Age | Commit message (Collapse) | Author |
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Cleanups in brute_region_tracker.cc.
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Expose option into interface to use modal solver which currently
supports only tripod motion.
This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.
Refirement of camera intrinsics was disabled due to it's not only
refines camera intrinsics but also adjusts camera position which
isn't necessary here
To use this solver just activate "Tripod Motion" checkbox in
solver panel.
Merged from tomato: svn merge ^/branches/soc-2011-tomato -r45622:45624 -r46036:46037
P.S. Quite experimental yet, requires more checking and probably
tweaks to prevent camera jumps when tracks apperars/disappears
from the screen.
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and looks like -fpermissive is used in linux too
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to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise.
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slight modifications.
Thanks!
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extern/bullet2, it will propagate to the Bullet soon from here:
https://www.assembla.com/code/bullet3/subversion/nodes
Thanks to Campbell for letting me know
Fixed described by Sean here:
http://stackoverflow.com/questions/818535/how-can-i-set-all-bits-to-1-in-a-binary-number-of-an-unknown-size
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Expose option into interface to use modal solver which currently
supports only tripod motion.
This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.
Refirement of camera intrinsics is supported by this solver.
To use this solver just activate "Tripod Motion" checkbox in
solver panel.
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Added modal solver module which is needed for tripod solving.
For details of this solver read changelog of libmv.
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implementation
Currently not used in blender code but is needed for some current work.
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compilation of glog on hurd platform.
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- Deduplicate patetrn sampling used in esm and lmicklt trackers and
move SamplePattern to image/sample.h - Move computation of Pearson
product-moment correlation into own function in new file image/correlation.h
so all trackers can use it to check final correlation.
- Remove SAD tracker. It's almost the same as brute tracker, with only two differences:
1. It does brute search of affine transformation which in some cases helps to track
rotating features 2. It didn't use common tracker api which probably gave some
speed advantage, but lead to a real headache to use it together with other
trackers leading to duplicated code in blender side.
- Switch blenedr to use brute tracker instead of sad tracker which tracking made
source code much more simple to follow.
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my error checker.
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issues with clang
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Should resolve compilation error on some platforms when using linux and
compilation error of libmv on FreeBSB.
It was a regression caused by not applied changes on config_linux.h
and some changes made to utilities.cc were also occasionally missed.
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This version of libmv includes new gflags and glog libraries which makes
it possible to compile libmv with clang compiler.
Also remove code from CMakeLists which was disabling libmv if using clang.
Tested on linux with gcc-4.6 and clang-3.0, windows cmake+msvc and scons+mingw.
Could be some issues with other platforms/build system which shall be simple to resolve.
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extern/libmv/third_party/glog/src/utilities.cc:318: error: undefined reference to 'google::InstallFailureFunction(void (*)())'
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from Yasuhiro Fujii (y-fujii)
added the diff to libmv/patches so it can be applied upstream.
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* http://www.blender.org/documentation/blender_python_api_2_62_0/bmesh.types.html
* http://www.blender.org/documentation/blender_python_api_2_62_0/bmesh.utils.html
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tracking
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WITH_GHOST_XDND=False with SCons
Disabled on FreeBSD platforms due to some linking errors.
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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Needed to make constants like M_E defined in msvc. Was occasionally
removed on moving main changes in libmv from patch files in blender
repo to won repo (rev44190).
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This commit implements drag-n-drop support from external applications into Blender.
Used xdnd implementation from Paul Sheer.
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and which includes latest changes from Keir's branch.
Hopefully it'll make backporting of changes back to main libmv repo easier.
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fix in Bullet. I will also report the fix to Erwin so that it can be added to next Bullet version.
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Crash was caused by error in Carve triangulator. Fixed by upgrading Carve library.
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Patch by Kevin Roy, thanks!
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