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2019-09-13Cycles: add Optix device backendPatrick Mours
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards. It is still currently experimental. Most features are supported, but a few are still missing like baking, branched path tracing and using CPU memory. https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX For building with Optix support, the Optix SDK must be installed. See here for build instructions: https://wiki.blender.org/wiki/Building_Blender/CUDA Differential Revision: https://developer.blender.org/D5363
2019-09-12Cycles: Initial Support For Local ViewJeroen Bakker
This diff will add support for local view to Cycles rendered preview mode. Currently the implementation shows same results as EEVEE does. This entails a difference with Blender 2.79, where lights were automatically added to the local view. {T69780} describes this should be solved before the next release. This patch also solves missing `owner_id` issues when using the RNA CPP Api from Cycles. Cycles didn't provide the `owner_id` making some functionality fail, what then was worked around in Blender. It also fixes an issue in `makesrna` where incorrect CPP code was generated when only `PARM_RNAPTR` was provided. An optional `view_layer` parameter is added to the `Object.local_view_get` method to reduce lookups. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5753
2019-08-30Cycles: OpenCL Separate Compilation Debug FlagJeroen Bakker
OpenCL Parallel compilation only works inside Blender. When using cycles in a different setup (standaline or other software) it failed compiling kernels as they don't have the appropriate Python API and command line arguments. This change introduces a `running_inside_blender` debug flag, that triggers out of process compilation of the kernels. Compilation still happens in subthread that enabled the preview kernels and compilation of the kernels during BVH building Reviewed By: brecht Differential Revision: https://developer.blender.org/D5439
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-05-11Cycles: add function to clear resumable chunkBrecht Van Lommel
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-19Merge branch 'blender2.7'Brecht Van Lommel
2019-03-19Cycles: add cycles.merge_images operator for combing EXR renders.Brecht Van Lommel
This is only available through the API, mainly intended for render farms to combine rendered multilayer EXR Files with different samples. The images are currently expected to have the exact same render layers and passes, just with different samples. Variance passes are still simply a weighted average, ideally these should be merged more intelligently. Differential Revision: https://developer.blender.org/D4554
2019-03-09Merge branch 'blender2.7'Julian Eisel
Conflicts: intern/cycles/blender/addon/properties.py intern/cycles/device/opencl/opencl_split.cpp
2019-03-08Cycles OpenCL: Remove single programJeroen Bakker
Part of the cleanup of the OpenCL codebase. Single program is not effective when using OpenCL, it is slower to compile and slower during rendering (when used in for example `barbershop` or `victor`). Reviewers: brecht, #cycles Maniphest Tasks: T62267 Differential Revision: https://developer.blender.org/D4481
2019-02-20Merge branch 'blender2.7'Jeroen Bakker
2019-02-20Cycles OpenCL: Remove OpenCL MegaKernelJeroen Bakker
Using OpenCL MegaKernel has been slow and therefore not usefull. This patch will remove the mega kernel from the OpenCL codebase and the OpenCLDeviceBase class. T61736: removal of mega kernel T61703: baking does not work with mega kernel Tags: #cycles Differential Revision: https://developer.blender.org/D4383
2019-02-15Cycles: Support multithreaded compilation of kernelsBrecht Van Lommel
This patch implements a workaround to get the multithreaded compilation from D2231 working. So far, it only works for Blender, not for Cycles Standalone. Also, I have only tested the Linux codepath in the helper function. Depends on D2231. Patch by lukasstockner97, jbakker, brecht job | scene_name | compilation_time ----------+-----------------+------------------ Baseline | empty | 22.73 D2264 | empty | 13.94 Baseline | bmw | 56.44 D2264 | bmw | 41.32 Baseline | fishycat | 59.50 D2264 | fishycat | 45.19 Baseline | barbershop | 212.28 D2264 | barbershop | 169.81 Baseline | victor | 67.51 D2264 | victor | 53.60 Baseline | classroom | 51.46 D2264 | classroom | 39.02 Baseline | koro | 62.48 D2264 | koro | 49.03 Baseline | pavillion | 54.37 D2264 | pavillion | 38.82 Baseline | splash279 | 47.43 D2264 | splash279 | 37.94 Baseline | volume_emission | 145.22 D2264 | volume_emission | 121.10 This patch reduced compilation time as the split kernels and base kernels are compiled in parallel. In cycles debug mode (256) you can set unmark the opencl single program file, what reduces the compilation time even further (bmw 17 seconds, barbershop 53 seconds). Reviewers: brecht, dingto, sergey, juicyfruit, lukasstockner97 Reviewed By: brecht Subscribers: Loner, jbakker, candreacchio, 3dLuver, LazyDodo, bliblubli Differential Revision: https://developer.blender.org/D2264
