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2021-10-26Cycles: remove prefix from source code file namesBrecht Van Lommel
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
2021-10-26Cycles: changes to source code folders structureBrecht Van Lommel
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
2021-09-30Cycles: refactor API for render outputBrecht Van Lommel
* Add OutputDriver, replacing function callbacks in Session. * Add PathTraceTile, replacing tile access methods in Session. * Add more detailed comments about how this driver should be implemented. * Add OIIOOutputDriver for Cycles standalone to output an image. Differential Revision: https://developer.blender.org/D12627
2021-09-30Cycles: refactor API for GPU displayBrecht Van Lommel
* Split GPUDisplay into two classes. PathTraceDisplay to implement the Cycles side, and DisplayDriver to implement the host application side. The DisplayDriver is now a fully abstract base class, embedded in the PathTraceDisplay. * Move copy_pixels_to_texture implementation out of the host side into the Cycles side, since it can be implemented in terms of the texture buffer mapping. * Move definition of DeviceGraphicsInteropDestination into display driver header, so that we do not need to expose private device headers in the public API. * Add more detailed comments about how the DisplayDriver should be implemented. The "driver" terminology might not be obvious, but is also used in other renderers. Differential Revision: https://developer.blender.org/D12626
2021-09-28Cycles: add HIP device support for AMD GPUsBrian Savery
NOTE: this feature is not ready for user testing, and not yet enabled in daily builds. It is being merged now for easier collaboration on development. HIP is a heterogenous compute interface allowing C++ code to be executed on GPUs similar to CUDA. It is intended to bring back AMD GPU rendering support on Windows and Linux. https://github.com/ROCm-Developer-Tools/HIP. As of the time of writing, it should compile and run on Linux with existing HIP compilers and driver runtimes. Publicly available compilers and drivers for Windows will come later. See task T91571 for more details on the current status and work remaining to be done. Credits: Sayak Biswas (AMD) Arya Rafii (AMD) Brian Savery (AMD) Differential Revision: https://developer.blender.org/D12578
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-08-19Cycles: experimental integration of Alembic procedural in viewport renderingKévin Dietrich
This patch exposes the Cycles Alembic Procedural through the MeshSequenceCache modifier in order to use and test it from Blender. To enable it, one has to switch the render feature set to experimental and activate the Procedural in the modifier. An Alembic Procedural is then created for each CacheFile from Blender set to use the Procedural, and each Blender object having a MeshSequenceCache modifier is added to list of objects of the right procedural. The procedural's parameters derive from the CacheFile's properties which are already exposed in the UI through the modifier, although more Cycles specific options might be added in the future. As there is currently no cache controls and since we load all the data at the beginning of the render session, the procedural is only available during viewport renders at the moment. When an Alembic procedural is rendered, data from the archive are not read on the Blender side. If a Cycles render is not active and the CacheFile is set to use the Cycles Procedural, bounding boxes are used to display the objects in the scene as a signal that the objects are not processed by Blender anymore. This is standard in other DCCs. However this does not reduce the memory usage from Blender as the Alembic data was already loaded either during an import or during a .blend file read. This is mostly a hack to test the Cycles Alembic procedural until we have a better Blender side mechanism for letting renderers load their own geometry, which will be based on import and export settings on Collections (T68933). Ref T79174, D3089 Reviewed By: brecht, sybren Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D10197
2020-11-06Cleanup: use string APPEND/PREPENDCampbell Barton
Replace 'set' with 'string(APPEND/PREPEND ...)'. This avoids duplicating the variable name.
