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2019-01-27Merge branch 'blender2.7'Brecht Van Lommel
2019-01-27Fix Cycles standalone build as part of Blender.Brecht Van Lommel
2018-12-13Merge branch 'master' into blender2.8Sergey Sharybin
2018-12-13Cycles: Update standalone app to OIIO 2.0Sergey Sharybin
2018-11-26Merge branch 'master' into blender2.8Sergey Sharybin
2018-11-26CMake: Remove Cycles specific OpenSubdiv optionsSergey Sharybin
Just use one flag which enables OpenSubdiv globally for all the areas of Blender.
2018-11-09Merge branch 'master' into blender2.8Sergey Sharybin
2018-11-09Cycles: Cleanup, spacing after preprocessorSergey Sharybin
It is supposed to be two spaces before comment stating which if else/endif statements corresponds to. Was mainly violated in the header guards.
2018-11-07Merge branch 'master' into blender2.8Stefan Werner
2018-11-07Cycles: Added Embree as BVH option for CPU renders.Stefan Werner
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682
2018-09-27Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-27Fix cycles_cubin_cc build error on macOS.Brecht Van Lommel
2018-09-05Merge remote-tracking branch 'origin/master' into blender2.8Ray Molenkamp
2018-09-05cycles: Fix x86 build error.Ray Molenkamp
WITH_CYCLES_CUDA_BINARIES was set as a regular variable causing it to be overwritten by the release.cmake settings.
2018-08-28Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-24Cycles: Cleanup, styleSergey Sharybin
I wouldn't mind changing style to have space after keyword, but there was no official code style change proposed.
2018-07-10Fix Cycles standalone build issue with OpenColorIO.Brecht Van Lommel
2018-07-06Merge branch 'master' into blender2.8Campbell Barton
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2018-06-14Merge remote-tracking branch 'origin/master' into blender2.8Lukas Stockner
2018-06-14Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of ↵Lukas Stockner
assuming sRGB I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3478
2018-03-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-16Code refactor: move OIIO image buffer writing outside session, into callback.Guillaume Chereau
Original patch by Guillaume, modifications by Brecht. Differential Revision: https://developer.blender.org/D3102
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Code refactor: make Transform always affine, dropping last row.Brecht Van Lommel
This save a little memory and copying in the kernel by storing only a 4x3 matrix instead of a 4x4 matrix. We already did this in a few places, and those don't need to be special exceptions anymore now.
2018-03-03Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-02Fix Cycle standalone build.Brecht Van Lommel
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-18Cycles: tweak CUDA messages and avoid build errors with existing sm_2x configs.Brecht Van Lommel
2018-02-09Merge branch 'master' into blender2.8Campbell Barton
2018-02-09CMake: include missing headersCampbell Barton
2018-02-07Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-07Update CUEW to latest versionBrecht Van Lommel
This brings separate initialization for libcuda and libnvrtc, which fixes Cycles nvrtc compilation not working on build machines without CUDA hardware available. Differential Revision: https://developer.blender.org/D3045
2018-02-05Merge branch 'master' into blender2.8Campbell Barton
2018-02-05cycles: fix cxx11 usage for cycles_cubin_ccRay Molenkamp
2018-02-04Merge branch 'master' into blender2.8Campbell Barton
2018-02-03cycles: Add an nvrtc based cubin cli compiler.Ray Molenkamp
nvcc is very picky regarding compiler versions, severely limiting the compiler we can use, this commit adds a nvrtc based compiler that'll allow us to build the cubins even if the host compiler is unsupported. for details see D2913. Differential Revision: http://developer.blender.org/D2913
2018-01-19Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2018-01-19Cycles: Remove unneeded include statementsSergey Sharybin
Also try to move them from headers to implementation files as much as possible.
2017-12-04Merge branch 'master' into blender2.8Campbell Barton
2017-12-02Fix Cycles standalone crash when saving output, after recent refactoring.Brecht Van Lommel
2017-11-13Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-11-13Cycles: Fix compilation error of standalone applicationSergey Sharybin
2017-11-10Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-10Cycles: Fix compilation error with latest OIIOSergey Sharybin
There was some changes about namespaces, which causes ambiguities. Replaces using namespace with an explicit symbols we need. Is good idea to NOT pull in the whole namespace anyway!
2017-10-31Merge branch 'master' into blender2.8Campbell Barton
2017-10-31Fix crash of standalone app after recent refactorSergey Sharybin
2017-10-24Merge branch 'master' into blender2.8Brecht Van Lommel
2017-10-24Code refactor: pass device to scene, check OSL with device info.Brecht Van Lommel
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842