Age | Commit message (Collapse) | Author |
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much xruns anymore. :-)
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* quick update for audaspace
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- Using libsamplerate again, doesn't seem to be the bug source.
- Changed sequencer audio to work with 2 channels and 44.1 kHz fixed.
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- Python script to crossfade two sound strips in the sequencer
- Fix for the libsamplerate code producing awful audio when resampling sequencer strips
- Changed default resampler to a linear one (as temporary workaround for a bug that seems to be in the samplerate code)
- Fix for the OpenAL device to return a more accurate playback position
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changed some malloc to MEM_mallocN while trying to track down a memory leak.
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- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
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define. might need to add to buildsystem config.
- transform default scale was too hight, calls to random were inconsistant. (fault of own modif's)
- cmake openal include was added twice on recent commit.
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works, people have to test and report please, I don't have ubuntu. Longer term we hope for an update of the ubuntu packages to fix the problem.
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* update for audaspace
* added object_bake.c
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modifier, have fun!
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the error that I though was in the envelope!).
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* Refactored the whole audaspace library to use float as sample format over all readers.
* Added new Readers like the linear resampler, envelope, lowpass, highpass and butterworth.
* Note: The butterworth filter isn't working correctly, some bug in there... Maybe also true for the envelope.
* Added a sound to f-curve operator that behaves mostly like the soundtracker script of technoestupido.
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* Fixed minor errors in AUD_BufferReader.cpp and AUD_LoopFactory.h
* Added a first version of a bandpass filter using fftw3
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Kent
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* Added GLEW_STATIC where necessary to make Blender compile again
* First attempt at compiling blenderplayer again - compiles, but doesn't link yet
* removed deprecated SND_ functions from blenderplayer
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* Threading buxfix letting MSVC Debug builds crash because of corrupted std::lists
* Adopted two property ranges
* Changed the mixdown volume to set the device volume instead of the volume of every sound.
I also removed the private redefinition of m_logicmgr in SCA_BasicEventManager, which was already defined protected in the parent class SCA_EventManager and thus caused a bug letting GE crash here because of an uninitialized pointer.
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Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
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* Moved AudioData back to Scene
* Updated RNA stuff
* Added mixdown volume
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Was annoying to use a different editor for cmake only.
theeth says this should be ok with gsoc and merges from branches.
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* bring back 'player' libtype, after investigation with ideasman.
scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
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Note that With libsndfile also need libflac and libogg here (Linux), right
now I just add this two librarys to the NAN_SNDFILELIBS, but maybe
it's better split this ? (NAN_FLAC/NAN_OGG)
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* update for volume rendering
* update for audaspace jack
* update for rna: animation_api.c, scene_api.c
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I hoped for it to resolve the bug of loading sounds with relative paths didn't work, but Main.name isn't set before the sounds are loaded, so the bug resists!
Someone who is into file loading should please fix this!
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* Add sndfile support (False by default).
Note: for this to work, make sure that FFMPEG-support is disabled.
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* AUD_filefactory added.
* imbuf added to RNA include dirs.
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This add support for: sdl, ffmpeg, openal, jack and sndfile.
We have new options:
WITH_OPENAL, default false
WITH_JACK, default false
WITH_SNDFILE, default false
and with this:
NAN_OPENAL, default /usr
NAN_JACK, default /usr
NAN_JACKCFLAGS, default -I$(NAN_JACK)/include/jack
NAN_JACKLIBS, default $(NAN_JACK)/lib/libjack.a
NAN_SNDFILE, default /usr
NAN_SNDFILECFLAGS, default -I$(NAN_SNDFILE)/include
NAN_SNDFILELIBS, default $(NAN_SNDFILE)/lib/libsndfile.
Also add two new option on source/Makefile for jack and sndfile libs,
but only for linux, so let me know for other OS.
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* add jack support for audio system.
Note that for OSX jack support is still off by default, since
I'm not sure about what goes where. OSX maintainers, please check and fix.
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Jack support not enabled for now.
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