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2010-09-18warning fixes and minor cmake changes.Campbell Barton
2010-08-25rename most scons build targets to match cmakeCampbell Barton
2010-08-24rename some cmake build targetsCampbell Barton
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2010-02-12correct fsf addressCampbell Barton
2010-01-17from freakabcd to compile with MSVC10 (beta)Campbell Barton
2010-01-14spelling errors, no real changes to code.Campbell Barton
2009-11-06Fix for scons + mingw compiling Joshua Leung
Removed the special exception for booleans lib priority, which was needed in the past to get it compiling ok with the src directory.
2009-11-052.5 Modifiers: mesh deform, boolean and decimation work again.Brecht Van Lommel
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. ↵Benoit Bolsee
Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
2009-06-21Spring CleaningCampbell Barton
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-03-19Makefile updates for Blender 2.5 (from GSR)Chris Want
2008-12-242.5 scons compile error fix for bsp libJoshua Leung
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
2008-11-11Add MSVC90 project files - part 3. Extern and Intern projects are merged in ↵Benoit Bolsee
projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
2008-11-10Add MSVC90 project files - part 1.Benoit Bolsee
2008-08-02Scons - Mingw Compiling Fix:Joshua Leung
When using BF_SPLIT_SRCS as a hack to get some of the larger libs compiled, there were some problems linking Blender related to some boolean calls. This commit tweaks the priorities for the boolean libs for the 'intern' group so that they get linked before the src libs are.
2008-07-13Win64 fix: if you disable enough things in CMakeList.txt blender compiles on ↵Daniel Genrich
win64 now using cmake --> *BUT* it doesn't say anything about if it works with MEM>4GB (that's next thing to explore!)
2008-06-03== RED one (redcode) ==Peter Schlaile
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-01-08* tweak linking priorities - should help for GCC usersNathan Letwory
* some lib renaming
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2007-08-28This commit fixes up a bunch of svn properties to hopefully make things a ↵Kent Mein
little nicer for everyone. Patch provied by gsrb3d bug tracker #7061 Kent
2007-08-04ToolsKen Hughes
----- Bugfixes for #6816 and #6988: Under Windows, Blender would crash if boolean operations were done on objects which resulted in an empty mesh. Problem was "iterators" created for ConvertCSGDescriptorsToDerivedMesh() tried to access invalid memory.
2007-04-04moved source and text to american spellingCampbell Barton
* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling
2006-11-29=Scons=Chris Want
I should have talked to joeedh before committing last time... This is an another attempt to fix the mingw long commandline issue on all versions of windows (I didn't realize that the 2k in Win2k refered to the length of the commandline). In this version, I break libsrc.a up so that no archive has more than 30 object files (adjustable with one line of code). I also fudge the priority numbers to ensure correct linking. This was done in a "guess the number" way until it worked, so please test and please check for correctness.
2006-11-17CMake lists initial submission. Documentationand further verification for ↵Jacques Beuarain
different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-09==== MSVC 7 project files ====Andrea Weikert
boolop and bsplib cleanup
2006-11-09msvc6 sweeping the lints out off the cornersJens Ole Wund
2006-11-08Modified the way booleans preserve face data, and cleaned up someBrecht Van Lommel
duplicate code. Also removed redundant files from the bsp module, that where replaced by boolop last year, no sense in updating them for these changes. On the user level things should still work the same, this is only preparation work. Not counting the removed files, -1501 lines of code, not too bad :)
2006-10-24This patch is the first of many to follow that deals with variousKent Mein
problems reported by klockwork.com who was very nice and has offered to provide free source code analisys for us. This one deals with freeing memory for an object when there is an error. (The function allocated memory intending to return it but then ran into problems, and was forgetting to free it before it returned NULL) Kent
2006-06-10===Tools===Ken Hughes
Adding back some code to booleans that got lost in the Orange merge. I've also added back the code which checked that meshes were solid ("manifolds") but have the actual check in intern/boolop/intern/BOP_Interface.cpp, since from my testing it was not causing crashes or hangs. It *can* give odd results depending on what you're trying to intersect, but seems useful. Additionally, since existing bugs in the current code can create non-solid/non-manifold meshes, seems hypocritical to create a mesh that can't later be used in another boolean operation.
2006-06-08===Tools===Ken Hughes
Previous patch for "problems with STL iterators/vectors that only show up under Visual Studio 2005" could cause a crash when object used as a boolean modifier was changed (for example, flipping all the normals). The problem is that result of boolean operations (apparently) can result in empty meshes. Patched to use the vector::size operator to check for empty vectors before trying to check the iterator.
