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2011-08-30SVN maintenance.Guillermo S. Romero
2011-08-30Fix for [#25062] Sound Actuator - Positional Audio.Joerg Mueller
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time. Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
2011-08-30Removing outdated files.Joerg Mueller
2011-08-30Merging pepper to trunk at revision 39791.Joerg Mueller
Important note: I used rsync to do the local merge, as "svn merge --reintegrate ^/branches/soc-2011-pepper" doesn't work with our svn server right now!
2011-08-30Last bunch of minor fixes before merge.Joerg Mueller
* Use NULL in AUD_Reference.h * Use SETLOOPER in sound.c * Move flags to the end of Speaker struct.
2011-08-29* Reverting Titlecard commit r37537Joerg Mueller
* Reverting update recent files commit r37155 * Turning reference counts into unsigned ints * Minor things
2011-08-22Missed a file in last commit.Joerg Mueller
2011-08-223D Audio GSoC:Joerg Mueller
Final GSoC commit. * Bugfix: Negative frames crashed * Bugfix: JOS sample buffer size prediction error (wasted memory) * Optimisation: for JOS upsampling (around 12 % difference measured here) * Optimisation: Better filter for JOS resampling * Bugfix: Error in relative 3D audio code. * Removed Attenuation * Bugfix: Multiple scenes in BGE lead to errors, BGE audio now all relative, to support multiple scenes.
2011-08-163D Audio GSoC:Joerg Mueller
Code documentation. Also: * Fix: rlint for MSVC. * Minor other small fixes/changes.
2011-08-163D Audio GSoC:Joerg Mueller
High quality resampling on mixdown, linear for playback. * Lots of improvements and fixes for the JOS resampler, now it works fine! * High quality filter coefficients for the JOS resampler (sorry for the 5 MB source file). * Fix for GE orientation bug. Note: moto uses x,y,z,w quaternion storage, while rest of blender uses w,x,y,z. * Minor changes/fixes.
2011-08-113D Audio GSoC:Joerg Mueller
Adding a mono flag to mixdown non-mono sounds for 3D audio. * Added mono sound loading. * Bugfix: AUD_COMPARE_SPECS usage was wrong. * Bugfix: JOS resampler = instead of ==. * Bugfix: Change of a sound should apply settings in AUD_SequencerHandle. * Bugfix: Memory leak when canceling open sound operator.
2011-08-093D Audio GSoC:Joerg Mueller
Improved waveform drawing in the sequencer. * Drawing the waveform of a sequencer strip is now independent from whether the sound is cached or not. * Improved drawing of the waveform in the sequencer (especially speed!). * Making it possible to vertically zoom more in the sequencer to better see the waveform for lipsync. * Fixed a bug which crashed blender on loading a sound file via ffmpeg.
2011-08-093D Audio GSoC:Joerg Mueller
Speaker objects fully functional! Minor changes: * Fixed three memory bugs found via valgrind. * Fixed bug with jack transport crashing after file loading. * Sound NLA Strips now start at CFRA instead of 0.
2011-08-073D Audio GSoC:Joerg Mueller
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8 * Fixed orientation retrieval in OpenAL device code. * Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit * Changed BGE to use audaspace via native C++ instead over the C API. * Made AUD_SequencerFactory and AUD_SequencerEntry thread safe. * Changed sound caching into a flag which fixes problems on file loading, especially with undo. * Removed unused parameter from sound_mute_scene_sound * Fixed bug: changing FPS didn't update the sequencer sound positions. * Fixed bug: Properties of sequencer strips weren't set correctly. * Minor warning fixes.
2011-08-073D Audio GSoC:Joerg Mueller
Added a NULLHandle to prevent a crash in Python API when the device is the NULLDevice.
2011-08-063D Audio GSoC:Joerg Mueller
Mixdown functionality. * Mixdown possible via libsndfile and ffmpeg! * Fixed some ffmpeg deprecation warnings * Mixdown UI only shows working Container, Codec and Format combinations! * Minor bugs and warnings fixed
2011-08-053D Audio GSoC:Joerg Mueller
JOS Resampler: Fix for windows...
2011-08-043D Audio GSoC:Joerg Mueller
Implementation of Julius O. Smith's resampling algorithm for high quality audio resampling. The filter currently is a sinc filter with a 0.9 cutt-off and windowed by a kaiser window (beta = 10). Also includes minor changes in the linear resampler.
2011-08-033D Audio GSoC:Joerg Mueller
* Minor audaspace library improvements. * Considering location, velocity and orientation in AUD_SequencerReader and AUD_SequencerHandle. * Bugfix: Maximum and Minimum volume weren't used before in the software device. * Bugfix: Adding speaker objects via info space crashed. * Listener settings now get updated in the audio system.