2020-09-04CMake: refresh building and external library handling of Cycles standaloneBrecht Van Lommel
* Support precompiled libraries on Linux * Add license headers * Refactoring to deduplicate code Includes work by Ray Molenkamp and Grische for precompiled libraries. Ref D8769
2020-08-18Remove (ifdef) RNA for simulation, point cloud and particlesDalai Felinto
For 2.90 release this should not be exposed in the RNA API. In master this needs to be ON by default, that's all. Differential Revision: https://developer.blender.org/D8589
2020-06-24Cycles: add Intel OpenImageDenoise support for viewport denoisingBrecht Van Lommel
Compared to Optix denoise, this is usually slower since there is no GPU acceleration. Some optimizations may still be possible, in avoid copies to the GPU and/or denoising less often. The main thing is that this adds viewport denoising support for computers without an NVIDIA GPU (as long as the CPU supports SSE 4.1, which is nearly all of them). Ref T76259
2020-06-23Preferences: New experimental settings for particle system and hairJacques Lucke
This replaces the cmake options `WITH_NEW_OBJECT_TYPES` and `WITH_NEW_SIMULATION_TYPE` with two experimental userpref settings: * `use_new_particle_system`: Enables the point cloud type and the simulation editor. * `use_new_hair_type`: Only displays the add-operator in the add menu for now. Note, in the current state you can't do anything productive with the new particle system or the new hair type. Features will be added step by step in the upcoming weeks and months. Reviewers: brecht Differential Revision: https://developer.blender.org/D8096
2020-03-18Cycles: support rendering new Volume object typeBrecht Van Lommel
Voxels are loaded directly from the OpenVDB grid. Rendering still only supports dense grid, so memory usage is not great for sparse volumes, this is to be addressed in the future. Ref T73201
2020-03-11Cleanup: refactor image loading to use abstract ImageLoader base classBrecht Van Lommel
Rather than passing around void pointers, various Blender image sources now subclass this. OIIO is also just another type of image loader. Also fixes T67718: Cycles viewport render crash editing point density settings
2020-02-07Cleanup: split Cycles export into smaller filesBrecht Van Lommel
2020-01-27Fix: Building without WITH_MOD_FLUIDRay Molenkamp
When MOD_FLUID was off and WITH_CYCLES was on there was a build error. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6542
2020-01-23CMake: Refactor external dependencies handlingSergey Sharybin
This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2019-10-28CMake: add missing headers, use space before commentsCampbell Barton
2019-09-04Shading Modes: Material and Render PreviewJeroen Bakker
This change implements the basics as described in {T68312} for the shading modes. * LookDev shading mode is renamed to Material Preview. It always uses Eevee as renderer, and is intended to provide a fast material preview suitable for texture painting, and texture and material setup. * Rendered shading gains "Use Scene Lights" and "Use Scene World" options similar to current Material Preview. These will be enabled by default. When Use Scene World is turned off, HDRIs will be used for lighting instead. These options are available for EEVEE and Cycles. * Renderers will be able to customize the shading settings panel and add additional settings. Reviewed By: brecht, fclem Differential Revision: https://developer.blender.org/D5612
2019-08-30Cycles: OpenCL Separate Compilation Debug FlagJeroen Bakker
OpenCL Parallel compilation only works inside Blender. When using cycles in a different setup (standaline or other software) it failed compiling kernels as they don't have the appropriate Python API and command line arguments. This change introduces a `running_inside_blender` debug flag, that triggers out of process compilation of the kernels. Compilation still happens in subthread that enabled the preview kernels and compilation of the kernels during BVH building Reviewed By: brecht Differential Revision: https://developer.blender.org/D5439
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16CMake: fix building WITH_CYCLES_LOGGING=ONCampbell Barton
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
Tested to work on Linux and macOS. This will be enabled once all platforms are verified. See D4684
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
No functional change, this adds LIB definition and args to cmake files. Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS' since there are many platforms/configurations that could break when changing linking order. Manually add and enable WITHOUT_SORTED_LIBS to try building without sorted libs (currently fails since all variables are empty). This check will eventually be removed. See T46725.
2019-02-15Cycles: Support multithreaded compilation of kernelsBrecht Van Lommel
This patch implements a workaround to get the multithreaded compilation from D2231 working. So far, it only works for Blender, not for Cycles Standalone. Also, I have only tested the Linux codepath in the helper function. Depends on D2231. Reviewers: brecht, dingto, sergey, juicyfruit, lukasstockner97 Reviewed By: brecht Subscribers: Loner, jbakker, candreacchio, 3dLuver, LazyDodo, bliblubli Differential Revision: https://developer.blender.org/D2264
2019-02-11Cycles: add animation denoising Python operator.Lukas Stockner
This adds a cycles.denoise_animation operator, which denoises an animation sequence or individual file. Renders must be saved as multilayer EXR files with denoising data passes. By default file path and frame range come from the current scene, and EXR files are denoised in-place. Alternatively, a different input and/or output file path can be provided. Denoising settings come from the current view layer. Renders can be denoised again with different settings, as the original noisy image is preserved along with other passes and metadata. There is no user interface yet for this feature, that comes later. Code by Lukas with modifications by Brecht. This feature was originally developed for Tangent Animation, thanks for the support!
