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AgeCommit message (Expand)Author
2012-09-04Cycles: merge of changes from tomato branch.Brecht Van Lommel
2012-06-09style cleanup: assignment & indentation.Campbell Barton
2012-06-09code cleanup: removed/renamed shadow & duplicate variable definitions.Campbell Barton
2012-06-09style cleanup: block commentsCampbell Barton
2012-05-28Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows andBrecht Van Lommel
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
2012-05-02Fix #31168: cycles mask layer should only affect objects for camera rays.Brecht Van Lommel
2012-04-30Cycles: support for motion vector and UV passes.Brecht Van Lommel
2012-04-23Fix #31065: cycles render crash with large node groups, increased the stackBrecht Van Lommel
2012-04-11Fix #30896: cycles mask layer not working for objects without material assigned.Brecht Van Lommel
2012-03-23last commit broke cycles, also add BMESH_TODO's for python scripts that need ...Campbell Barton
2012-03-21spelling cleanup: tesselate -> tessellate (last of these found)Campbell Barton
2012-02-28Cycles: support for mask layers in render layer, this has the same effect asBrecht Van Lommel
2012-01-03svn merge ^/trunk/blender -r43062:43085Campbell Barton
2012-01-02Fix #29755: cycles crash with array modifier that can produce material indicesBrecht Van Lommel
2011-12-23svn merge ^/trunk/blender -r42778:42839Campbell Barton
2011-12-22Cycles: support for multiple render layers. It currently renders each layerBrecht Van Lommel
2011-12-10svn merge ^/trunk/blender -r42521:42550Campbell Barton
2011-12-09Fix #29555: cycles crash rendering with no material in material slot.Brecht Van Lommel
2011-12-02svn merge ^/trunk/blender -r42303:42329Campbell Barton
2011-12-01CyclesBrecht Van Lommel
2011-11-25Enable building cycles in bmesh branchAndrew Wiggin
2011-11-23Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,Brecht Van Lommel
2011-11-09Cycles: fix light strength mistmatch when clicking "use nodes".Brecht Van Lommel
2011-10-16Cycles: use mesh normals computed by Blender instead of computing our own,Brecht Van Lommel
2011-10-16Cycles: make Attribute node work, code for it was implemented in kernel, onlyBrecht Van Lommel
2011-10-03Cycles: fix a few more msvc issues with empty scenes and ustring setting.Brecht Van Lommel
2011-10-03Cycles: some tweaks to silence msvc assertions in debug mode.Brecht Van Lommel
2011-09-12Cycles:Brecht Van Lommel
2011-08-21Cycles: fix some invalid memory access problems found by running the windows ...Brecht Van Lommel
2011-05-31Cycles: fix crash syncing curve/text object with no verts/faces.Brecht Van Lommel
2011-05-31Cycles: fix instanced mesh sync being a bit too slow.Brecht Van Lommel
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender modi...Ton Roosendaal