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2008-10-22* Minor cleanup of SCons filesNathan Letwory
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1 - changed SConscripts accordingly
2006-10-18Patch 5105 by Joshua Leung (Aligorith), slightly modified by meNathan Letwory
* Add WITH_BF_YAFRAY, which per default is 'true', so no visible changes for developers (and users). Set WITH_BF_YAFRAY to 'false', and you'll save some major compile time :) Also handy if you're strapped for memory and compilation fails on yafray compilation due to this. - this commit also has a few whitespace changes and - made BF_NO_ELBEEM a proper BoolOption. This will be renamed to WITH_BF_ELBEEM in the near future...
2006-08-22- modified patch #4681, for scons compilingNils Thuerey
of the fluidsim can now be disabled with the flag: BF_NO_ELBEEM='true', e.g. for irix systems. (The number of ifdefs from the original patch was reduced, and the defines are now only necessary when elbeem is switched off.) - particle generation option is available again
2006-02-04== SCons ==Nathan Letwory
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
2005-10-29Scons files for BoolopJohnny Matthews
also a fix in BOP_Material so that MSVC won't complain about template issues
2005-09-18initial commit of the fluid simulator.Jean-Luc Peurière
Ton reviewed and gave his blessing. Zr, can you have a look ? see : http://projects.blender.org/tracker/?func=detail&atid=127&aid=3039&group_id=9 for initial comments. N_T : the solver itself (elbeem) needs some works to get rid of warnings
2004-07-13Added SuperLU 3.0:Brecht Van Lommel
http://crd.lbl.gov/~xiaoye/SuperLU/ This is a library to solve sparse matrix systems (type A*x=B). It is able to solve large systems very FAST. Only the necessary parts of the library are included to limit file size and compilation time. This means the example files, fortran interface, test files, matlab interface, cblas library, complex number part and build system have been left out. All (gcc) warnings have been fixed too. This library will be used for LSCM UV unwrapping. With this library, LSCM unwrapping can be calculated in a split second, making the unwrapping proces much more interactive. Added OpenNL (Open Numerical Libary): http://www.loria.fr/~levy/OpenNL/ OpenNL is a library to easily construct and solve sparse linear systems. We use a stripped down version, as an interface to SuperLU. This library was kindly given to use by Bruno Levy.
2004-05-16Added #!/usr/bin/python standard script identifier to the start of ↵Kester Maddock
SConscript files. Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-03-09- [SCONS] update to use the new csg script if you set the variable to true. ↵Nathan Letwory
I keep it to this file for the moment, since building this is not always successfull. So if you want to use this instead of the current method, set NEW_CSG in this file to true.
2004-01-05SCons build system files added.Michel Selten
You'll need SCons (www.scons.org) to build. Platforms currently working: * Linux (me) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * Windows (jesterKing) - builds with quicktime (optional) - builds with openal (optional) - builds with international support (optional) - Use the DOS box to build - builds with precompiled libraries * Irix (Hos) - Uses default Irix compiler - Not all optimization levels correct yet - options for quicktime, openal and international disabled - builds with precompiled libraries * Cygwin (me) - has a problem in the linking stage - uses free build tools (gcc) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * MacOS (sgefant) - builds with quicktime (optional) - options for openal and international disabled - builds a nice bundle - builds with precompiled libraries Thanks to IanWill for a bugfix in the Linux build. Note: This is a work in progress. A lot still has to be done - for example the optional parts are only to be enabled by directly setting 'true' or 'false' in the SConstruct file. This needs to be moved to a user config file. Also, the .o/.obj files are stored in the source tree. This needs to be fixed as well. The game engine is not yet built.