Erwin Coumans
2006-06-19bugfix/workaround for problem with hard-coded collision margins being too ↵Erwin Coumans
large. (part2)
2006-06-17Bulllet bugfix, assignment rather then testErwin Coumans
2006-06-17fixed synchronisation problem with (kept on loosing this documentation bit ↵Erwin Coumans
when merging from Blender -> Bullet)
2006-06-17fixed Bullet bug: constraints didn't merge simulation islands.Erwin Coumans
2006-06-17MSVC6Jens Ole Wund
Defensive way not to interfere with other (crystal) build systems so .. i can maintain building bullet for blender on MSVC6 without spitting in the "whateverbulletteamthinkstobenice" soup
2006-06-16bullet + GE happy on msvc6 again :)Jens Ole Wund
phew .. setting 'include pathes' in VS6 is real pain
2006-06-15try to catch error/ freezing reported on OSXErwin Coumans
2006-06-12Bullet, bugfix: don't simulate when substeps are set to 0Erwin Coumans
2006-06-05Bugfix #4081: support for OpenBSD platform for scons. Big thanks to Nathan ↵Ken Hughes
Houghton for this contribution.
2006-05-24improved GJK accuracy for large objectsErwin Coumans
2006-05-23-added basic support for GameActuator 'load game', relative paths were ↵Erwin Coumans
broken, just load file into memory and load blend from memory. -near sensor support - python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-20Bullet: added per-contact point user-cache, + callback. This allows ↵Erwin Coumans
Collision Detection to be used more generically, and still have persistent info stored, like contact constraints. Bullet: added support for restitution
2006-05-13update to msvc7 projectfilesJoseph Gilbert
2006-05-11- Charlie provided a work-around for some armature related crashesErwin Coumans
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes) - removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories) - set default linearsleepingtreshold explicitly
2006-05-11fixed raycasting related issueErwin Coumans
2006-05-11- Added support for kinematic objects (interaction between rigidbodies), ↵Erwin Coumans
deriving linear/angular velocity from previous transform/current transform and deltatime. - Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
2006-05-10(experimental) logic timestep to 60hertz instead of 30 hertz.Erwin Coumans
2006-05-09fixed 2 physics related bugs (friction had a typo, and jacobian calculation too)Erwin Coumans
2006-05-09fixed Bullet raycasting filtering issueErwin Coumans
2006-04-28missing commit. this profiling is disabled in Blender, but the headerfile is ↵Erwin Coumans
needed.
2006-04-28- fixed Bullet noResponse/ghost modeErwin Coumans
- added ccd option (future use, very basic and inefficient) - some internal Bullet refactoring/improvements
2006-04-26added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. ↵Erwin Coumans
Done using a special hinge constraint (no translational degrees of freedom removed)
2006-04-26fixed several internal Bullet rigidbody dynamics bugs:Erwin Coumans
- broadphase had bugs in removing objects, - persistent manifold renamed value, - cylinder penetration depth fixed, - memory leak for persistent manifold
2006-04-24fixes in raycastingErwin Coumans
2006-04-23use ContinuousConvexCollision for raycaster, fixes raycast problemsErwin Coumans
2006-04-18Update to the VC7 projectfiles.Joseph Gilbert
This should bring the projectfiles upto date for msvc7. Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005. Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
2006-04-17Bullet physics: fixed some accuracy problem (square length should be ↵Erwin Coumans
compared to square epsilons), and more collision sensor work + deactivation issues
2006-04-17added support for 'Ghost' object and collision sensor (preliminary)Erwin Coumans
2006-04-16==Something very minor==Chris Want
To get blender to build I needed to comment out: #include "NarrowPhaseCollision/EpaPenetrationDepthSolver.h" Erwin, please check.
2006-04-14enabled ipo in combination with physics (no friction effect from kinematic ↵Erwin Coumans
to dynamic transferred yet)
2006-04-13don't use Epa yetErwin Coumans
2006-04-13a lot of work in a few small changes to improve penetration depth. and some ↵Erwin Coumans
fixes in shaders from Charlie.
2006-04-11applied Charlies patch, reverted some GLSL shader stuff, improved ↵Erwin Coumans
penetration depth estimate.
2006-04-11finished RemoveHandle implementationErwin Coumans
2006-04-08fixed a lot of GCC 4.0 warnings.Erwin Coumans
2006-04-07added HingeConstraint.cpp to SConscriptErwin Coumans
2006-04-07added hinge constraint support to Bullet physicsErwin Coumans
2006-04-05fixed two issues that hinder linux buildErwin Coumans
2006-04-05improved some Bullet Dynamics, related to friction/contact constraints.Erwin Coumans