2006-06-02applied patch [ #4207 ] Boolean operations fixErwin Coumans
Also fixed other problems with STL iterators/vectors, that only show up under Visual Studio 2005. See also http://projects.blender.org/pipermail/bf-committers/2006-May/014608.html
2006-04-18Update to the VC7 projectfiles.Joseph Gilbert
This should bring the projectfiles upto date for msvc7. Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005. Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
2006-02-04== SCons ==Nathan Letwory
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
2006-01-29Fix some of Stealth Apprent's warnings/errors and some extra little stuff.Kent Mein
here is a quick summary... Kent intern/bsp/intern/BSP_CSGMesh_CFIterator.h removed tri_index (unused variable) intern/bsp/intern/CSG_BooleanOps.cpp removed extra ; intern/string/intern/STR_String.cpp added <ctype.h> source/blender/blenkernel/BKE_writeavi.h moved things around so not doing forward declarations source/blender/renderconverter/intern/convertBlenderScene.c changed render.h to render_types.h source/blender/src/blenderbuttons.c source/blender/src/editgroup.c source/blender/src/meshtools.c added newline source/gameengine/Ketsji/KX_KetsjiEngine.cpp commented out include "PIL_time.h" code that requires it is commented out reading blender/src/writeavicodec.c (struct keyword to a couple of lines that needed it) and added: extern struct Render R; blender/renderconverter/intern/convertBlenderScene.c added extern Render R; added #include "rendercore.h" to get rid of undeclared shade_material_loop (Not sure if this is right but it fixes it. Did not fix this problem, is it alright to just pass NULL here or should we chan ge it to something else: init_render_materials' : too few gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp removed argument to dHashSpaceCreate commented out dWorldQuickStep since it does not exist
2005-10-29(Hopefully) last part of Booleans commit.Alexander Ewering
Please update, compile (make) and test.
2005-08-02_.NET projectfiles update_Joseph Gilbert
* converted files to .NET 2002 * removed unneeded projectfiles from bullet * PHY_Bullet outputs to correct directories * Bullet linked to activex and blenderplayer * misc updates
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-03-09big warning hunt commitJean-Luc Peurière
lot of casts, added prototypes, missing includes and some true errors
2005-02-21MSVC7 update and freetype2 sourceJoseph Gilbert
- Added correct .libs to be linked to GP_Ghost - Fixed incorrect library extensions for the linker (*.lib and not unix *.a) - Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT - All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python) - Removed invalid source paths from inclusion for the compiler - Fix dependency issues with the GP_Ghost module - Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer - Warnings have been set to level 2 - Import paths have been updated and organized for the compiler - Duplicate import paths for the compiler have been removed - Removed silly silly silly silly unix path-separators from window paths - Post-Build scripts have been updated where neccessary (XCOPY is retatined) - Fixed the output of various .lib files (PHY_Sumo and Yafray) - PHY_Sumo now uses a .pch - Removed #undef _DEBUG from debug builds :p - FTF_Font is now contains a debug build and is being set to it's correct output path - Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT) - Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - Post-builds now clean up their mess - ActiveX controller now builds - BlenderPlayer now builds - Internal libs now using .pch - Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds - Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders - Set the proper build path for opennl - Forcing BLO_loader source files to follow project defaults - Added an 'extern' project that mimics the /make build of the 'intern' project - Extern build includes solid and it's associated builds, ftgl, and freetype - Added .vcproj files to /extern directory - Added new extern.sln file to /extern directory - All project now link to the built solid.lib from the extern project instead of lib/windows - Removed uneeded XCOPYs commands from post-builds - Added conditional Directory building to post-builds - Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project) - Ftgl is built and linked by the 'extern' project - Intern/Extern project are now exporting their proper header files - PHY_Physics is now linking to the correct set of header files (in build path not source) - Makesdna builds object files into build directory now - Projects are now ignoring the CORRECT versions of the CRT's :) - Renderconverter is now outputting it's obj file to it's own directory instead of /render - Gen_system is now being built to ../kernel - BL_src_cre is now being built to /creator - *.exp and *.ilk are now being cleaned up from linkers - Libpng.dll and zlib.dll are now being copied to the /bin - MTDLL build are now available for the correct projects - ActiveX 3D Plugin now links correctly to solid and freetype2 - Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions. - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug -
2005-02-12Update to the MSVC7 project files (vcproj) for Blender's internal librariesJoseph Gilbert
- set build_install_all as the default project (if you give me a quarter ill tell you how :) - set SoundSystem to it's proper dependencies - updated those silly silly unix path separators - set project warning levels to something not so noisy
2004-09-01removed 4 unused vars...Kent Mein
Kent
2004-05-16Added #!/usr/bin/python standard script identifier to the start of ↵Kester Maddock
SConscript files. Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-04-11- MSVC 6 compiler include paths updateJoseph Gilbert
2004-04-07Major update for Visual Studio .Net project files. Both Release and Debug ↵Nathan Letwory
modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles. The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.
2004-03-01SCons updatesMichel Selten
* Blender static now links. By default this option is disabled on all platforms. Simply set the option in config.opts to 'true'. * Added the following flags to config.opts: - HOST_CC. This is the C compiler for the host platform. This value is the same as TARGET_CC when not cross compiling. - HOST_CXX. This is the C++ compiler for the host platform. This value is the same as TARGET_CXX when not cross compiling. - TARGET_CC. This is the C compiler for the target platform. - TARGET_CXX. This is the C++ compiler for the target platform. - TARGET_AR. This is the linker command for linking libraries. - PATH This is the standard search path All SConscript files have been updated to reflect these changes. Now it's possible to change only the root SConstruct file, and all compiler specific variables are passed automatically to all SConscript files. Of course, this does not apply to makesdna because there the host and target platform is different from all other libraries. To pass a variable that applies to all platforms, all we now have to do is set the correct value in library_env Note: as usual, to get the latest options in the config.opts file, first remove your version.
2004-02-15SCons updatesMichel Selten
* libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process.