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2009-08-102.5 audio cleanup:Joerg Mueller
* Removed CD Actuator * Removed bSample and bSoundListener * Removed SoundSystem * Removed -noaudio parameter
2009-08-06* merge r22237 (from soundsystem branch) to have b25 still compile against ↵Nathan Letwory
new openal on windows. NOTE: Windows users should update lib/windows/openal from SVN.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-01Clean up for the imminent migration from SVN to GIT.Guillermo S. Romero
2009-03-24[#18260] FMOD RemovalCampbell Barton
from Jorg Muller (nexyon) also removed references to CVS in install
2009-03-19Makefile updates for Blender 2.5 (from GSR)Chris Want
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-02-22BGE Py APICampbell Barton
print filename:line with ShowDeprecationWarning(). Typo in scripttemplate_gamelogic.py removed 2 unneeded typedefs
2009-02-06[#18257] Workaround for bug in freealut 1.1.0Campbell Barton
by Jörg Müller (nexyon) Since this area is not maintained, I can only say it works on my system (linux/32bit) And nexyon assured me he checked over this patch well. Blender using the deprecated function is not great, but nexyon's bugfix would not be available until the next version of freealut so better to work around it by using the new function. Please test game sounds play back on win32 and Mac, in cases that it worked in the first place.
2009-01-172.5: various warning fixes.Brecht Van Lommel
2008-12-232.5 / SConsNathan Letwory
I did a very drastic cleanup for the different libgroups, there's now only a few left. It compiled with scons/msvc, will be testing in a bit on linux, too. If you get any problems, please reply to this commit message on the taskforce ML.
2008-12-142.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17434:HEAD
2008-11-24patch #8583: Add support for gcc on irixStefan Gartner
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in user-def.mk. Other changes related to irix: * compile solid from extern/ * don't build plugins (yet) with "make release" when using gcc (the shell script used assumes MIPSpro is installed) * use statvfs instead of statfs on irix, like done on solaris * use external libs from $(LCGDIR) instead of /usr/freeware * use glew header files from $(LCGDIR)/glew instead of the ones installed on the system (this applies to other platforms as well) * ffmpeg support currently is disabled on irix
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
2008-11-11Add MSVC90 project files - part 3. Extern and Intern projects are merged in ↵Benoit Bolsee
projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
2008-11-10Add MSVC90 project files - part 1.Benoit Bolsee
2008-11-08* use msvc proposed names when building on win32Nathan Letwory
2008-10-12c3d_import needed encoding defined for python 2.5+ to run.Campbell Barton
wav file reading minor fix checking array bounds.
2008-10-12read wave files block align value, rather then assuming 2 or 4.Campbell Barton
2008-10-12fix for [#17783] problem when packing wavCampbell Barton
"data" is aligned differently in this wave file and the buffer was read past its allocated length. Fix this by searching for the buffer in increments of 2 (this finds the "data" for the wav file) added a check not to allow the search to go past the buffer length, so corrupt wave files should not crash.
2008-10-09BGE bug fix: fix several bugs and inconsistencies in sound actuator:Benoit Bolsee
- support stopping of loop sound - support stopping by python - keep state of actuator in sync with audio device. The lack of state sync was causing several other problems: - actuator stop playing the sound - sound chopped before the end - not possible to pause sound
2008-10-07joystick updateCampbell Barton
* use SDL events to trigger the sensor, trigger was being forced every tick. removed workaround for this problem. * added "All Events" option, similar to all keys in the keyboard sensor. This means every event from the joystick will trigger the sensor, however only events from the selected type (axis/button/hat) is used to set the positive state of the sensor. * Added python function sens_joy.GetButtonValues(), returns a list of pressed button indicies. * Removed pressed/released option for joystick buttons, it was the same as the invert option.
