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2004-12-08This commit makes it so openal finally works on solaris.Kent Mein
Kent
2004-12-05Fix for bug #1875:Kester Maddock
OpenAL (pthreads) was generating a SIGHUP at alcDestroyContext(). Fix by setting SIGHUP to ignore.
2004-11-29fix for #1590, possible fix for #1849 (to be confirmed)Jean-Luc Peurière
OpenAl is subtly different on each platform. Os X need the alutinit/exit stuff
2004-08-31two more vars that were questionably not initalized...Kent Mein
Kent
2004-07-26Let the game engine manage it's own sound scene. This is to fix bug 1415 ↵Kester Maddock
(Patch from Peter den Bak) http://projects.blender.org/tracker/index.php?func=detail&aid=1415&group_id=9&atid=125 Also release the OpenAL device & context. These were leaked before, and would cause an assertion.
2004-07-16Bunch of small fixes for warnings and whatnot....Kent Mein
intern/SoundSystem/intern/SND_AudioDevice.cpp Initalized a var that could fall through with no value. source/blender/readblenfile/intern/BLO_readblenfile.c source/blender/src/space.c intern/SoundSystem/intern/SND_Scene.cpp source/gameengine/Converter/BL_MeshDeformer.cpp removed unused var's intern/SoundSystem/openal/pthread_cancel.cpp fixed a nested /* source/blender/imbuf/IMB_imbuf.h added static to the type returned for addzbufImBuf source/blender/imbuf/intern/IMB_bmp.h had a wrong prototype source/blender/src/view.c added newline at end of file. source/blender/src/sequence.c removed unused var added #include <stdlib.h> to avoid: warning: implicit declaration of function `abs' initalized a var that could have been used without being set. Kent
2004-05-16Added #!/usr/bin/python standard script identifier to the start of ↵Kester Maddock
SConscript files. Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-04Shortened up the Makefile since freebsd,linux and solaris do theKent Mein
same stuff: Basically use this instead of seperate sections for each platform. ifeq ($(OS),$(findstring $(OS), "linux freebsd solaris")) Kent
2004-04-30- use SDL sound on FreeBSD too.Hans Lambermont
- add solid include path to unix common makefile ... this is not FreeBSD specific, so I'm a bit confused as this wasn't corrected before.
2004-04-17Enable doppler on platforms other than WIN32.Kester Maddock
2004-04-14enable openal support for os x and linux-powerpcStefan Gartner
as there is a conflict between openal and sdl (when compiled with cdrom support), i had to disable support for cd playing using sdl on os x for the time being.
2004-04-11- MSVC 6 compiler include paths updateJoseph Gilbert
2004-04-09cleaning up MSVC 6 project files -- fixed a couple of stray *.objSimon Clitherow
file paths.
2004-04-07Major update for Visual Studio .Net project files. Both Release and Debug ↵Nathan Letwory
modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles. The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.
2004-04-04Fix only looped sounds play on platforms other than Windows/Apple.Kester Maddock
2004-04-04Fixes to projectfiles:Chris Want
* Added SDL CD stuff to Open AL project (/me lazy) * Made ketsji project find the python headers * Added noise stuff to python project
2004-04-02Added CD Audio support for OpenAL.Kester Maddock
Updated Scons & Makefiles to cope
2004-03-03- [SCons] Take out redundant 'defines' usage. _LIB is not needed for ↵Nathan Letwory
SoundSystem. This stops SCons from complaining on Windows when building.
