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2010-09-18warning fixes and minor cmake changes.Campbell Barton
2010-08-25rename most scons build targets to match cmakeCampbell Barton
2010-08-24rename some cmake build targetsCampbell Barton
2010-02-12correct fsf addressCampbell Barton
2009-12-04Fix for [#20229] Booleans crash on edge case.Matt Ebb
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. ↵Benoit Bolsee
Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-03-19Makefile updates for Blender 2.5 (from GSR)Chris Want
2008-12-232.5 / SConsNathan Letwory
I did a very drastic cleanup for the different libgroups, there's now only a few left. It compiled with scons/msvc, will be testing in a bit on linux, too. If you get any problems, please reply to this commit message on the taskforce ML.
2008-12-03A couple of small fixes to clear up some warnings.Kent Mein
BOP_Merge2.cpp had same variable name at different scopes so I renamed a couple. resources.c added include that was missing. (This maybe was going to move? the old one was commented out) ed_markers.c initalized a var that needed it. Kent
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
2008-11-11Add MSVC90 project files - part 3. Extern and Intern projects are merged in ↵Benoit Bolsee
projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
2008-11-10Add MSVC90 project files - part 1.Benoit Bolsee
2008-08-04Update MSVC project files for new Boolean Operation file (BOP_Merge2.cpp)Benoit Bolsee
2008-08-03BKE_global.h include path wasnt correct. made boxpack2d.c a bit more Campbell Barton
readable. no functionality changes.
2008-08-02Scons - Mingw Compiling Fix:Joshua Leung
When using BF_SPLIT_SRCS as a hack to get some of the larger libs compiled, there were some problems linking Blender related to some boolean calls. This commit tweaks the priorities for the boolean libs for the 'intern' group so that they get linked before the src libs are.
2008-07-31ToolsKen Hughes
----- New boolean merge algorithm. The current code often does a poor job of merging tris and quads after the operation, resulting in many unnecessary faces. This commit add a new algorithm which takes advantage of topology information saved in the interal BOP structures. The file intern/boolop/intern/BOP_Misc.h has two #defines which control which algorithm(s) are compiled. They are set now to compile both, with the new algorithm as the default. The original algorithm can be enabled by setting the "rt" debugging button on the Scene panel (F10) to 100. One note: the current boolean code still occasionally creates a non-manifold mesh from an operation on two manifold meshes. The original merge algorithm would sometimes "close" these meshes and sometimes not. The new algorithms behaves the same way, but sometimes closes a mesh the original would not and sometimes leaves open a mesh the original would close. My fairly extensive tests did not indicate any significant difference in the percentage of final non-manifold meshes.
2008-07-31ToolsKen Hughes
----- Minor changes to boolean code; add an new include file to gather various #defines global to the boolean system. Currently, this just allows control of whether some debugging code is compiled or not. This is a precursor commit for some other boolean optimizations/cleanups. But in case that commit is later reverted, this code should still remain.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-01-08* tweak linking priorities - should help for GCC usersNathan Letwory
* some lib renaming
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2007-07-12ToolsKen Hughes
----- More improvements to boolean tools. The main change (although very little in code) is changing fuzzy comparisons of floating point values. For testing, a new define is added in intern/boolop/intern/BOP_MathUtils.h called VAR_EPSILON, which enables better comparisons. This is turned on by default; undefining it will revert to using the previous comparisons. The downside of these new comparisons is a loss in speed, but the resulting meshes are more likely to be manifold (although still not always). The other changes include speed improvements based on profiling results and fixes for the improper creation of triangular faces with only two vertices.
2007-07-01Tools:Ken Hughes
------ Bugfix #6847: Previous fix for "spikes" when using booleans caused creation of faces with only two unique vertices ("eekadoodles"). This patch cleans up the test for triangles with near-colinear vertices so PHANTOM faces can be used again, and also adds a hack for now which removes any eekadoodle faces. I haven't figured out yet exactly how the faces are being created; if I can do so and fix it the hack will be removed.
2007-06-26a var was declared twice in the same function, just removing theKent Mein
second declaration. Kent
2007-06-22ToolsKen Hughes
----- Bugfix #6847: Boolean code was marking some valid faces as "PHANTOM" when the three vertices were nearly co-linear (according to its tests). This introduced holes into one or both meshes which could then result in either holes in the final results and/or spurrious faces which should have been split. This commit removes the code in question until either an alternative test is coded.
2007-06-14Fix for very old bug in Boolean code. BSP trees were calculated incorrectly,Ken Hughes
which caused faces of convex objects to be classified wrongly. Also removed some dead code. For convex objects, the BSP trees would also be literally orders of magnitude larger than they were supposed to be (one test with a 5000 face torus reduced the BSP tree size from 5.96 million nodes to just 72.1 thousand).
2006-11-29=Scons=Chris Want
I should have talked to joeedh before committing last time... This is an another attempt to fix the mingw long commandline issue on all versions of windows (I didn't realize that the 2k in Win2k refered to the length of the commandline). In this version, I break libsrc.a up so that no archive has more than 30 object files (adjustable with one line of code). I also fudge the priority numbers to ensure correct linking. This was done in a "guess the number" way until it worked, so please test and please check for correctness.
