Age | Commit message (Expand) | Author |
2012-05-28 | Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows and | Brecht Van Lommel |
2012-05-05 | code cleanup: BKE_scene api naming. | Campbell Barton |
2012-05-05 | Fix related to #31317: viewport render layer rendering now uses render visibi... | Brecht Van Lommel |
2012-04-30 | Cycles: support for motion vector and UV passes. | Brecht Van Lommel |
2012-04-28 | Cycles: merging features from tomato branch. | Brecht Van Lommel |
2012-04-13 | Cycles: add render layer use environment option to disable world lighting on | Brecht Van Lommel |
2012-04-05 | Cycles: add rejection of inf/nan samples, in principle these should not happen | Brecht Van Lommel |
2012-03-28 | Cycles: add rendered draw mode option in 3d view header to show the active | Brecht Van Lommel |
2012-03-12 | fix [#30472] 3d view objects not rendered, cycles. | Campbell Barton |
2012-03-07 | Cycles: mask layers were still confusing, now they work more like in the orig... | Brecht Van Lommel |
2012-02-28 | Cycles: fix AO pass not rendering with AO enabled for world, and make mask | Brecht Van Lommel |
2012-02-28 | Cycles: support for mask layers in render layer, this has the same effect as | Brecht Van Lommel |
2012-02-08 | Fix #30061: cycles single render layer through python operator parameter not | Brecht Van Lommel |
2012-01-16 | Cycles: add option to cache BVH's between subsequent renders, storing the BVH on | Brecht Van Lommel |
2012-01-09 | Cycles: multi GPU rendering support. | Brecht Van Lommel |
2012-01-04 | Cycles: device code refactoring, no functional changes. | Brecht Van Lommel |
2012-01-02 | Fix #29740: missing cycles viewport update with animated node socket values. | Brecht Van Lommel |
2011-12-22 | Cycles: support for multiple render layers. It currently renders each layer | Brecht Van Lommel |
2011-12-22 | Cycles: code refactoring, to do render layer visibility test a bit different, | Brecht Van Lommel |
2011-12-13 | Cycles: require Experimental to be set to enable CUDA on cards with shader model | Brecht Van Lommel |
2011-12-09 | Fix #29528: crash adding subsurf modifier in a particular scene with viewport... | Brecht Van Lommel |
2011-12-05 | Cycles: | Brecht Van Lommel |
2011-12-01 | Cycles | Brecht Van Lommel |
2011-11-04 | Cycles: always use static bvh for non-viewport render. | Brecht Van Lommel |
2011-11-03 | Cycles: updates to follow code committed to trunk. | Brecht Van Lommel |
2011-10-29 | Cycles: seed value to get different noise values from renders, there was a patch | Brecht Van Lommel |
2011-10-16 | Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF | Brecht Van Lommel |
2011-09-28 | Cycles: internal changes that should have no effect on user level yet, added | Brecht Van Lommel |
2011-09-16 | Cycles: tweaks to properties and nodes | Brecht Van Lommel |
2011-09-12 | Cycles: | Brecht Van Lommel |
2011-09-01 | Cycles: fix broken kernel compile after recent change, some tweaks | Brecht Van Lommel |
2011-09-01 | Cycles UI: | Thomas Dinges |
2011-09-01 | Cycles: | Brecht Van Lommel |
2011-08-29 | Cycles: pause button to interrupt viewport renders, in the 3d view header. | Brecht Van Lommel |
2011-08-28 | Cycles: | Brecht Van Lommel |
2011-08-24 | Cycles: | Brecht Van Lommel |
2011-08-21 | Cycles: fix some invalid memory access problems found by running the windows ... | Brecht Van Lommel |
2011-08-11 | Cycles: fix missing update when removing or hiding objects. | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |