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2021-05-19Fix T87793: Cycles OptiX crash hiding objects in viewport renderBrecht Van Lommel
2021-03-11Cycles: Change device-only memory to actually only allocate on the devicePatrick Mours
This patch changes the `MEM_DEVICE_ONLY` type to only allocate on the device and fail if that is not possible anymore because out-of-memory (since OptiX acceleration structures may not be allocated in host memory). It also fixes high peak memory usage during OptiX acceleration structure building. Reviewed By: brecht Maniphest Tasks: T85985 Differential Revision: https://developer.blender.org/D10535
2020-12-11Cycles: Add CPU+GPU rendering support with OptiXPatrick Mours
Adds support for building multiple BVH types in order to support using both CPU and OptiX devices for rendering simultaneously. Primitive packing for Embree and OptiX is now standalone, so it only needs to be run once and can be shared between the two. Additionally, BVH building was made a device call, so that each device backend can decide how to perform the building. The multi-device for instance creates a special multi-BVH that holds references to several sub-BVHs, one for each sub-device. Reviewed By: brecht, kevindietrich Differential Revision: https://developer.blender.org/D9718
2020-11-04Cycles API: encapsulate Node socket membersKévin Dietrich
This encapsulates Node socket members behind a set of specific methods; as such it is no longer possible to directly access Node class members from exporters and parts of Cycles. The methods are defined via the NODE_SOCKET_API macros in `graph/ node.h`, and are for getting or setting a specific socket's value, as well as querying or modifying the state of its update flag. The setters will check whether the value has changed and tag the socket as modified appropriately. This will let us know how a Node has changed and what to update, which is the first concrete step toward a more granular scene update system. Since the setters will tag the Node sockets as modified when passed different data, this patch also removes the various modified methods on Nodes in favor of Node::is_modified which checks the sockets' update flags status. Reviewed By: brecht Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D8544
2020-11-03Cycles: add support for BVH refit in OptiXKévin Dietrich
This avoids recomputing the BVH for geometries that do not have changes in topology but whose vertices are modified (like a simple character animation), and gives up to 40% speedup for BVH building. This is only available for viewport renders at the moment. Reviewed By: pmoursnv, brecht Differential Revision: https://developer.blender.org/D9353
2020-10-27Revert "Cycles API: encapsulate Node socket members"Brecht Van Lommel
This reverts commit 527f8b32b32187f754e5b176db6377736f9cb8ff. It is causing motion blur test failures and crashes in some renders, reverting until this is fixed.
2020-10-27Cycles API: encapsulate Node socket membersKévin Dietrich
This encapsulates Node socket members behind a set of specific methods; as such it is no longer possible to directly access Node class members from exporters and parts of Cycles. The methods are defined via the NODE_SOCKET_API macros in `graph/ node.h`, and are for getting or setting a specific socket's value, as well as querying or modifying the state of its update flag. The setters will check whether the value has changed and tag the socket as modified appropriately. This will let us know how a Node has changed and what to update, which is the first concrete step toward a more granular scene update system. Since the setters will tag the Node sockets as modified when passed different data, this patch also removes the various `modified` methods on Nodes in favor of `Node::is_modified` which checks the sockets' update flags status. Reviewed By: brecht Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D8544
2020-08-19Cycles : add a Volume Geometry NodeKévin Dietrich
This splits the volume related data (properties for rendering and attributes) of the Mesh node into a new `Volume` node type. This `Volume` node derives from the `Mesh` class since we generate a mesh for the bounds of the volume, as such we can safely work on `Volumes` as if they were `Meshes`, e.g. for BVH creation. However such code should still check for the geometry type of the object to be `MESH` or `VOLUME` which may be bug prone if this is forgotten. This is part of T79131. Reviewed By: brecht Maniphest Tasks: T79131 Differential Revision: https://developer.blender.org/D8538
2020-06-22Cycles: internal refactoring to make thick/ribbon curve separate primitivesBrecht Van Lommel
Also removing the curve system manager which only stored a few curve intersection settings. These are all changes towards making shape and subdivision settings per-object instead of per-scene, but there is more work to do here. Ref T73778 Depends on D8013 Maniphest Tasks: T73778 Differential Revision: https://developer.blender.org/D8014
2020-06-22Cleanup: minor refactoring around DeviceTaskBrecht Van Lommel
2020-04-30Fix long OptiX BVH build times in Cycles with many objectsPatrick Mours
Looping over all primitives for every object is really slow, so this patch avoids that by moving the necessary assignments inline with the primitive merging done for every geometry.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-11Cleanup: remove foreach include from header, conflicts with OpenVDBBrecht Van Lommel
2020-02-07Cleanup: split Cycles Hair and Mesh classes, with Geometry base classBrecht Van Lommel
2019-11-28Fix assert in Cycles memory statistics when using OptiX on multiple GPUsPatrick Mours
The acceleration structure built by OptiX may be different between GPUs, so cannot assume the memory size is the same for all. This fixes that by moving the memory management for all OptiX acceleration structures into the responsibility of each device (was already the case for BLAS previously, now for TLAS too).
2019-09-13Cycles: add Optix device backendPatrick Mours
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards. It is still currently experimental. Most features are supported, but a few are still missing like baking, branched path tracing and using CPU memory. https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX For building with Optix support, the Optix SDK must be installed. See here for build instructions: https://wiki.blender.org/wiki/Building_Blender/CUDA Differential Revision: https://developer.blender.org/D5363