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2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-08-163D Audio GSoC:Joerg Mueller
Code documentation. Also: * Fix: rlint for MSVC. * Minor other small fixes/changes.
2011-08-073D Audio GSoC:Joerg Mueller
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8 * Fixed orientation retrieval in OpenAL device code. * Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit * Changed BGE to use audaspace via native C++ instead over the C API. * Made AUD_SequencerFactory and AUD_SequencerEntry thread safe. * Changed sound caching into a flag which fixes problems on file loading, especially with undo. * Removed unused parameter from sound_mute_scene_sound * Fixed bug: changing FPS didn't update the sequencer sound positions. * Fixed bug: Properties of sequencer strips weren't set correctly. * Minor warning fixes.
2011-07-263D Audio GSoC:Joerg Mueller
Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested). Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step. Minor things: * Changed AUD_Reference behaviour a little to be more usage safe. * Fixed bug in AUD_I3DHandle: Missing virtual destructor * Fixed enmus in AUD_Space.h * Fixed a warning in rna_scene.c * Removed an unneeded call in rna_sound.c
2011-07-233D Audio GSoC:Joerg Mueller
* Reviewed and improved the linear resampler. Now it should work pretty good also for special cases that caused errors previously. * Fixed a crash in the GE when a sound actuator doesn't have a sound assigned. * Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this.
2011-07-133D Audio GSoC:Joerg Mueller
* Fixed a warning in AUD_DoubleReader.cpp * Removed some unneeded includes * Fixed a bug resulting in a crash when stopping a sound * Fixed a bug where a NaN resulted in a horrible memory error * Fixed a typo bug which caused crackling in audio playback and export * Added memory debugging code (ifdefed)
2011-07-123D Audio GSoC:Joerg Mueller
Software 3D Audio implementation.
2011-06-233D Audio GSoC:Joerg Mueller
- Fixes for MSVC compiling. - Fix for ffmpeg audio export with timebase, which fixes vorbis encoding (the only codec using this).
2011-06-223D Audio GSoC:Joerg Mueller
- Created Handle classes - Changed Reference counting completely - Fixing some streaming bugs - Completely disabled OpenAL Buffered Factories (they were unused anyway)
2011-06-223D Audio GSoC:Joerg Mueller
Streaming improved.
2011-06-223D Audio GSoC:Joerg Mueller
Buffer.assureSize - a function that should long have been there.
2011-06-143D Audio GSoC:Joerg Mueller
Changed Readers to top-down architecture instead of bottom-up.
2011-06-043D Audio GSoC:Joerg Mueller
Memory management improvements.
2011-02-25doxgyen: audaspace tagged.Nathan Letwory
2011-02-19Audaspace:Joerg Mueller
* Adding play method to the device classes to play back a reader (not used yet, preparation for a later feature). * Using a linear resampler in case SRC is disabled.
2011-02-19Relicensing audaspace under GPL 2 or later.Joerg Mueller
2011-02-03Audio Bugfixes:Joerg Mueller
* [#25638] 'Insufficient thread locking' for sounds - Actually a workaround for an msvc bug, msvc STL containers are buggy * [#25922] Sound does not play in BlenderPlayer(r34579) - Windows OpenAL doesn't seem to have clear context error state on initialising
2011-01-30remove nan-makefilesCampbell Barton
2010-12-22Audio:Joerg Mueller
* Improve Jack Transport responsiveness. * Added minor error checking to OpenAL.
2010-09-03Fix [#23578] Blender crashes when Audio Scrubbing is onNathan Letwory
Reported by Guy Smith. MSVC-compiled code would fall over iterator decrease on empty list. Shortest snippet to redo: http://www.pasteall.org/15408/cpp See also http://www.pasteall.org/15409/cpp for list.end() behaviour on MSVC. Thanks to Jörg Müller for assistance.
2010-08-03Audaspace:Joerg Mueller
* Py API: Renamed Sound to Factory to match the C++ classes and make it possible to add Readers when necessary to the API. * Py API docs: Added the filter example. * Fixed a crash for sounds without stop callback.