2019-02-11Cycles: refactor Blender device settings handling into own file.Brecht Van Lommel
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-17Cleanup: trailing space in CMake filesCampbell Barton
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
2016-12-14Cycles: Move object culling helper to own filesSergey Sharybin
This is a stand-alone logic, which becomes quite comprehensive now.
2016-05-22Code refactor: add generic Cycles node infrastructure.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D2016
2016-01-14Cycles: Reduce scope of some defines set in CMakeListsSergey Sharybin
Should be no functional changes at all, just speeds up re-compilation when some features needs to be disabled for development purposes. For example, when running lots of Valgrind it's handy to disable any GPU devices because otherwise you'll be wasting quite some time in the driver while enumerating devices. Reviewers: dingto, lukasstockner97, brecht, juicyfruit Differential Revision: https://developer.blender.org/D1730
2015-07-18Cycles: Point density texture supportSergey Sharybin
This commit implements point density texture for Cycles shading nodes. It's done via creating voxel texture at shader compilation time, Not totally memory efficient, but avoids adding sampling code to kernel (which keeps render time as low as possible), In the future this will be compensated by using OpenVDB for more efficient storage of sparse volume data. Sampling of the voxel texture is happening at blender side and the same code is used as for Blender Internal's renderer. This texture is controlled by only object, particle system and radius. Linear falloff is used and there's no turbulence. This is because falloff is expected to happen using Curve Mapping node. Turbulence will be done as a distortion on the input coordinate. It's already possible to fake it using nose textures and in the future we can add more proper turbulence distortion node, which then could also be used for 2D texture mapping. Particle color support is done by Lukas, thanks!
2014-12-31Cycles: Synchronize changes with standalone repositorySergey Sharybin
This changes were done in original commit of the standalone Cycles repository and needed here for easier patch synchronization.
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-09-25Cycles: Add support of Glog loggingSergey Sharybin
This commit makes it possible to use Glog library for the debug logging. For now only possible when using CMake and in order to use the logging the WITH_CYCLES_LOGGING configuration variable is to be enabled. When this option is not enabled or when using Scons there's no difference in Cycles behavior at all, when using logging and no output to the console impact is gonna to be minimal. This is done in order to make it possible to have debug logging persistent in code (without need to add it when troubleshooting some bug and removing it afterwards). For now actual logging is not placed yet, only all the functions needed for the logging are written and so.
2014-08-28Followup for the previous commit: apparently for CMake py files are hardcodedSergey Sharybin
2014-03-22Cleanup: Restrict the debug -gline-tables-only to cxx_debug in cycles and ↵Jens Verwiebe
spelling
2014-03-20Extend workaround to all OS :avoid link failure with clang 3.4 debugJens Verwiebe
2014-03-13Code cleanup: cmakeCampbell Barton
2014-03-13Cmake: fix compile problem after own commitJens Verwiebe
2014-03-13Fix for compilation error since previous fix for XCodeSergey Sharybin
2014-03-13OSX/cmake: set DEBUG_INFORMATION_LEVEL to "line-tables-only" for cycles, ↵Jens Verwiebe
clang 3.4 (xcode 5.1) would not link with RNA in debug else
2013-10-07Add GLEW_STATIC definition for CMake as well.Antony Riakiotakis
2013-09-01Move GCC attributes into a centraized definesSergey Sharybin
Instead of having ifdef __GNUC__ all over the headers to use special compiler's hints use a special file where all things like this are concentrated. Makes code easier to follow and allows to manage special attributes in more efficient way. Thanks Campbell for review!
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
remove MEM_sys_types.h which was a duplicate.
2012-12-28New featureStuart Broadfoot
Patch [#33445] - Experimental Cycles Hair Rendering (CPU only) This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with. The UI appears under the particle tab and there is a new hair info node available. It is only available under the experimental feature set and for cpu rendering.
2012-12-13Cycles: shuffle addon import statements a bit to try to fix a strange importBrecht Van Lommel
error in some builds.
2012-11-03Cycles: use mikktspace now for computing tangents from UV maps. This avoids uglyBrecht Van Lommel
averaged tangents at UV seams but instead now the seams will show as discontinuities in the tangent.