2019-02-15Cycles: Support multithreaded compilation of kernelsBrecht Van Lommel
This patch implements a workaround to get the multithreaded compilation from D2231 working. So far, it only works for Blender, not for Cycles Standalone. Also, I have only tested the Linux codepath in the helper function. Depends on D2231. Reviewers: brecht, dingto, sergey, juicyfruit, lukasstockner97 Reviewed By: brecht Subscribers: Loner, jbakker, candreacchio, 3dLuver, LazyDodo, bliblubli Differential Revision: https://developer.blender.org/D2264
2019-02-11Cycles: add animation denoising Python operator.Lukas Stockner
This adds a cycles.denoise_animation operator, which denoises an animation sequence or individual file. Renders must be saved as multilayer EXR files with denoising data passes. By default file path and frame range come from the current scene, and EXR files are denoised in-place. Alternatively, a different input and/or output file path can be provided. Denoising settings come from the current view layer. Renders can be denoised again with different settings, as the original noisy image is preserved along with other passes and metadata. There is no user interface yet for this feature, that comes later. Code by Lukas with modifications by Brecht. This feature was originally developed for Tangent Animation, thanks for the support! Differential Revision: https://developer.blender.org/D3889
2019-02-11Merge branch 'blender2.7'Brecht Van Lommel
2019-02-11Cycles: add animation denoising Python operator.Lukas Stockner
This adds a cycles.denoise_animation operator, which denoises an animation sequence or individual file. Renders must be saved as multilayer EXR files with denoising data passes. By default file path and frame range come from the current scene, and EXR files are denoised in-place. Alternatively, a different input and/or output file path can be provided. Denoising settings come from the current view layer. Renders can be denoised again with different settings, as the original noisy image is preserved along with other passes and metadata. There is no user interface yet for this feature, that comes later. Code by Lukas with modifications by Brecht. This feature was originally developed for Tangent Animation, thanks for the support!
2019-01-30Merge branch 'blender2.7'Brecht Van Lommel
2019-01-29Cycles: delay CUDA and OpenCL initialization to avoid driver crashes.Brecht Van Lommel
We've had many reported crashes on Windows where we suspect there is a corrupted OpenCL driver. The purpose here is to keep Blender generally usable in such cases. Now it always shows None / CUDA / OpenCL in the preferences, and only when selecting one will it reveal if there are any GPUs available. This should avoid crashes when opening the preferences or on startup. Differential Revision: https://developer.blender.org/D4265
2019-01-19Cleanup: add trailing commasCampbell Barton
Prevents clang-format merging into a single line.
2018-12-21RNA: naming, user-preferences -> preferencesCampbell Barton
2018-12-11Merge branch 'master' into blender2.8Sergey Sharybin
2018-12-11Update code to be compatible with OIIO 2.0Sergey Sharybin
There are some changes in API of OpenImageIO, but those are quite simple to keep working with older and newer library versions. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4064
2018-11-09Merge branch 'master' into blender2.8Sergey Sharybin
2018-11-09Cycles: Cleanup, spacing after preprocessorSergey Sharybin
It is supposed to be two spaces before comment stating which if else/endif statements corresponds to. Was mainly violated in the header guards.
2018-11-07Merge branch 'master' into blender2.8Stefan Werner
2018-11-07Cycles: Added Embree as BVH option for CPU renders.Stefan Werner
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682
2018-07-27Merge branch 'master' into blender2.8Sergey Sharybin
2018-07-27Cycles: Initial implementation of detailed statisticsSergey Sharybin
Gathers information about object geometry and textures. Very basic at this moment, but need to start somewhere. Things which needs to be included still: - "Runtime" information, like BVH. While it is not directly controllable by artists, it's still important to know. - Device array sizes. Again, not under artists control, but is added to the overall size. - Memory peak at different synchronization stages. At this point it simply prints info to the stdout after F12 is done, need better control over that too. Reviewers: brecht Differential Revision: https://developer.blender.org/D3566
2018-07-06Merge branch 'master' into blender2.8Campbell Barton
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2018-05-28Merge branch 'master' into blender2.8Antonio Vazquez
2018-05-28Fix Cycles + OSL build error, pass main to node editing functions.Brecht Van Lommel
2018-05-23Cycles/Render API: changes for better copy-on-write support.Sergey Sharybin
Mainly just passing the depsgraph and evaluated scene and camera, instead of the original one. Patch by Sergey, further modifications by Brecht.
