Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-03-01Merge branch 'blender-v3.1-release'Germano Cavalcante
2022-03-01Fix T92980: missing Cycles video texture update with persistent dataBrecht Van Lommel
2022-03-01Cycles: Hide MetalRT checkbox for AMD GPUsMichael Jones
This patch hides the MetalRT checkbox for AMD GPUs, pending fixes for MetalRT argument encoding on AMD. Reviewed By: brecht Differential Revision: https://developer.blender.org/D14175
2022-02-18Merge branch 'blender-v3.1-release'Sergey Sharybin
2022-02-18Fix graphics interop resources leak in CyclesSergey Sharybin
When new display driver is given to the PathTrace ensure that there are no GPU resources used from it by the work. This solves graphics interop descriptors leak. This aqlso fixes Invalid graphics context in cuGraphicsUnregisterResource error when doing final render on the display GPU. Fixes T95837: Regression: GPU memory accumulation in Cycles render Fixes T95733: Cycles Cuda/Optix error message with multi GPU devices. (Invalid graphics context in cuGraphicsUnregisterResource) Fixes T95651: GPU error (Invalid graphics context in cuGraphicsUnregisterResource) Fixes T95631: VRAM is not being freed when rendering (Invalid graphics context in cuGraphicsUnregisterResource) Fixes T89747: Cycles Render - Textures Disappear then Crashes the Render Maniphest Tasks: T95837, T95733, T95651, T95631, T89747 Differential Revision: https://developer.blender.org/D14146
2022-02-17Merge branch 'blender-v3.1-release'Sebastian Parborg
2022-02-17Fix part of T95654: Cycles crash with text objects in excluded view layersBrecht Van Lommel
This is a bug on the Blender side, where the depsgraph does not have proper relations for text object duplis and fails to include the required materials in the dependency graph. But at least Cycles should not crash.
2022-02-14Merge branch 'blender-v3.1-release'Thomas Dinges
2022-02-14Fix T95778, the macOS minimum versions have been increased for Metal.Thomas Dinges
2022-02-11Cycles: use SPDX license headersBrecht Van Lommel
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
2022-02-11Merge branch 'blender-v3.1-release'Brecht Van Lommel
2022-02-11Fix T95420: Cycles crash with stereo render and tilesBrecht Van Lommel
For reasons unclear, destroying and then recreating a vertex buffer in the render OpenGL context is affecting the immediate mode vertex buffer in the draw manager OpenGL context. Instead just create a single vertex buffer and use it for the lifetime of the render OpenGL context. There's not really any need to have a separate one per tile as far as I can tell. Differential Revision: https://developer.blender.org/D14084
2022-02-11Cycles: support rendering attributes for Curves objectsKévin Dietrich
This adds support for exporting attributes from a Blender Curves object to Cycles. The implementation follows that of the Mesh object. This also creates motion blur data if the "velocity" attribute is present on the Curves. Ref T94193 Reviewed By: brecht Maniphest Tasks: T94193 Differential Revision: https://developer.blender.org/D14088
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-10Merge branch 'blender-v3.1-release'Hans Goudey
2022-02-10Cycles: Expose "Use MetalRT" checkboxMichael Jones
For curve-heavy scenes, memory consumption regressed when we switched from MetalRT to bvh2. Allow users to opt in to MetalRT to workaround this. Reviewed By: brecht Differential Revision: https://developer.blender.org/D14071
2022-02-10Fix: Complete curves renaming missed in previous commitHans Goudey
This made cycles not render curves. Missed in fe1816f67fbc6aaf383ec7
2022-02-07Curves: Rename "Hair" types, variables, and functions to "Curves"Hans Goudey
Based on discussions from T95355 and T94193, the plan is to use the name "Curves" to describe the data-block container for multiple curves. Eventually this will replace the existing "Curve" data-block. However, it will be a while before the curve data-block can be replaced so in order to distinguish the two curve types in the UI, "Hair Curves" will be used, but eventually changed back to "Curves". This patch renames "hair-related" files, functions, types, and variable names to this convention. A deep rename is preferred to keep code consistent and to avoid any "hair" terminology from leaking, since the new data-block is meant for all curve types, not just hair use cases. The downside of this naming is that the difference between "Curve" and "Curves" has become important. That was considered during design discussons and deemed acceptable, especially given the non-permanent nature of the somewhat common conflict. Some points of interest: - All DNA compatibility is lost, just like rBf59767ff9729. - I renamed `ID_HA` to `ID_CV` so there is no complete mismatch. - `hair_curves` is used where necessary to distinguish from the existing "curves" plural. - I didn't rename any of the cycles/rendering code function names, since that is also used by the old hair particle system. Differential Revision: https://developer.blender.org/D14007
2022-02-07Merge branch 'blender-v3.1-release'Bastien Montagne
2022-02-07Fix UI messages (typos etc.).Bastien Montagne
2022-02-03Curves: Changes to the new curves data-blockHans Goudey
This patch refactors the "Hair" data-block, which will soon be renamed to "Curves". The larger change is switching from an array of `HairCurve` to find indices in the points array to simply storing an array of offsets. Using a single integer instead of two halves the amount of memory for that particular array. Besides that, there are some other changes in this patch: - Split the data-structure to a separate `CurveGeometry` DNA struct so it is usable for grease pencil too. - Update naming to be more aligned with newer code and the style guide. - Add direct access to some arrays in RNA -- Radius is now retrieved as a regular attribute in Cycles. -- `HairPoint` has been renamed to `CurvePoint` -- `HairCurve` has been renamed to `CurveSlice` - Add comments to the struct in DNA. The next steps are renaming `Hair` -> `Curves`, and adding support for other curve types: Bezier, Poly, and NURBS. Ref T95355 Differential Revision: https://developer.blender.org/D13987
2022-02-03Fix wrong function call in Cycles acceleration UI poll.Thomas Dinges
Thanks to Sergey for spotting this mistake.
2022-01-25Cycles: Reorganize Acceleration Structure UI panel.Thomas Dinges
Only show options that are valid for the used device (CPU, GPU, Multi). Note: The panel isn't shown for OPTIX anymore, unless Multi device is used. Reference: https://developer.blender.org/D13592
2022-01-25Cycles: Make Embree compact BVH optionalThomas Dinges
Make the Embree RTC_SCENE_FLAG_COMPACT flag optional and enabled per default. Disabling it makes CPU rendering a bit faster in some scenes at the cost of a higher memory usage. Barbershop renders about 3% faster, victor about 4% on CPU with compact BVH disabled. Differential Revision: https://developer.blender.org/D13592
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
With (center) position, radius and random value outputs. Eevee does not yet support rendering point clouds, but an untested implementation of this node was added for when it does. Ref T92573
2022-01-25Cleanup: Remove unused pixel buffer in read_render_tileJesse Yurkovich
A left over remnant from rB1a134c4c30a643ada1b9a7a037040b5f5c173a28 Differential Revision: https://developer.blender.org/D13901
2022-01-20Cleanup: Remove unused python helper function.Thomas Dinges
Branched Path has been removed with the Cycles X merge.
2022-01-20Subdivision: add support for vertex creasingKévin Dietrich
This adds vertex creasing support for OpenSubDiv for modeling, rendering, Alembic and USD I/O. For modeling, vertex creasing follows the edge creasing implementation with an operator accessible through the Vertex menu in Edit Mode, and some parameter in the properties panel. The option in the Subsurf and Multires to use edge creasing also affects vertex creasing. The vertex crease data is stored as a CustomData layer, unlike edge creases which for now are stored in `MEdge`, but will in the future also be moved to a `CustomData` layer. See comments for details on the difference in behavior for the `CD_CREASE` layer between egdes and vertices. For Cycles this adds sockets on the Mesh node to hold data about which vertices are creased (one socket for the indices, one for the weigths). Viewport rendering of vertex creasing reuses the same color scheme as for edges and creased vertices are drawn bigger than uncreased vertices. For Alembic and USD, vertex crease support follows the edge crease implementation, they are always read, but only exported if a `Subsurf` modifier is present on the Mesh. Reviewed By: brecht, fclem, sergey, sybren, campbellbarton Differential Revision: https://developer.blender.org/D10145
2022-01-19Fix T95042: Rendering high-res image in Cycles crashesSergey Sharybin
Integer overflow when the final frame is handled by the Blender's output driver. Thanks Jesse and Thomas for investigation!