2004-03-01SCons updatesMichel Selten
* Blender static now links. By default this option is disabled on all platforms. Simply set the option in config.opts to 'true'. * Added the following flags to config.opts: - HOST_CC. This is the C compiler for the host platform. This value is the same as TARGET_CC when not cross compiling. - HOST_CXX. This is the C++ compiler for the host platform. This value is the same as TARGET_CXX when not cross compiling. - TARGET_CC. This is the C compiler for the target platform. - TARGET_CXX. This is the C++ compiler for the target platform. - TARGET_AR. This is the linker command for linking libraries. - PATH This is the standard search path All SConscript files have been updated to reflect these changes. Now it's possible to change only the root SConstruct file, and all compiler specific variables are passed automatically to all SConscript files. Of course, this does not apply to makesdna because there the host and target platform is different from all other libraries. To pass a variable that applies to all platforms, all we now have to do is set the correct value in library_env Note: as usual, to get the latest options in the config.opts file, first remove your version.
2004-02-23SCons updatesMichel Selten
* OpenAL support is now available on Linux. By default this feature is disabled since it is only necessary when building the game engine. And the game engine is disabled by default as well, so... * Added 3 configurable options to config.opts. These apply to OpenAL settings. NOTE: remove your current config.opts file to get the new options. (remember your current settings though ;) ) 2nd NOTE: All options* are now configurable via the config.opts file. If the default settings for your platform are not correct, you should be able to only update the config.opts file. * FMOD is still not available - and I do not know if it is necessary to enable this feature.
2004-02-23removed an extra ;Kent Mein
Found it with Sun's compiler. Kent
2004-02-15SCons updatesMichel Selten
* libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process.
2004-01-05- Added the SConscripts for ftfont and quicktimeNathan Letwory
- [win32] python_include was missing, there was a double python_libpath. Corrected - [win32] the soundsystem SConscript broke the win32 build.
2004-01-05- Revert to NaN makefilesWouter van Heyst
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
Materials are exported the best we can do by now. It will look almost as in blender except for the missing procedural textures and some minor issues. You have to tweak normal modulation amount to get the desired result cause is not the same in yafray. We added a panel in render space to adjust some yafray settings (GI and so) Also we export transparency and reflection using new raytracing settings, but that will be changed and improved soon. Remember that you have to set YFexport path in user defaults and yafray must be on path (version 0.0.6) We added the "yafray" button to activate all this stuff in the render window. Panel and settings are only shown when checked. So now when activated the code calls yafray export instead of the internal renderer and finally the resulting image is loaded back into render window's buffer. So animation is also possible and results can be saved using blender usual scheme.
2004-01-05SCons build system files added.Michel Selten
You'll need SCons (www.scons.org) to build. Platforms currently working: * Linux (me) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * Windows (jesterKing) - builds with quicktime (optional) - builds with openal (optional) - builds with international support (optional) - Use the DOS box to build - builds with precompiled libraries * Irix (Hos) - Uses default Irix compiler - Not all optimization levels correct yet - options for quicktime, openal and international disabled - builds with precompiled libraries * Cygwin (me) - has a problem in the linking stage - uses free build tools (gcc) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * MacOS (sgefant) - builds with quicktime (optional) - options for openal and international disabled - builds a nice bundle - builds with precompiled libraries Thanks to IanWill for a bugfix in the Linux build. Note: This is a work in progress. A lot still has to be done - for example the optional parts are only to be enabled by directly setting 'true' or 'false' in the SConstruct file. This needs to be moved to a user config file. Also, the .o/.obj files are stored in the source tree. This needs to be fixed as well. The game engine is not yet built.
2004-01-03 - update VC7 projectfilesDaniel Dunbar
2003-10-22 Fixes Makefile for intern/SoundSystem/intern.Robert Wenzlaff
2003-10-05Finally add spike's FreeBSD suggestions. Tnxto Chris for forwarding.Hans Lambermont
2003-09-16* Fix bug #390 - auto/gcc compile fails on irix:openalMichel Selten
OpenAL is now a configurable option again. The trick was to update the SND_DependKludge not to #define/#undef anything when the auto* tools are used.
2003-07-27Added the variable NAN_NO_OPENAL to force building withoutChris Want
openal. Set NAN_NO_OPENAL to true for this behavior. Also removed a comment about EXPYTHON, which is obsolete.
