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2022-06-17Cleanup: add verbose logging category names instead of numbersBrecht Van Lommel
And use them more consistently than before.
2022-04-28Fix T94467: Cycles baking of normal pass slower than before cycles-xBrecht Van Lommel
2022-02-18Merge branch 'blender-v3.1-release'Sergey Sharybin
2022-02-18Fix graphics interop resources leak in CyclesSergey Sharybin
When new display driver is given to the PathTrace ensure that there are no GPU resources used from it by the work. This solves graphics interop descriptors leak. This aqlso fixes Invalid graphics context in cuGraphicsUnregisterResource error when doing final render on the display GPU. Fixes T95837: Regression: GPU memory accumulation in Cycles render Fixes T95733: Cycles Cuda/Optix error message with multi GPU devices. (Invalid graphics context in cuGraphicsUnregisterResource) Fixes T95651: GPU error (Invalid graphics context in cuGraphicsUnregisterResource) Fixes T95631: VRAM is not being freed when rendering (Invalid graphics context in cuGraphicsUnregisterResource) Fixes T89747: Cycles Render - Textures Disappear then Crashes the Render Maniphest Tasks: T95837, T95733, T95651, T95631, T89747 Differential Revision: https://developer.blender.org/D14146
2022-02-11Cycles: use SPDX license headersBrecht Van Lommel
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
2022-01-10Fix second render failure with Cycles persistent dataSergey Sharybin
The issue was caused by the recent changes in the way how the render result is drawn: the display driver now could hold an OpenGL resources. Those resources are not shared across contexts so whenever OpenGL context is destroyed those resources are to be destroyed as well (and not attempted to be re-used for a next render). Do such destruction and entire driver re-creation since it does simplifies things from API usage point of view without causing measurable slowdown. Steps to reproduce the issue: - Set the render resolution to 2x of Full HD - Enable persistent data - Render (F12) - Render again Observe OpenGL state being corrupted. Easy to see in debug mode where IMM abstraction level reports issues about the buffer size not being the proper size. This was caused by the display driver trying to use VAO from the previous OpenGL context. Differential Revision: https://developer.blender.org/D13789
2021-12-15Fix T93995: Cycles camera motion blur not working in right stereo viewBrecht Van Lommel
Thanks to Michael (michael64) for identifying the solution. Ref D13567
2021-11-30Cleanup: spelling in comments & stringsCampbell Barton
2021-11-18Fix T93082: Cycles baking not handling transparency correctlyBrecht Van Lommel
For baking, replace transparent BSDF with holdout for baking. This ensure no objects behind are baked, and that the baked image has alpha.
2021-11-17Fix build error with strict double to float conversionBrecht Van Lommel
2021-11-16Fix T93125: Cycles wrong remaining render time with high number of samplesBrecht Van Lommel
Avoid integer overflow.
2021-11-12Fix T92002: no Cycles combined baking support for filter settingsBrecht Van Lommel
2021-10-26Cycles: remove prefix from source code file namesBrecht Van Lommel
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.