2022-01-17Baking: new method to generate margin, based on adjacent facesMartijn Versteegh
This significantly reduces discontinuities on UV seams, by giving a better match of the texture filtered colors on both sides of the seam. It works by using pixels from adjacent faces across the UV seam. This new option is called "Adjacent Faces" and is the default. The old option is called "Extend", and extends border pixels outwards. Differential Revision: https://developer.blender.org/D13303
2022-01-17Alembic: add support for reading override layersKévin Dietrich
Override layers are a standard feature of Alembic, where archives can override data from other archives, provided that the hierarchies match. This is useful for modifying a UV map, updating an animation, or even creating some sort of LOD system where low resolution meshes are swapped by high resolution versions. It is possible to add UV maps and vertex colors using this system, however, they will only appear in the spreadsheet editor when viewing evaluated data, as the UV map and Vertex color UI only show data present on the original mesh. Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile` DNA, as well as some operators and UI to present and manage the layers. For both the Alembic importer and the Cycles procedural, the main change is creating an archive from a list of filepaths, instead of a single one. After importing the base file through the regular import operator, layers can be added to or removed from the `CacheFile` via the UI list under the `Override Layers` panel located in the Mesh Sequence Cache modifier. Layers can also be moved around or hidden. See differential page for tests files and demos. Reviewed by: brecht, sybren Differential Revision: https://developer.blender.org/D13603
2022-01-10Fix T93727: Tiled render error in Cycles after changing temp directorySergey Sharybin
Consider temporary directory to be variant part of session configuration which gets communicated to the tile manager on render reset. This allows to be able to render with one temp directory, change the directory, render again and have proper render result even with enabled persistent data. For the ease of access to the temp directory expose it via the render engine API (engine.temp_directory). Differential Revision: https://developer.blender.org/D13790
2022-01-10Fix second render failure with Cycles persistent dataSergey Sharybin
The issue was caused by the recent changes in the way how the render result is drawn: the display driver now could hold an OpenGL resources. Those resources are not shared across contexts so whenever OpenGL context is destroyed those resources are to be destroyed as well (and not attempted to be re-used for a next render). Do such destruction and entire driver re-creation since it does simplifies things from API usage point of view without causing measurable slowdown. Steps to reproduce the issue: - Set the render resolution to 2x of Full HD - Enable persistent data - Render (F12) - Render again Observe OpenGL state being corrupted. Easy to see in debug mode where IMM abstraction level reports issues about the buffer size not being the proper size. This was caused by the display driver trying to use VAO from the previous OpenGL context. Differential Revision: https://developer.blender.org/D13789
2022-01-10Cleanup: typos in comments, remove libnumaapi referenceCampbell Barton
2022-01-07Fix T93350: Cycles renders shows black during rendering huge resolutionsBrecht Van Lommel
The root of the issue is caused by Cycles ignoring OpenGL limitation on the maximum resolution of textures: Cycles was allocating texture of the final render resolution. It was exceeding limitation on certain GPUs and driver. The idea is simple: use multiple textures for the display, each of which will fit into OpenGL limitations. There is some code which allows the display driver to know when to start the new tile. Also added some code to allow force graphics interop to be re-created. The latter one ended up not used in the final version of the patch, but it might be helpful for other drivers implementation. The tile size is limited to 8K now as it is the safest size for textures on many GPUs and OpenGL drivers. This is an updated fix with a workaround for freezing with the NVIDIA driver on Linux. Differential Revision: https://developer.blender.org/D13385
2022-01-05Fix Cycles using Cancel semantic on final result writeSergey Sharybin
Seems like a copy-paste bug from another place.
2022-01-05Cleanup: compiler warnings about unused codeBrecht Van Lommel
2022-01-05Cycles: Add OptiX temporal denoising supportPatrick Mours
Enables the `bpy.ops.cycles.denoise_animation()` operator again and modifies it to support temporal denoising with OptiX. This requires renders that were done with both the "Vector" and "Denoising Data" passes. Differential Revision: https://developer.blender.org/D11442
2022-01-05Cycles: support rendering PointCloud motion blur from attributeKévin Dietrich
This adds support to render PointCloud motion blur from a standard "velocity" attribute. This implementation is similar to that of the Mesh geometry, and perhaps some code could be deduplicated through a more generic API. `mesh_need_motion_attribute` was renamed `object_need_motion_attribute` as it does not really require a mesh and moved to `util.h` so that it can be shared. This fixes T94622. Reviewed By: brecht Maniphest Tasks: T94622 Differential Revision: https://developer.blender.org/D13719
2022-01-03UDIM: Support virtual filenamesJesse Yurkovich
