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2018-03-12Fix T54299: crash rendering objects with motion blur disabled, after recent c...Brecht Van Lommel
2018-03-10Cycles: add roughness baking support, using squared roughness convention.Brecht Van Lommel
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
2018-03-10Cycles: support arbitrary number of motion blur steps for objects.Brecht Van Lommel
2018-03-10Cycles: support arbitrary number of motion blur steps for cameras.Brecht Van Lommel
2018-03-10Code refactor: motion blur cleanups, preparing for next commit.Brecht Van Lommel
2018-03-10Code refactor: make Transform always affine, dropping last row.Brecht Van Lommel
2018-03-10Code refactor: add ProjectionTransform separate from regular Transform.Brecht Van Lommel
2018-03-01Cycles volume: fast empty space optimization by generating a tight meshKévin Dietrich
2018-02-28Code cleanup: refactor Cycles image metadata retrieval to use a struct.Brecht Van Lommel
2018-02-23Cycles: add Principled Volume shader.Brecht Van Lommel
2018-02-23Smoke: add temperature grid, with values 0..1 corresponding to 0..1000K.Brecht Van Lommel
2018-02-14Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.Brecht Van Lommel
2018-02-13Cycles: Implement index output for hair nodeSergey Sharybin
2018-02-09Cycles: add random walk subsurface scattering to Principled BSDF.Brecht Van Lommel
2018-02-09Cycles: random walk subsurface scattering.Brecht Van Lommel
2018-02-08Fix for missing "Use Freestyle" toggle in the Cycles "Layer" options panel.Tamito Kajiyama
2018-02-03Cycles: make displacement a supported feature.Brecht Van Lommel
2018-02-03Cycles: add Vector Displacement node and extend Displacement node.Brecht Van Lommel
2018-01-29Fix Cycles viewport render not updating when tweaking displacement shader.Brecht Van Lommel
2018-01-26Code cleanup: simpler and faster detection of BVH refit.Brecht Van Lommel
2018-01-25Cycles: rename displacement methods, default to displace, tweak panel layout.Brecht Van Lommel
2018-01-23Cycles: change material output displacement to vector.Brecht Van Lommel
2018-01-23Cycles: add Displacement node.Brecht Van Lommel
2018-01-22Cycles: Replace use_qbvh boolean flag with an enum-based propertySergey Sharybin
2018-01-22Cycles: Cleanup, remove unused argumentSergey Sharybin
2018-01-21Fix T49159: missing Cycles tangents for adaptive subdivision.Brecht Van Lommel
2018-01-19Cycles: Remove unneeded include statementsSergey Sharybin
2018-01-13Code refactor: adjust camera update for easier code sharing with kernel.Brecht Van Lommel
2018-01-13Code cleanup: remove test code to disable motion blur, no longer useful.Brecht Van Lommel
2018-01-12Cycles: option to make background visible through glass transparent.Lukas Stockner
2018-01-12Cycles: add offscreen dicing scale and dicing camera.Mai Lavelle
2017-12-19Cycles: Fix crash opening user preferences after adding extra GPUSergey Sharybin
2017-11-29Cycles: add object level holdout property.Brecht Van Lommel
2017-11-17Cycles: Add per-tile render time debug passLukas Stockner
2017-11-17Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered lightLukas Stockner
2017-11-14Cycles: Make per-object random value output also work for LampsLukas Stockner
2017-11-08Cycles: add bevel shader, for raytrace based rounded edges.Brecht Van Lommel
2017-11-07Cycles: Cleanup, styleSergey Sharybin
2017-11-02Fix Cycles showing empty tiles while they are being denoised.Brecht Van Lommel
2017-11-02Fix T53182: cancelling save buffers + denoising render clears image.Brecht Van Lommel
2017-10-31Experiment with adding output file meta data from render engineSergey Sharybin
2017-10-25Cycles: use AO factor to let user adjust intensity of AO bounces.Brecht Van Lommel
2017-10-24Code refactor: pass device to scene, check OSL with device info.Brecht Van Lommel
2017-10-21Cycles: disable progressive refine if denoising or save buffers is used.Brecht Van Lommel
2017-10-21Cycles: combined CPU + GPU rendering support.Brecht Van Lommel
2017-10-11Cycles: Speedup up tangent space calculationSergey Sharybin
2017-10-08Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.Brecht Van Lommel
2017-10-08Cycles: OpenCL bicubic and tricubic texture interpolation support.Brecht Van Lommel
2017-10-07Cycles: CUDA bicubic and tricubic texture interpolation support.Brecht Van Lommel