2011-07-303D Audio GSoC:Joerg Mueller
* Fix for sequencer strip IDs, only one strip played. * Fix for PyAPI sample rate. * Enhanced Double Reader to return more data if possible.
2011-07-283D Audio GSoC:Joerg Mueller
Implemented basic audio animation. * AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation) * Animatable properties so far are: volume, pitch, panning * Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference. * Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1]. * Disabled animation of audio related ffmpeg output parameters. * Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-263D Audio GSoC:Joerg Mueller
Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested). Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step. Minor things: * Changed AUD_Reference behaviour a little to be more usage safe. * Fixed bug in AUD_I3DHandle: Missing virtual destructor * Fixed enmus in AUD_Space.h * Fixed a warning in rna_scene.c * Removed an unneeded call in rna_sound.c
2011-07-23Cherry pick merge: /branches/soc-2011-pepper/intern/audaspace/OpenAL:r38630Joerg Mueller
Original log: Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this.
2011-07-233D Audio GSoC:Joerg Mueller
* Reviewed and improved the linear resampler. Now it should work pretty good also for special cases that caused errors previously. * Fixed a crash in the GE when a sound actuator doesn't have a sound assigned. * Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this.
2011-07-22Merge with trunk up to r38584.Joerg Mueller
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton
2011-07-17cmake source definitions:Campbell Barton
remove missing includes and use more strict formatting.
2011-07-143D Audio GSoC:Joerg Mueller
MSVC compile fixes.
2011-07-133D Audio GSoC:Joerg Mueller
* Fixed a warning in AUD_DoubleReader.cpp * Removed some unneeded includes * Fixed a bug resulting in a crash when stopping a sound * Fixed a bug where a NaN resulted in a horrible memory error * Fixed a typo bug which caused crackling in audio playback and export * Added memory debugging code (ifdefed)
2011-07-123D Audio GSoC:Joerg Mueller
Software 3D Audio implementation.
2011-06-243D Audio GSoC:Joerg Mueller
Fixes for crashes reported by Moguri.
2011-06-233D Audio GSoC:Joerg Mueller
- Fixes for MSVC compiling. - Fix for ffmpeg audio export with timebase, which fixes vorbis encoding (the only codec using this).
2011-06-223D Audio GSoC:Joerg Mueller
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz) - Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
2011-06-223D Audio GSoC:Joerg Mueller
Adapting all readers to maximally support dynamic resampling/rechanneling, introducing a DynamicIIRFilter for example.
2011-06-223D Audio GSoC:Joerg Mueller
Removing unneeded AUD_ResampleFactory.
2011-06-223D Audio GSoC:Joerg Mueller
- Converting AUD_SampleRate to a double - Removing AUD_DefaultMixer - Introducing AUD_ResampleReader as base class for all resampling readers.
2011-06-223D Audio GSoC:Joerg Mueller
Dynamic resampling for libsamplerate and linear resampling.
2011-06-223D Audio GSoC:Joerg Mueller
- Implemented a nice rechanneling solution with unofficial speaker arrangement standards similar to what OpenAL soft has - Renamend AUD_Channel in the C API to AUD_Handle - Removed the unlogical 7.2 speaker configuration, that's a hardware only config
2011-06-223D Audio GSoC:Joerg Mueller
- Created Handle classes - Changed Reference counting completely - Fixing some streaming bugs - Completely disabled OpenAL Buffered Factories (they were unused anyway)
2011-06-223D Audio GSoC:Joerg Mueller
Streaming improved.
2011-06-223D Audio GSoC:Joerg Mueller
Buffer.assureSize - a function that should long have been there.
2011-06-223D Audio GSoC:Joerg Mueller
Code cleanup: rewriting some functions to static methods.
2011-06-21Merge with trunk r37677Joerg Mueller
2011-06-18rename cmake include/libraries to conform with suggested cmake namesCampbell Barton
2011-06-18added FindSndFile cmake module to replace inline checks.Campbell Barton
2011-06-163D Audio GSoC:Joerg Mueller
GameEngine Python access sound actuator's sound (with setting! :-D).
2011-06-153D Audio GSoC:Joerg Mueller
Temporary fix for MSVC.
2011-06-153D Audio GSoC:Joerg Mueller
Removing unneeded const from Factory::createReader.
2011-06-143D Audio GSoC:Joerg Mueller
Changed Readers to top-down architecture instead of bottom-up.
2011-06-063D Audio GSoC:Joerg Mueller
Making it possible to access blenders internal sounds via Python.