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2019-09-13Cycles: add Optix device backendPatrick Mours
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards. It is still currently experimental. Most features are supported, but a few are still missing like baking, branched path tracing and using CPU memory. https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX For building with Optix support, the Optix SDK must be installed. See here for build instructions: https://wiki.blender.org/wiki/Building_Blender/CUDA Differential Revision: https://developer.blender.org/D5363
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-17Merge branch 'blender2.7'Brecht Van Lommel
2019-03-17Cleanup: remove Cycles advanced shading features toggle.Brecht Van Lommel
It's effectively always enabled, only not on some unsupported OpenCL devices. For testing those it's not useful to disable these features. This is replaced by the more fine grained feature toggles that we have now.
2019-03-15Merge branch 'blender2.7'Jeroen Bakker
2019-03-15Cycles/OpenCL: Compile Kernels During Scene UpdateJeroen Bakker
The main goals of this change is faster starting when using foreground rendering. This patch will build kernels in parallel to the update process of the scene. When these optimized kernels are not available (yet) an AO kernel will be used. These AO kernels are fast to compile (3-7 seconds) and can be reused by all scenes. When the final kernels become available we will switch to these kernels. In background mode the AO kernels will not be used. Some kernels are being used during Scene update (displace, background light). When these kernels are being used the process can halt until these become available. Reviewed By: brecht, #cycles Maniphest Tasks: T61752 Differential Revision: https://developer.blender.org/D4428
2019-02-26Merge branch 'blender2.7'Jeroen Bakker
2019-02-26T61971: Compilation Displacement/Background KernelJeroen Bakker
Displacement and Background kernels are selectively used, but always compiled. This patch will not compile these kernels when they are not needed. Displacement kernel is only used for true displacement. Background kernel is only used when there is a (Cycles)Light of type `LIGHT_BACKGROUND`. Reviewed By: brecht, #cycles Tags: #cycles Maniphest Tasks: T61971 Differential Revision: https://developer.blender.org/D4412
2019-01-30Merge branch 'blender2.7'Brecht Van Lommel
2019-01-29Cycles: delay CUDA and OpenCL initialization to avoid driver crashes.Brecht Van Lommel
We've had many reported crashes on Windows where we suspect there is a corrupted OpenCL driver. The purpose here is to keep Blender generally usable in such cases. Now it always shows None / CUDA / OpenCL in the preferences, and only when selecting one will it reveal if there are any GPUs available. This should avoid crashes when opening the preferences or on startup. Differential Revision: https://developer.blender.org/D4265
2018-11-30Merge branch 'master' into blender2.8Brecht Van Lommel
2018-11-30Fix T58183: crash with CPU + GPU rendering after profiling changes.Brecht Van Lommel
Multi-device was not passing along profiler to the CPU.
2018-11-29Merge branch 'master' into blender2.8Campbell Barton
2018-11-29Cycles: Add sample-based runtime profiler that measures time spent in ↵Lukas Stockner
various parts of the CPU kernel This commit adds a sample-based profiler that runs during CPU rendering and collects statistics on time spent in different parts of the kernel (ray intersection, shader evaluation etc.) as well as time spent per material and object. The results are currently not exposed in the user interface or per Python yet, to see the stats on the console pass the "--cycles-print-stats" argument to Cycles (e.g. "./blender -- --cycles-print-stats"). Unfortunately, there is no clear way to extend this functionality to CUDA or OpenCL, so it is CPU-only for now. Reviewers: brecht, sergey, swerner Reviewed By: brecht, swerner Differential Revision: https://developer.blender.org/D3892
2018-11-09Merge branch 'master' into blender2.8Sergey Sharybin
2018-11-09Cycles: Cleanup, don't use strict C prototypesSergey Sharybin
Those are more like a legacy of language, which is not needed in C++.
2018-11-09Cycles: Cleanup, spacing after preprocessorSergey Sharybin
It is supposed to be two spaces before comment stating which if else/endif statements corresponds to. Was mainly violated in the header guards.
2018-10-31Merge branch 'master' into blender2.8Sergey Sharybin
2018-10-31Cycles: Fix wrong BVH used when disabling AVX2 in debug settingsSergey Sharybin
Mainly useful for debugging. Previously, when AVX2 was disabled in the debug panel but BVH layout was kept on BVH8 nothing was rendered. Needed to make it so supported BVH layout mask for devices is queried in "dynamic", so it is possible to use DebugFlags there.
2018-07-06Merge branch 'master' into blender2.8Campbell Barton
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-18Cycles: Remove Fermi texture code.Thomas Dinges
This should be the last Fermi removal commit, unless I missed something. It's been a pleasure Fermi!
