Age | Commit message (Expand) | Author |
2012-09-04 | Cycles: merge of changes from tomato branch. | Brecht Van Lommel |
2012-06-09 | style cleanup: assignment & indentation. | Campbell Barton |
2012-06-09 | code cleanup: removed/renamed shadow & duplicate variable definitions. | Campbell Barton |
2012-06-09 | style cleanup: block comments | Campbell Barton |
2012-05-28 | Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows and | Brecht Van Lommel |
2012-05-05 | code cleanup: BKE_scene api naming. | Campbell Barton |
2012-05-02 | Fix #31168: cycles mask layer should only affect objects for camera rays. | Brecht Van Lommel |
2012-04-30 | Cycles: support for motion vector and UV passes. | Brecht Van Lommel |
2012-04-23 | Fix #31065: cycles render crash with large node groups, increased the stack | Brecht Van Lommel |
2012-04-11 | Fix #30896: cycles mask layer not working for objects without material assigned. | Brecht Van Lommel |
2012-03-23 | last commit broke cycles, also add BMESH_TODO's for python scripts that need ... | Campbell Barton |
2012-03-21 | spelling cleanup: tesselate -> tessellate (last of these found) | Campbell Barton |
2012-02-28 | Cycles: support for mask layers in render layer, this has the same effect as | Brecht Van Lommel |
2012-01-03 | svn merge ^/trunk/blender -r43062:43085 | Campbell Barton |
2012-01-02 | Fix #29755: cycles crash with array modifier that can produce material indices | Brecht Van Lommel |
2011-12-23 | svn merge ^/trunk/blender -r42778:42839 | Campbell Barton |
2011-12-22 | Cycles: support for multiple render layers. It currently renders each layer | Brecht Van Lommel |
2011-12-10 | svn merge ^/trunk/blender -r42521:42550 | Campbell Barton |
2011-12-09 | Fix #29555: cycles crash rendering with no material in material slot. | Brecht Van Lommel |
2011-12-02 | svn merge ^/trunk/blender -r42303:42329 | Campbell Barton |
2011-12-01 | Cycles | Brecht Van Lommel |
2011-11-25 | Enable building cycles in bmesh branch | Andrew Wiggin |
2011-11-23 | Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, | Brecht Van Lommel |
2011-11-09 | Cycles: fix light strength mistmatch when clicking "use nodes". | Brecht Van Lommel |
2011-10-16 | Cycles: use mesh normals computed by Blender instead of computing our own, | Brecht Van Lommel |
2011-10-16 | Cycles: make Attribute node work, code for it was implemented in kernel, only | Brecht Van Lommel |
2011-10-03 | Cycles: fix a few more msvc issues with empty scenes and ustring setting. | Brecht Van Lommel |
2011-10-03 | Cycles: some tweaks to silence msvc assertions in debug mode. | Brecht Van Lommel |
2011-09-12 | Cycles: | Brecht Van Lommel |
2011-08-21 | Cycles: fix some invalid memory access problems found by running the windows ... | Brecht Van Lommel |
2011-05-31 | Cycles: fix crash syncing curve/text object with no verts/faces. | Brecht Van Lommel |
2011-05-31 | Cycles: fix instanced mesh sync being a bit too slow. | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |