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2017-08-18Audaspace: Moving audaspace 1.3 into extern.Jörg Müller
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
2012-09-16style cleanupCampbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-06-223D Audio GSoC:Joerg Mueller
- Created Handle classes - Changed Reference counting completely - Fixing some streaming bugs - Completely disabled OpenAL Buffered Factories (they were unused anyway)
2011-06-163D Audio GSoC:Joerg Mueller
GameEngine Python access sound actuator's sound (with setting! :-D).
2011-06-063D Audio GSoC:Joerg Mueller
Making it possible to access blenders internal sounds via Python.
2011-06-043D Audio GSoC:Joerg Mueller
Memory management improvements.
2011-02-25doxgyen: audaspace tagged.Nathan Letwory
2011-02-19Relicensing audaspace under GPL 2 or later.Joerg Mueller
2010-08-03Audaspace:Joerg Mueller
* Py API: Renamed Sound to Factory to match the C++ classes and make it possible to add Readers when necessary to the API. * Py API docs: Added the filter example. * Fixed a crash for sounds without stop callback.
2010-07-09Audaspace:Joerg Mueller
* Renamed AUD_Handle to AUD_Channel in the C-API to prevent errors with the C++ version of AUD_Handle. * Added Python API!!!