Age | Commit message (Collapse) | Author |
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Also use SRC_ prefix for source variables so cmake_consistency_check.py
detects these files as being known to CMake.
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GLUT does not support offscreen contexts, which is required for the new
display driver. So we use SDL instead. Note that this requires using a
system SDL package, the Blender precompiled SDL does not include the video
subsystem.
There is currently no text display support, instead info is printed to
the terminal. This would require adding an embedded font and GLSL shaders,
or using GUI library.
Another improvement to be made is supporting OpenColorIO display transforms,
right now we assume Rec.709 scene linear and display.
All OpenGL, GLEW and SDL code was move out of core cycles and into
app/opengl. This serves as a template for apps that want to integrate
Cycles interactive rendering, with a simple OpenGLDisplayDriver example.
In general this would be adapted to the graphics API and color management
used by the app.
Ref T91846
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* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.
Ref D14069, T95597
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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We are now always using absolute paths for libraries, as recommended by the
CMake docs.
Followup to D9177.
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Thanks to John David for finding this.
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Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
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* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
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* Add OutputDriver, replacing function callbacks in Session.
* Add PathTraceTile, replacing tile access methods in Session.
* Add more detailed comments about how this driver should be implemented.
* Add OIIOOutputDriver for Cycles standalone to output an image.
Differential Revision: https://developer.blender.org/D12627
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Render output and display still need to be rewritten to work with the new
system.
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This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
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Added IOKit and Accerelate as linked frameworks where necessary.
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Ref D8237, T78710
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The changes to the socket API were not applied to the standalone app.
Also modify Camera.compute_auto_viewplane() to use Camera.full_width and Camera.full_height as it is not possible to publicly access Camera.width and Camera.height anymore, so the aspect ratio could be computed with stale data.
Differential Revision: https://developer.blender.org/D9961
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* Support precompiled libraries on Linux
* Add license headers
* Refactoring to deduplicate code
Includes work by Ray Molenkamp and Grische for precompiled libraries.
Ref D8769
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The node refactor in 429afe0c626a was missing in the standalone code.
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I'm not sure if the Sky was deliberately left out or was just waiting for a
better moment, but so many I was disappointed that Sky in EEVEE is
completely white.
There are already 2 implementations (osl and gpu) so this is the third one.
Looking at other cases it seems that we are not supposed to share sources
between cycles and the rest? So the new util_sky_model files are just
copies of what is already in cycles, except that the data file uses the RGB
variant of the Hosek/Wilkie model, because we output RGB anyway (but can be
easily changed to XYZ if desired - the results are nearly identical).
I am not sure if it is okay to pass 3*9 float values as 3 mat4 uniforms (I
wanted to use mat3 but it does not work).
Also, should I cache the sky model data between renders if the parameters
do not change?
Reviewed By: fclem, brecht
Differential Revision: https://developer.blender.org/D7108
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This does not affect the Blender release.
Ref D7915
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Reviewed by: brecht pmoursnv
Differential Revision: https://developer.blender.org/D7136
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Voxels are loaded directly from the OpenVDB grid. Rendering still only supports
dense grid, so memory usage is not great for sparse volumes, this is to be
addressed in the future.
Ref T73201
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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The camera world to raster computation was using wrong values. Also fixes
update when changing subdivision scene settings.
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We've had many reported crashes on Windows where we suspect there is a
corrupted OpenCL driver. The purpose here is to keep Blender generally
usable in such cases.
Now it always shows None / CUDA / OpenCL in the preferences, and only when
selecting one will it reveal if there are any GPUs available. This should
avoid crashes when opening the preferences or on startup.
Differential Revision: https://developer.blender.org/D4265
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Just use one flag which enables OpenSubdiv globally for all the
areas of Blender.
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It is supposed to be two spaces before comment stating which if
else/endif statements corresponds to. Was mainly violated in the
header guards.
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