Age | Commit message (Collapse) | Author |
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FFMPEG was reallocating buffers it didn't own and wasn't allowed to. This workaround should work now flawlessly.
Also fixing a bug regarding unpacking sounds, the UI stated unpacking to //audio/filename while it was unpacking to //sounds/filename
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ensure start of text is always visible.
- also left in test for fix [#26933] which left it broken.
- quiet warning in AUD Py API.
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-> The feature was completely missing o_O
Also fixed an ffmpeg seeking bug.
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* Adding play method to the device classes to play back a reader (not used yet, preparation for a later feature).
* Using a linear resampler in case SRC is disabled.
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* [#25638] 'Insufficient thread locking' for sounds
- Actually a workaround for an msvc bug, msvc STL containers are buggy
* [#25922] Sound does not play in BlenderPlayer(r34579)
- Windows OpenAL doesn't seem to have clear context error state on initialising
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*nix with non-standard libjpeg/png/zlib locations was broken.
in the case of python this makes it easier to move to find_package(PythonLibs) when 3.x is supported.
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python for backwards compatibility.
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able to open the audio file.
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* Improve Jack Transport responsiveness.
* Added minor error checking to OpenAL.
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and endif() which is no longer needed.
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- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
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quicktime & sndfile options.
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reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
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this is mainly intended for developers who build without audio enabled.
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from Dan Eicher (dna), no functional changes, just return bool rather then int types.
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This fixes a rather subtle seeking issue with ffmpeg and Sony
XDCAM-footage.
Problem is: MPEG2 streams within an MP4 container can contain a start
time - at several places. There is a starttime within the video
and audio streams and one within the container.
FFMpeg commandline tool only uses the container starttime and we used
the stream starttime.
The world would be a better place, if those two timestamps always match
up, since in XDCAM-footage those two starttimes differ in 4
frames - and the container has the right one.
We now always use the container start time as ffmpeg commandline tool
does (in the hope, that there is a good explaination for this and this
is the right thing(tm) to do).
I tested this also with HDV footage, which seems to work with the new
code, too.
Additional fix: disabled seek_by_bytes again, since it will only work
correctly, if ffmpeg guessed the HDV bitrate right (which it doesn't).
If you have seeking issues with HDV and have an older version of ffmpeg
installed, please upgrade, newer versions have some fixes in them.
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case they're unused.
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to sys.modules directly, no functional change.
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by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
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Audaspace audio seek code wasn't taking start_time into account.
(Most common symptom: HDV MPEG2TS files always start audio playback at the
beginning regardless of seek position.)
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- use list append in more places.
- remove non existing include dir.
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- remove some unused include paths
- remove unused linux path define
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Reported by Guy Smith.
MSVC-compiled code would fall over iterator decrease on empty list. Shortest snippet to redo: http://www.pasteall.org/15408/cpp
See also http://www.pasteall.org/15409/cpp for list.end() behaviour on MSVC. Thanks to Jörg Müller for assistance.
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cmake, also including a patch by freakabcd fixing some missing python include paths.
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WITH_PYTHON with DISABLE_PYTHON
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AUD_3Dmath.h
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* Fix for uncached exception whith invalid audio file.
* Includes fix for windows.
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