2006-11-17CMake lists initial submission. Documentationand further verification for ↵Jacques Beuarain
different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-09==== MSVC 7 project files ====Andrea Weikert
boolop and bsplib cleanup
2006-11-09msvc6 sweeping the lints out off the cornersJens Ole Wund
2006-11-08Modified the way booleans preserve face data, and cleaned up someBrecht Van Lommel
duplicate code. Also removed redundant files from the bsp module, that where replaced by boolop last year, no sense in updating them for these changes. On the user level things should still work the same, this is only preparation work. Not counting the removed files, -1501 lines of code, not too bad :)
2006-11-04Bugfix #4540Ton Roosendaal
Boolean crashed when using vertexcolors or UVs. The fix is disputable... it just always returns a valid char * for "face vertex material", whatever that may be... this fix seems not to break anything. Also moved the report to Todo tracker, with message: -> Need new Boolean maintainer!
2006-10-25Another klockwork patch.Kent Mein
Check to make sure BOP_newEmptyMesh returns a mesh before trying to use it. Kent
2006-09-17==== MSVC 7 project files ===Andrea Weikert
maintenance work: - added missing files in blenkernel - updated Bullet in extern - Python: SurfNurb.c - removed compile and dependency of PHY_Ode - made blenderplayer compile again (had to add pthreads lib)
2006-09-15adding include pathesJens Ole Wund
2006-09-08Scons update for today's earlier boolean commit.Ken Hughes
2006-09-07Updated boolop Makefile so that it can find various headers it needs now.Kent Mein
Kent
2006-09-07===Tools===Ken Hughes
Experimental boolean tool optimization: for very large meshes a significant amount of time is spend performing linear searches of edges. This patch implements a "hash" table (really more of a bucket table) to narrow the search space. If someone should need to disable this, just remove the "#define HASH" at the beginning of BOP_Mesh.h
2006-06-10removed extra qualifier on class memeber bool BOP_Mesh::isClosedMesh();Stephen Swaney
2006-06-10===Tools===Ken Hughes
Another boolean bugfix: don't add faces which contain only two vertices (actually, triangles with two identical vertices).
2006-06-10===Tools===Ken Hughes
Adding back some code to booleans that got lost in the Orange merge. I've also added back the code which checked that meshes were solid ("manifolds") but have the actual check in intern/boolop/intern/BOP_Interface.cpp, since from my testing it was not causing crashes or hangs. It *can* give odd results depending on what you're trying to intersect, but seems useful. Additionally, since existing bugs in the current code can create non-solid/non-manifold meshes, seems hypocritical to create a mesh that can't later be used in another boolean operation.
2006-06-06===Tools===Ken Hughes
Bug "fix" for #3932, and possibly for #3799. Booleans can get into an endless loop (at least until memory runs out); through triangulation somehow a face is repeatedly added to the list of faces to triangulate. This patch checks the face list for duplicates prior to a list add and aborts if a dup is found. The real issue is why the triangulation is creating the face in the first place, but that will take a more thorough (and longer) examination of the code. If I can fix that issue that prior to the 2.42 release, then this code can be removed.
2006-03-29Added BOP_Mesh constructor to get rid of this:Kent Mein
BOP_Mesh.h:45: warning: ‘class BOP_Mesh’ only defines private constructors and h as no friends drawimasel.c initalized a variable so it didn't give warnings about it. (wasn't really needed but if the code changes could be potential issue) Kent
2006-02-04== SCons ==Nathan Letwory
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
2006-01-30More simple fixes to cleanup warnings and what not:Kent Mein
extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h added newline at end of file. intern/boolop/intern/BOP_Face2Face.cpp fixed indentation and had nested declarations of a varible i used for multiple for loops, changed it to just one declaration. source/blender/blenkernel/bad_level_call_stubs/stubs.c added prototypes and a couple other fixes. source/blender/include/BDR_drawobject.h source/blender/include/BSE_node.h source/blender/include/butspace.h source/blender/render/extern/include/RE_shader_ext.h added struct definitions source/blender/src/editmesh_mods.c source/gameengine/Ketsji/KX_BlenderMaterial.cpp source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp source/gameengine/Ketsji/KX_RaySensor.cpp removed unused variables; source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp changed format of case statements to avoid warnings in gcc. Kent
2005-11-17some more msvc6 magicJens Ole Wund
2005-11-12Bjornmose's fixes for making booleans compile on MSVC 6.Alexander Ewering
Thanks!
2005-11-11special service for msvc6 projectsJens Ole Wund
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows.. enabeling bullet for GE wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib you have to build it with continuous.dsw in exten/bullet and copy it manually there since bullet is exten i think no automagic in place here
2005-11-09adding msvc6 project to boolopsJens Ole Wund
2005-11-03project file updateJoseph Gilbert
*Added the boolop project