2008-09-29resolve some compiler warnings with intel c/c++ compilerCampbell Barton
* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later. * some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion. * removed unused vars * obscure python memory leak with colorband. * make_sample_tables had a loop running wasnt used. * if 0'd functions in arithb.c that are not used yet. * made many functions static
2008-09-25This is part of the cleanup Campbell wanted :)Kent Mein
Just getting rid of license_key stuff. The project files still need to be updated: projectfiles_vc7/blender/src/BL_src_cre.vcproj projectfiles_vc7/blender/blendercompactNG.vcproj Just search for these files in them. Kent
2008-09-21game engine now compiles with SDL disabled. CDROM and Joystick wont function ↵Campbell Barton
in this case
2008-09-1332 sounds max would crash on windows because the openal limit is 24, tested ↵Campbell Barton
an the to-frankie demo playes ok with 24, but would be good to make use of the sound lib's 'priority' option.
2008-09-13avoid crash when game engine returns to Blender, and OpenAL sources haven't ↵Erwin Coumans
been initialized properly for some reason.
2008-09-12made max sounds playable at once 32 rather then 16. (demo release background ↵Campbell Barton
music would turn off otherwise) made selecting sound samples keep the relative path setting.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-03-07* on win32 with msvc USE_OPENAL was defined for the entire source. Made it ↵Nathan Letwory
so that it is defined only there where needed when needed. * dxguid is necessary only when building WITH_BF_OPENAL=1. I already added the mingw version to our SVN in lib/windows/openal/lib and now I made sure it is linked against only when needed.
2008-03-01Mem leak fixed in sound buffer & parent invert nodeBenoit Bolsee
2008-01-08* fix linking order for l00nixNathan Letwory
2008-01-08* tweak linking priorities - should help for GCC usersNathan Letwory
* some lib renaming
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2006-12-13CMake: Fix reqular expression message on Windows from Apple framework ↵Jacques Beuarain
detection by using common OPENAL_INC variable instead of CMake detection var OPENAL_INCLUDE_DIR
2006-12-13Crude test so that if openal comes from apple framework stuff, use theChris Want
headers <al.h>, <alc.h>, and <alut.h> instead of <AL/al.h>, <AL/alc.h>, and <AL/alut.h> (cmake generated makefiles now work out of the box on my intel mac)
2006-12-13Small typo (-DNO_SOUND instead of -DNOSOUND).Chris Want
2006-11-17CMake lists initial submission. Documentationand further verification for ↵Jacques Beuarain
different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-04-18Update to the VC7 projectfiles.Joseph Gilbert
This should bring the projectfiles upto date for msvc7. Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005. Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
2006-02-08==SCons==Nathan Letwory
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
2006-02-05+ WITH_BF_OPENAL=0 should now actually not need OpenAL stuffNathan Letwory
* BF_PROFILE_FLAGS to list form
2006-02-04== SCons ==Nathan Letwory
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
2006-01-30Use ALsizei/GLsizei to fix compile errors on mac / gcc 4.x.Brecht Van Lommel
2006-01-28==compiling==Tom Musgrove
need this version to compile with cygwin...
2006-01-09Ton forgot a few modifications to the Scons and Makefile build systems.Kent Mein
These should make it so that other people can compile with OpenEXR support. (I also added the OPENAL fix erwin commited to bf-blender since I need it for my machine, and this syncs up the file) Kent
2005-08-04updates to the OS X build system :Jean-Luc Peurière
- XCode project - Scons : scons stopped working for Os X in the last month (dont know when) : * the '.' and '..' keywords in CCPPATH are not recognized anymore for sconscripts compiling files at a sub level * when doing a scons clean, the 3 subdirs in build dir are removed and scons then fail to recreate them (exten, intern, source) this commit solve the first problem as a temp workaround for the latter simply recreate the dirs manually I will investigate that further when on vacations, which i should already be. ;( all 3 build systems are now working on Os X
2005-08-02_.NET projectfiles update_Joseph Gilbert
* converted files to .NET 2002 * removed unneeded projectfiles from bullet * PHY_Bullet outputs to correct directories * Bullet linked to activex and blenderplayer * misc updates
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-06-08(Accidentally sent previous commit without message... is same stuff)Ton Roosendaal
gcc4 error fixes for compiling in OSX Tiger Also; make using python framework default in makefiles