2010-08-03Audaspace:Joerg Mueller
* Added an error string for audaspace exceptions. * Fixed PyAPI exceptions. * Minor bugfixes. * Added a name parameter to the Jack device, so that one can define an own name via Python.
2010-08-02Audaspace:Joerg Mueller
* Added a stopCallback function that is called when the end of a sound is reached. * Fixed the scrubbing not working. * Minor SoundActuator cleanup.
2010-07-31Audaspace:Joerg Mueller
* Fixed some compiler warnings * Implemented device looping * Note: Scrubbing in the sequencer is broken atm
2010-07-31Audaspace: Refactored the complete 3D Device code giving a nicer API.Joerg Mueller
2010-07-28Audaspace Refactor:Joerg Mueller
* Removed whole Capabilities System * Fixed Py API error strings * Improved some Py API properties * Minor other changes
2010-07-28Audaspace: HUGE Refactor.Joerg Mueller
Some points of the refactor not sorted by importance: * Fixed immutability of readers and factories (there are exceptions...) * Fixed copy constructors and = operators * Removed messaging system * Removed reader types * Added const where possible * Using initalisers when possible * Avoided use of pointers when possible * Removed AUD_NEW and AUD_DELETE macros * Removed useless NULL pointer checks * Fixed exception catching * Fixed some yet unknown bugs * Lots of other stuff
2010-02-28Bug in OpenAL backend returning wrong playback position.Joerg Mueller
2010-02-082.5 Audio:Joerg Mueller
- Python script to crossfade two sound strips in the sequencer - Fix for the libsamplerate code producing awful audio when resampling sequencer strips - Changed default resampler to a linear one (as temporary workaround for a bug that seems to be in the samplerate code) - Fix for the OpenAL device to return a more accurate playback position
2010-02-082.5 Audio:Joerg Mueller
- recode of the whole sequencer audio handling - encode audio flag removed, instead you choose None as audio codec, added None for video codec too - ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav - sequencer wave drawing - volume animation (now also working when mixing down to a file!) - made sequencer strip position and length values unanimatable
2010-01-18Removed workaround from weekend. See mailing list for details.Joerg Mueller
2010-01-17Short term workaround for OpenAL + pulse bugs on ubuntu. Not sure if it ↵Joerg Mueller
works, people have to test and report please, I don't have ubuntu. Longer term we hope for an update of the ubuntu packages to fix the problem.
2010-01-01Small fixes for some float literals.Joerg Mueller
2010-01-01Huge new year audio commit!Joerg Mueller
* Refactored the whole audaspace library to use float as sample format over all readers. * Added new Readers like the linear resampler, envelope, lowpass, highpass and butterworth. * Note: The butterworth filter isn't working correctly, some bug in there... Maybe also true for the envelope. * Added a sound to f-curve operator that behaves mostly like the soundtracker script of technoestupido.
2009-09-27Sound:Joerg Mueller
* Threading buxfix letting MSVC Debug builds crash because of corrupted std::lists * Adopted two property ranges * Changed the mixdown volume to set the device volume instead of the volume of every sound. I also removed the private redefinition of m_logicmgr in SCA_BasicEventManager, which was already defined protected in the parent class SCA_EventManager and thus caused a bug letting GE crash here because of an uninitialized pointer.
2009-09-06* clean out some warnings (unrefenced vars mainly)Nathan Letwory
2009-08-22Update Makefiles for audaspace.Diego Borghetti
This add support for: sdl, ffmpeg, openal, jack and sndfile. We have new options: WITH_OPENAL, default false WITH_JACK, default false WITH_SNDFILE, default false and with this: NAN_OPENAL, default /usr NAN_JACK, default /usr NAN_JACKCFLAGS, default -I$(NAN_JACK)/include/jack NAN_JACKLIBS, default $(NAN_JACK)/lib/libjack.a NAN_SNDFILE, default /usr NAN_SNDFILECFLAGS, default -I$(NAN_SNDFILE)/include NAN_SNDFILELIBS, default $(NAN_SNDFILE)/lib/libsndfile. Also add two new option on source/Makefile for jack and sndfile libs, but only for linux, so let me know for other OS.
2009-08-102.5: Sound branch merge!Joerg Mueller
See mailing list for additional information.