Age | Commit message (Collapse) | Author |
|
|
|
* SSE/SSE2 is an unknown option for the compiler (Command line warning D9002 : ignoring unknown option '/arch:SSE2'), so it can be left out because on x64 it automatically builds with SSE and SSE2.
|
|
slight modifications.
Thanks!
|
|
in cycles and use pthreads instead.
|
|
* Fix broken compile of test app.
* Fix some warnings compiling with gcc for 32 bit.
* More tweaks to avoid extended precision issue from #29301.
|
|
* Compile all of cycles with -ffast-math again
* Add scons compilation of cuda binaries, tested on mac/linux.
* Add UI option for supported/experimental features, to make it
more clear what is supported, opencl/subdivision is experimental.
* Remove cycles xml exporter, was just for testing.
|
|
* Add dummy WITH_BF_CYCLES_BINARIES to scons, to be able to copy the .cubin kernels from cmake and have it work.
|
|
displacement panel showing with blender internal.
|
|
are compiled, one SSE optimized and the other not, and it will choose between
them at runtime.
|
|
* Fix excessive fireflies in Velvet BSDF (patch by David).
* Disable some unused SSE code
* Remove RTTI disabling flags for now, this is giving some compile issues and
was only needed of OSL which we're not using yet.
|
|
|
|
|
|
OpenEXR, Game Engine and Player, enable latest features, and solve link order for gcc. So MinGW is right now fully supported as a build system for release type builds. Debug builds not tested.
|
|
No CUDA compiling yet, will be added later.
|