2003-07-20- updated intern project files to include soundsystem (MSVC 6)Simon Clitherow
2003-07-17Changed some occurances of the lib 'soundsystem' to 'SoundSystem'Chris Want
(seems half of the references were one way, the other half were the other way). Also made irix link to $(OCGDIR)/intern/*SoundSystem/* instead of $(OCGDIR)/gameengine/*SoundSystem/*
2003-07-16Further fixes to the old makefiles.Kent Mein
Kent
2003-07-16Hopefully update for NaN Makefiles for the moving of SoundSystem.Kent Mein
I need to get openal working on my machine before I can test it so if it doesn't work feel free to fix it. Hopefully this will be the majority of the stuff though. Kent
2003-07-16* Updated the auto* build system to compile again.Michel Selten
SoundSystem has been moved from source/gameengine to intern. This was needed because functionality from SoundSystem was needed by source/blender/src/editsound.c. * Removed the option for the openal check in configure.ac. It's needed now by SoundSystem * Removed the functionality for checking if 'noaudio' was provied on the commandline. Now audio is default on.
2003-07-01Jacques patch for initializing m_context as NULLChris Want
2003-05-25Support for building bf-blender under windows with gcc (huge thanks toChris Want
Florian Eggenburger). Full instructions are in doc/README.windows-gcc. Main differences from Florian's patch: - the 'lib' dir should now be the same level as the 'blender' dir (rather than being a subdir of 'blender'). This is consistent with the other platforms that bf-blender supports (tuhopuu will also adopt this convention hopefully soon). - the script 'free_windows-env.mk' is no longer needed ... see the docs about how this is overcome (again, tuhopuu will hopefully also follow this route soon). - the dlltool dir has it's own Makefile that builds all of the needed stub libraries from the dll's in cvs.
2003-02-09- build and link against OpenAL instead of FMod on windowsFrank van Beek
Note: this needs to be changed in the projectfiles as well
2003-02-09don't use fmod on darwinStefan Gartner
2003-01-04- replaced #elif with more correct version:Frank van Beek
< #elif _WIN32 --- > #elif defined(_WIN32)
2003-01-04- on windows alcGetError() has no arguments. On other platforms it does.Frank van Beek
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
So we should be all set now :) Kent -- mein@cs.umn.edu
2002-12-20Shrunk the hack so it didn't get used in newer versions of OpenAL whichKent Mein
seems to be working. Kent (diff follows) Index: SND_OpenALDevice.cpp =================================================================== RCS file: /cvs01/blender/source/gameengine/SoundSystem/openal/SND_OpenALDevice.cpp,v retrieving revision 1.4 diff -u -r1.4 SND_OpenALDevice.cpp --- SND_OpenALDevice.cpp 2002/11/25 15:29:57 1.4 +++ SND_OpenALDevice.cpp 2002/12/20 19:26:04 @@ -59,7 +59,7 @@ #include <fcntl.h> /* untill openal gets unified we need this hack for non-windows systems */ -#ifndef WIN32 +#if !defined(WIN32) && !defined(ALC_MAJOR_VERSION)
2002-12-06sgefants patch to remove the License Key stuff.Kent Mein
(I noticed its not completely gone yet from the blender/source dir) But its a big step in the right direction if it doesn't enable all of the functionatlity already... (Using cscope for LICENSE_KEY_VALID still turns up some stuff) Kent -- mein@cs.umn.edu
2002-11-25Last of the config.h mods...Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
2002-11-25updated .c files to include:Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
2002-11-25Did all of the .h's in sourceKent Mein
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
2002-11-12- ALenum alc_error = alcGetError(); // openal_2.14+Kent Mein
+ ALenum alc_error = alcGetError(NULL); // openal_2.14+ Fix to get it to work with latest version of openal. Kent -- mein@cs.umn.edu
2002-11-05Added fmod sound for OSX and fixed some endian problems inMaarten Gribnau
gameengine/SoundSystem to get it to work. Maarten (mail@maartengribnau.com)