2018-02-06Merge branch 'master' into blender2.8Campbell Barton
2018-02-06Fix T54001: AMD OpenCL fails with certain resolutions, after recent changes.Brecht Van Lommel
We should actually be using CL_DEVICE_MEM_BASE_ADDR_ALIGN for sub buffers, previous change in this code was incorrect. Renamed the function now to make the specific purpose of this alignment clear, it's not required for data types in general.
2018-01-23Merge branch 'master' into blender2.8Campbell Barton
2018-01-22Cycles: Replace use_qbvh boolean flag with an enum-based propertySergey Sharybin
This was we can introduce other types of BVH, for example, wider ones, without causing too much mess around boolean flags. Thoughs: - Ideally device info should probably return bitflag of what BVH types it supports. It is possible to implement based on simple logic in device/ and mesh.cpp, rest of the changes will stay the same. - Not happy with workarounds in util_debug and duplicated enum in kernel. Maybe enbum should be stores in kernel, but then it's kind of weird to include kernel types from utils. Soudns some cyclkic dependency. Reviewers: brecht, maxim_d33 Reviewed By: brecht Differential Revision: https://developer.blender.org/D3011
2018-01-19Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2018-01-19Fix T53830: Cycles OpenCL debug assert on macOS,Brecht Van Lommel
This was probably harmless besides some unnecessary memory usage due to aligning allocations too much.
2017-11-09Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-09Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variableMai Lavelle
Goal is to reduce OpenCL kernel recompilations. Currently viewport renders are still set to use 64 closures as this seems to be faster and we don't want to cause a performance regression there. Needs to be investigated. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2775
2017-11-08Merge branch 'master' into blender2.8Brecht Van Lommel
2017-11-08Code refactor: rename subsurface to local traversal, for reuse.Brecht Van Lommel
2017-11-04Merge branch 'master' into blender2.8Campbell Barton
2017-11-03Fix T53247: mixed CPU + GPU render wrong texture limits.Brecht Van Lommel
2017-10-24Merge branch 'master' into blender2.8Brecht Van Lommel
2017-10-24Code refactor: move more memory allocation logic into device API.Brecht Van Lommel
* Remove tex_* and pixels_* functions, replace by mem_*. * Add MEM_TEXTURE and MEM_PIXELS as memory types recognized by devices. * No longer create device_memory and call mem_* directly, always go through device_only_memory, device_vector and device_pixels.
2017-10-24Code refactor: store device/interp/extension/type in each device_memory.Brecht Van Lommel
2017-10-24Code refactor: pass device to scene, check OSL with device info.Brecht Van Lommel
2017-10-23Merge branch 'master' into blender2.8Julian Eisel
2017-10-21Cycles: combined CPU + GPU rendering support.Brecht Van Lommel
CPU rendering will be restricted to a BVH2, which is not ideal for raytracing performance but can be shared with the GPU. Decoupled volume shading will be disabled to match GPU volume sampling. The number of CPU rendering threads is reduced to leave one core dedicated to each GPU. Viewport rendering will also only use GPU rendering still. So along with the BVH2 usage, perfect scaling should not be expected. Go to User Preferences > System to enable the CPU to render alongside the GPU. Differential Revision: https://developer.blender.org/D2873
2017-10-11Merge branch 'master' into blender2.8Sergey Sharybin
2017-10-11Cycles: Fix possible race condition when initializing devices listSergey Sharybin
2017-10-09Merge branch 'master' into blender2.8Campbell Barton
2017-10-08Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.Brecht Van Lommel
2017-10-07Code refactor: make texture code more consistent between devices.Brecht Van Lommel
* Use common TextureInfo struct for all devices, except CUDA fermi. * Move image sampling code to kernels/*/kernel_*_image.h files. * Use arrays for data textures on Fermi too, so device_vector<Struct> works.
2017-08-08Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/editors/object/object_add.c source/blender/python/intern/bpy_app_handlers.c
2017-08-08Cycles: Pack kernel textures into buffers for OpenCLMai Lavelle
Image textures were being packed into a single buffer for OpenCL, which limited the amount of memory available for images to the size of one buffer (usually 4gb on AMD hardware). By packing textures into multiple buffers that limit is removed, while simultaneously reducing the number of buffers that need to be passed to each kernel. Benchmarks were within 2%. Fixes T51554. Differential Revision: https://developer.blender.org/D2745
2017-06-12Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-10Cycles: Selectively include denoising in kernelSergey Sharybin