This implements the design detailed in T92696 to support virtual filenames for UDIM textures. Currently, the following 2 substitution tokens are supported: | Token | Meaning | | ----- | ---- | | <UDIM> | 1001 + u-tile + v-tile * 10 | | <UVTILE> | Equivalent to u<u-tile + 1>_v<v-tile + 1> | Example for u-tile of 3 and v-tile of 1: filename.<UDIM>_ver0023.png --> filename.1014_ver0023.png filename.<UVTILE>_ver0023.png --> filename.u4_v2_ver0023.png For image loading, the existing workflow is unchanged. A user can select one or more image files, belonging to one or more UDIM tile sets, and have Blender load them all as it does today. Now the <UVTILE> format is "guessed" just as the <UDIM> format was guessed before. If guessing fails, the user can simply go into the Image Editor and type the proper substitution in the filename. Once typing is complete, Blender will reload the files and correctly fill the tiles. This workflow is new as attempting to fix the guessing in current versions did not really work, and the user was often stuck with a confusing situation. For image saving, the existing workflow is changed slightly. Currently, when saving, a user has to be sure to type the filename of the first tile (e.g. filename.1001.png) to save the entire UDIM set. The number could differ if they start at a different tile etc. This is confusing. Now, the user should type a filename containing the appropriate substitution token. By default Blender will fill in a default name using the <UDIM> token but the user is free to save out images using <UVTILE> if they wish. Differential Revision: https://developer.blender.org/D13057
2021-12-16Cycles: pointcloud renderingBrecht Van Lommel
This add support for rendering of the point cloud object in Blender, as a native geometry type in Cycles that is more memory and time efficient than instancing sphere meshes. This can be useful for rendering sand, water splashes, particles, motion graphics, etc. Points are currently always rendered as spheres, with backface culling. More shapes are likely to be added later, but this is the most important one and can be customized with shaders. For CPU rendering the Embree primitive is used, for GPU there is our own intersection code. Motion blur is suppored. Volumes inside points are not currently supported. Implemented with help from: * Kévin Dietrich: Alembic procedural integration * Patrick Mourse: OptiX integration * Josh Whelchel: update for cycles-x changes Ref T92573 Differential Revision: https://developer.blender.org/D9887
2021-12-15Fix T93995: Cycles camera motion blur not working in right stereo viewBrecht Van Lommel
Thanks to Michael (michael64) for identifying the solution. Ref D13567
2021-12-14Nodes: Add vector support to Map Range nodeCharlie Jolly
This replaces lost functionality from the old GN Attribute Map Range node. This also adds vector support to the shader version of the node. Notes: This breaks forward compatibility as this node now uses data storage. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D12760
2021-12-13Cycles: add text explaining minimum requirements for Metal when no device foundBrecht Van Lommel
2021-12-09Cleanup: spelling in commentsCampbell Barton
2021-12-07Revert "Fix T93350: Cycles renders shows black during rendering huge ↵Brecht Van Lommel
resolutions" This reverts commit 5e37f70307bdacedd0f7da65f8b385bc1426f21d. It is leading to freezing of the entire desktop for a few seconds when stopping 3D viewport rendering on my Linux / NVIDIA system.
2021-12-07Cycles: add Fisheye Lens Polynomial camera modelHåkan Ardö
This allows real world cameras to be modeled by specifying the coordinates of a 4th degree polynomial that relates a pixels distance (in mm) from the optical center on the sensor to the angle (in radians) of the world ray that is projected onto that pixel. This is available as part of the panoramic lens type, however it can also be used to model lens distortions in projective cameras for example. Differential Revision: https://developer.blender.org/D12691
2021-12-07Fix T93350: Cycles renders shows black during rendering huge resolutionsSergey Sharybin
The root of the issue is caused by Cycles ignoring OpenGL limitation on the maximum resolution of textures: Cycles was allocating texture of the final render resolution. It was exceeding limitation on certain GPUs and driver. The idea is simple: use multiple textures for the display, each of which will fit into OpenGL limitations. There is some code which allows the display driver to know when to start the new tile. Also added some code to allow force graphics interop to be re-created. The latter one ended up not used in the final version of the patch, but it might be helpful for other drivers implementation. The tile size is limited to 8K now as it is the safest size for textures on many GPUs and OpenGL drivers. Differential Revision: https://developer.blender.org/D13385
2021-12-07Cycles: Metal host-side codeMichael Jones
This patch adds the Metal host-side code: - Add all core host-side Metal backend files (device_impl, queue, etc) - Add MetalRT BVH setup files - Integrate with Cycles device enumeration code - Revive `path_source_replace_includes` in util/path (required for MSL compilation) This patch also includes a couple of small kernel-side fixes: - Add an implementation of `lgammaf` for Metal [Nemes, Gergő (2010), "New asymptotic expansion for the Gamma function", Archiv der Mathematik](https://users.renyi.hu/~gergonemes/) - include "work_stealing.h" inside the Metal context class because it accesses state now Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D13423
2021-12-02Merge branch 'blender-v3.0-release'Brecht Van Lommel