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Self-explanatory. to find broken links run `sphinx-build -b linkcheck sphinx-in sphinx-out`
Reviewers: mont29
Tags: #bf_blender, #python, #infrastructure:_websites
Differential Revision: https://developer.blender.org/D2297
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Found by PVS-Studio T48917
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Historically blender had an audio sample rate of 44.1 kHz as default which is mostly popular because it's the sample rate of audio CDs. Audaspace kept using this default from the pre 2.5 era. It was about time to change to 48 kHz, which is a more widespread standard nowadays, especially in video. It is the recommended sampling rate of the Audio Engineering Society.
Further reading: https://en.wikipedia.org/wiki/44,100_Hz#Status
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(Jorge Bernal)
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Now sounds that stopped playing but are still kept in the device can be differentiated from paused sounds with this state.
This should also fix the performance issues mentioned in [#36466] End of SequencerEntrys not set correctly.
Please test if sound pausing, resuming and stopping works fine in the BGE and sequencer, my tests all worked fine, but there might be a use case that needs some fixing.
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Replacing AUD_Reference with boost::shared_ptr.
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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http://markmail.org/message/fp7ozcywxum3ar7n
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- use Py_ssize_t when dealing with python sequence sizes
- dont call PySequence_Size(py_b) in a loop (its slow).
- use faster sequence/float parsing in aud.Factory.filter
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* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8
* Fixed orientation retrieval in OpenAL device code.
* Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit
* Changed BGE to use audaspace via native C++ instead over the C API.
* Made AUD_SequencerFactory and AUD_SequencerEntry thread safe.
* Changed sound caching into a flag which fixes problems on file loading, especially with undo.
* Removed unused parameter from sound_mute_scene_sound
* Fixed bug: changing FPS didn't update the sequencer sound positions.
* Fixed bug: Properties of sequencer strips weren't set correctly.
* Minor warning fixes.
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* Fix for sequencer strip IDs, only one strip played.
* Fix for PyAPI sample rate.
* Enhanced Double Reader to return more data if possible.
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- Converting AUD_SampleRate to a double
- Removing AUD_DefaultMixer
- Introducing AUD_ResampleReader as base class for all resampling readers.
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- Created Handle classes
- Changed Reference counting completely
- Fixing some streaming bugs
- Completely disabled OpenAL Buffered Factories (they were unused anyway)
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GameEngine Python access sound actuator's sound (with setting! :-D).
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Making it possible to access blenders internal sounds via Python.
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Memory management improvements.
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ensure start of text is always visible.
- also left in test for fix [#26933] which left it broken.
- quiet warning in AUD Py API.
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python for backwards compatibility.
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from Dan Eicher (dna), no functional changes, just return bool rather then int types.
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WITH_PYTHON with DISABLE_PYTHON
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* Fix for uncached exception whith invalid audio file.
* Includes fix for windows.
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* Moving the alternative parser
* Checking for classmethods and staticmethods of builtin modules
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* Improved audaspace docs
* Added an epy parser to add epydoc documented modules to the sphinx docs
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* Fix some minor errors my script found in mathutils and blf.
* Fixing optional parameters with default values in aud.
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* Py API: Renamed Sound to Factory to match the C++ classes and make it possible to add Readers when necessary to the API.
* Py API docs: Added the filter example.
* Fixed a crash for sounds without stop callback.
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* Added an error string for audaspace exceptions.
* Fixed PyAPI exceptions.
* Minor bugfixes.
* Added a name parameter to the Jack device, so that one can define an own name via Python.
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* Devices are now created with the constructor instead of class methods.
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* Created awesome filter classes :)
* Made all filter effects use the filter classes instead of having the same implementation everywhere.
* Added a Python API for LTI IIR filters.
* Fixed a warning in creator.c that was introduced when adding game autoplay.
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* Fixed some compiler warnings
* Implemented device looping
* Note: Scrubbing in the sequencer is broken atm
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* Removed whole Capabilities System
* Fixed Py API error strings
* Improved some Py API properties
* Minor other changes
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Some points of the refactor not sorted by importance:
* Fixed immutability of readers and factories (there are exceptions...)
* Fixed copy constructors and = operators
* Removed messaging system
* Removed reader types
* Added const where possible
* Using initalisers when possible
* Avoided use of pointers when possible
* Removed AUD_NEW and AUD_DELETE macros
* Removed useless NULL pointer checks
* Fixed exception catching
* Fixed some yet unknown bugs
* Lots of other stuff
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* Renamed get_c_device() to device()
* Made the threshold parameter of Sound.square() optional
* Added a sample rate parameter for Sound.sine()
* Example updates
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* Renaming superpose and double to mix and join
* Making most of the static methods of Sound normal ones
* Minor documentation fixes
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and doesn't have it's own api.
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function sent to python devs the other won't be patched according to the devs in IRC.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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