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2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-05-27Refactor: Move display pass to Cycles viewport parametersSergey Sharybin
Allows to centralize storage and modification checks in a single place, avoiding duplication in the synchronization code. Ideally we would somehow be able to more granularly modify Cycles side objects. Leaving this for a future decision, because it might be better to implement it as a graph on the sync side.
2021-05-27Cleanup: Redundnat member init in Cycles viewport parametersSergey Sharybin
2021-05-27Refactor: Naming in Cycles viewport methodsSergey Sharybin
Makes it more explicit they operate on shading/light. Gives room to move more viewport related settings into this class and cover with specific or generic modification checks.
2021-05-27Cleanup: const qualifier of return typeSergey Sharybin
2021-05-27Refactor: Rename pass accessor in viewport parametersSergey Sharybin
No need to state that it is a viewport display pass, since the method is within viewport parameters it is implied that parameters do belong to the viewport. Brings this code closer to the Cycles-X branch.
2021-05-26Cleanup: Simplify Cycles viewport parametersSergey Sharybin
Use early output and access shading RNA object only once.
2020-06-24Cycles: add denoising settings to the render propertiesBrecht Van Lommel
Enabling render and viewport denoising is now both done from the render properties. View layers still can individually be enabled/disabled for denoising and have their own denoising parameters. Note that the denoising engine also affects how denoising data passes are output even if no denoising happens on the render itself, to make the passes compatible with the engine. This includes internal refactoring for how denoising parameters are passed along, trying to avoid code duplication and unclear naming. Ref T76259
2020-02-11Cycles: Add support for denoising in the viewportPatrick Mours
The OptiX denoiser can be a great help when rendering in the viewport, since it is really fast and needs few samples to produce convincing results. This patch therefore adds support for using any Cycles denoiser in the viewport also (but only the OptiX one is selectable because the NLM one is too slow to be usable currently). It also adds support for denoising on a different device than rendering (so one can e.g. render with the CPU but denoise with OptiX). Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D6554
2019-09-17Cycles: Viewport Rendering Memory ImprovementJeroen Bakker
Small memory reduction change by only storing the pixels of the combined pass when it is being shown in the viewport. Previously the combined pass was always calculated and present in the output buffer. The combined pass will still be calculated. It is a limitation in Blender that Cycles always had a combined pass. This patch will remove the limitation from the code base of Cycles. Blender still has the limitation, but will always request the combined renderpass when doing final rendering. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5784
2019-09-11Cycles: Display RenderPass in ViewportJeroen Bakker
This change allows the user to select a renderpass in the 3d viewport. Added support for external renderers to extend the `View3DShading` struct. This way Blender doesn't need to know the features an external render engine wants to support. Note that the View3DShading is also available in the scene->display.shading; although this is supported, it does not make sense for render engines to put something here as it is really scene/workbench related. Currently cycles assumes that it always needs to calculate the combined pass; it ignores the `pass_flag` in KernelFilm. We could optimize this but that was not in scope of this change Reviewed By: brecht Differential Revision: https://developer.blender.org/D5689
2019-09-06Viewport Shading: StudioLight IntensityJeroen Bakker
Add option to change the Intensity of the HDRI in the 3d viewport. This works for both EEVEE and Cycles Reviewed By: brecht, fclem Differential Revision: https://developer.blender.org/D5674
2019-09-04Shading Modes: Material and Render PreviewJeroen Bakker
This change implements the basics as described in {T68312} for the shading modes. * LookDev shading mode is renamed to Material Preview. It always uses Eevee as renderer, and is intended to provide a fast material preview suitable for texture painting, and texture and material setup. * Rendered shading gains "Use Scene Lights" and "Use Scene World" options similar to current Material Preview. These will be enabled by default. When Use Scene World is turned off, HDRIs will be used for lighting instead. These options are available for EEVEE and Cycles. * Renderers will be able to customize the shading settings panel and add additional settings. Reviewed By: brecht, fclem Differential Revision: https://developer.blender.org/D5612