Age | Commit message (Expand) | Author |
2012-02-04 | Code Cleanup: pep8 edits | Campbell Barton |
2012-02-01 | Cycles: material pass index button was missing from material properties still. | Brecht Van Lommel |
2012-01-25 | Cycles: Render Passes | Brecht Van Lommel |
2012-01-25 | Cycles Node Editor: | Thomas Dinges |
2012-01-23 | Cycles Textures: | Thomas Dinges |
2012-01-23 | Cycles UI: | Thomas Dinges |
2012-01-20 | use property definitions more consistant with other addons in trunk. (no func... | Campbell Barton |
2012-01-20 | Sample as Lamp option for world shaders, to enable multiple importance sampling. | Brecht Van Lommel |
2012-01-17 | misc small changes and bmesh support for testing script | Campbell Barton |
2012-01-16 | Cycles: add option to cache BVH's between subsequent renders, storing the BVH on | Brecht Van Lommel |
2012-01-14 | remove api from addon bl_info, was never used. | Campbell Barton |
2012-01-09 | Cycles: multi GPU rendering support. | Brecht Van Lommel |
2011-12-24 | minor edits to cycles c/python module | Campbell Barton |
2011-12-23 | Another Fix after Cucumber Merge: | Thomas Dinges |
2011-12-22 | Cycles: support for multiple render layers. It currently renders each layer | Brecht Van Lommel |
2011-12-20 | Cycles: border rendering support, includes some refactoring in how pixels are | Brecht Van Lommel |
2011-12-06 | remove invalid NULL checks from own recent commit and minor pep8 edits. | Campbell Barton |
2011-12-01 | Cycles | Brecht Van Lommel |
2011-11-27 | minor cycles edits | Campbell Barton |
2011-11-25 | Fix cycles python error introduced in revision 42138. | Brecht Van Lommel |
2011-11-24 | pep8 edits and avoid naming conflicts with python builtins | Campbell Barton |
2011-11-21 | Cycles: | Brecht Van Lommel |
2011-11-20 | Bugfix for [#29279] Cycles Displacement Panel appears when blender render eng... | Thomas Dinges |
2011-11-16 | minor cleanup | Campbell Barton |
2011-11-15 | Cycles: move clew into cycles namespace to avoid conflicts, and fix mesh | Brecht Van Lommel |
2011-11-15 | set cycles scripts as pep8 & make some minor changes. | Campbell Barton |
2011-11-14 | Cycles: | Brecht Van Lommel |
2011-11-14 | Some UI messages fixes and tweaks in recent merges (found while translating i... | Bastien Montagne |
2011-11-13 | Cycles Addon: | Thomas Dinges |
2011-11-10 | Cycles: fix missing particle panels and show emitter option not being respected. | Brecht Van Lommel |
2011-11-10 | Cycles: when material/world/lamp doesn't use nodes, show color in the UI. | Brecht Van Lommel |
2011-11-08 | Cycles: | Brecht Van Lommel |
2011-11-07 | Cycles: svn merge -r41613:41627 ^/trunk/blender | Brecht Van Lommel |
2011-11-05 | Cycles: make cycles work with new camera sensor size. | Brecht Van Lommel |
2011-11-05 | Cycles: add location/rotate/scale and XYZ mapping options for all texture nodes, | Brecht Van Lommel |
2011-11-04 | Cycles: always use static bvh for non-viewport render. | Brecht Van Lommel |
2011-11-02 | Cycles: RenderEngine api code tweaks, also ensuring it's backwards compatible. | Brecht Van Lommel |
2011-10-29 | Cycles: seed value to get different noise values from renders, there was a patch | Brecht Van Lommel |
2011-10-24 | Cycles: theme changes, some code syncing with trunk. | Brecht Van Lommel |
2011-10-22 | Cycles: when creating nodes from a blender material, set the diffuse color in | Brecht Van Lommel |
2011-10-19 | Cycles: fix some issues with mix shaders when the weight for an emission shader | Brecht Van Lommel |
2011-10-17 | Cycles: material "sample as light" option, to make the integrator sample the | Brecht Van Lommel |
2011-10-16 | Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF | Brecht Van Lommel |
2011-10-16 | Cycles: fix sampling issue with certain (transparent) max bounce settings, and | Brecht Van Lommel |
2011-10-16 | Cycles: | Brecht Van Lommel |
2011-10-13 | Cycles: revert commit that joined surface/volume socket into a single shader ... | Brecht Van Lommel |
2011-10-12 | Cycles: don't use glsl in textured draw mode, to keep things simpler and faster | Brecht Van Lommel |
2011-10-12 | Cycles: replace surface/volume sockets in output nodes with a single shader s... | Brecht Van Lommel |
2011-10-11 | Cycles: add python render engine option to use new shading nodes or not, instead | Brecht Van Lommel |
2011-09-28 | Cycles: | Thomas Dinges |