2018-02-28Fix Cycles to mostly work with render layer / depsgraph changes.Brecht Van Lommel
Point density texture and motion blur are still broken, and many more changes are needed in general to used evaluated datablocks.
2018-02-28Refactor depsgraph/render logic to serve evaluated depsgraph to enginesDalai Felinto
User notes ---------- Compositing, rendering of multi-layers in Eevee should be fully working now. Development notes ----------------- Up until now we were still using the same depsgraph for rendering and viewport evaluation. And we had to go out of our ways to be sure the depsgraphs were updated. Now we iterate over the (to be rendered) view layers and create a depsgraph to each one, fully evaluated and call the render engines (Cycles, Eevee, ...) with this viewlayer/depsgraph/evaluation context. At this time we are not handling data persistency, Depsgraph is created from scratch prior to rendering each frame. So I got rid of most of the partial update calls we had during the render pipeline. Cycles: Brecht Van Lommel did a patch to tackle some of the required Cycles changes but this commit mark these changes as TODOs. Basically Cycles needs to render one layer at a time. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3073
2018-01-23Merge branch 'master' into blender2.8Campbell Barton
2018-01-22Cycles: Replace use_qbvh boolean flag with an enum-based propertySergey Sharybin
This was we can introduce other types of BVH, for example, wider ones, without causing too much mess around boolean flags. Thoughs: - Ideally device info should probably return bitflag of what BVH types it supports. It is possible to implement based on simple logic in device/ and mesh.cpp, rest of the changes will stay the same. - Not happy with workarounds in util_debug and duplicated enum in kernel. Maybe enbum should be stores in kernel, but then it's kind of weird to include kernel types from utils. Soudns some cyclkic dependency. Reviewers: brecht, maxim_d33 Reviewed By: brecht Differential Revision: https://developer.blender.org/D3011
2018-01-19Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2018-01-19Cycles: Remove unneeded include statementsSergey Sharybin
Also try to move them from headers to implementation files as much as possible.
2017-08-22Merge branch 'master' into blender2.8Campbell Barton
2017-08-21Cycles: reorganize Performance panel layout, move viewport BVH type to debug.Brecht Van Lommel
2017-07-06Merge branch 'master' into blender2.8Sergey Sharybin
2017-07-06Cycles: Add artificial memory limit debug option for OpenCLMai Lavelle
2017-05-03Merge branch 'master' into blender2.8Lukas Stockner
2017-05-03Render API/Cycles: Identify Render Passes by their name instead of a type flagLukas Stockner
Previously, every RenderPass would have a bitfield that specified its type. That limits the number of passes to 32, which was reached a while ago. However, most of the code already supported arbitrary RenderPasses since they were also used to store Multilayer EXR images. Therefore, this commit completely removes the passflag from RenderPass and changes all code to use the unique pass name for identification. Since Blender Internal relies on hardcoded passes and to preserve compatibility, 32 pass names are reserved for the old hardcoded passes. To support these arbitrary passes, the Render Result compositor node now adds dynamic sockets. For compatibility, the old hardcoded sockets are always stored and just hidden when the corresponding pass isn't available. To use these changes, the Render Engine API now includes a function that allows render engines to add arbitrary passes to the render result. To be able to add options for these passes, addons can now add their own properties to SceneRenderLayers. To keep the compositor input node updated, render engine plugins have to implement a callback that registers all the passes that will be generated. From a user perspective, nothing should change with this commit. Differential Revision: https://developer.blender.org/D2443 Differential Revision: https://developer.blender.org/D2444
2017-04-25Cycles: Use depsgraph instead of layersDalai Felinto
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
2017-03-15Cycles: Allow rendering a range of resumable chunksSergey Sharybin
The range is controlled using the following command line arguments: --cycles-resumable-start-chunk --cycles-resumable-end-chunk Those are 1-based index of range for rendering.
2017-03-09Cycles: add single program debug option for split kernelHristo Gueorguiev
Single program generally compiles kernels faster (2-3 times), loads faster, takes less drive space (2-3 times), and reduces the number of cached kernels.