Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-07-10Cleanup: reduce hardcoded numbers in denoising neighbor tiles codeBrecht Van Lommel
2020-06-24Cycles: add denoising settings to the render propertiesBrecht Van Lommel
Enabling render and viewport denoising is now both done from the render properties. View layers still can individually be enabled/disabled for denoising and have their own denoising parameters. Note that the denoising engine also affects how denoising data passes are output even if no denoising happens on the render itself, to make the passes compatible with the engine. This includes internal refactoring for how denoising parameters are passed along, trying to avoid code duplication and unclear naming. Ref T76259
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-06Cycles: animation denoising support in the kernel.Lukas Stockner
This is the internal implementation, not available from the API or interface yet. The algorithm takes into account past and future frames, both to get more coherent animation and reduce noise. Ref D3889.
2019-02-06Cycles: prefilter feature passes separate from denoising.Lukas Stockner
Prefiltering of feature passes will happen during rendering, which can then be used for denoising immediately or written as a render pass for later (animation) denoising. The number of denoising data passes written is reduced because of this, leaving out the feature variance passes. The passes are now Normal, Albedo, Depth, Shadowing, Variance and Intensity. Ref D3889.
2018-11-29Cycles: Add sample-based runtime profiler that measures time spent in ↵Lukas Stockner
various parts of the CPU kernel This commit adds a sample-based profiler that runs during CPU rendering and collects statistics on time spent in different parts of the kernel (ray intersection, shader evaluation etc.) as well as time spent per material and object. The results are currently not exposed in the user interface or per Python yet, to see the stats on the console pass the "--cycles-print-stats" argument to Cycles (e.g. "./blender -- --cycles-print-stats"). Unfortunately, there is no clear way to extend this functionality to CUDA or OpenCL, so it is CPU-only for now. Reviewers: brecht, sergey, swerner Reviewed By: brecht, swerner Differential Revision: https://developer.blender.org/D3892
2018-11-09Cycles: Cleanup, spacing after preprocessorSergey Sharybin
It is supposed to be two spaces before comment stating which if else/endif statements corresponds to. Was mainly violated in the header guards.
2018-08-25Cycles Denoiser: Allocate a single temporary buffer for the entire denoising ↵Lukas Stockner
process With small tiles, the repeated allocations on GPUs can actually slow down the denoising quite a lot. Allocating the buffer just once reduces rendertime for the default cube with 16x16 tiles and denoising on a mobile 1050 from 22.7sec to 14.0sec.
2018-07-04Cycles Denoising: Pass tile buffers to every OpenCL kernel to conform to ↵Lukas Stockner
standard and get rid of set_tile_info
2018-07-04Cycles Denoising: Cleanup: Rename tiles to tile_infoLukas Stockner
2018-07-04Cycles Denoising: Refactor denoiser tile handlingLukas Stockner
This deduplicates the calls for tile (un)mapping and allows to have a target buffer that is different from the source buffer (needed for baking and animation denoising).
2018-07-04Cycles Denoising: Split main function into logical stepsLukas Stockner
2017-11-30Cycles: Improve denoising speed on GPUs with small tile sizesLukas Stockner
Previously, the NLM kernels would be launched once per offset with one thread per pixel. However, with the smaller tile sizes that are now feasible, there wasn't enough work to fully occupy GPUs which results in a significant slowdown. Therefore, the kernels are now launched in a single call that handles all offsets at once. This has two downsides: Memory accesses to accumulating buffers are now atomic, and more importantly, the temporary memory now has to be allocated for every shift at once, increasing the required memory. On the other hand, of course, the smaller tiles significantly reduce the size of the memory. The main bottleneck right now is the construction of the transformation - there is nothing to be parallelized there, one thread per pixel is the maximum. I tried to parallelize the SVD implementation by storing the matrix in shared memory and launching one block per pixel, but that wasn't really going anywhere. To make the new code somewhat readable, the handling of rectangular regions was cleaned up a bit and commented, it should be easier to understand what's going on now. Also, some variables have been renamed to make the difference between buffer width and stride more apparent, in addition to some general style cleanup.
2017-11-09Cycles: avoid reallocating tile denoising memory many times during render.Brecht Van Lommel
2017-10-24Code refactor: store device/interp/extension/type in each device_memory.Brecht Van Lommel
2017-06-09Cycles Denoising: Merge outlier heuristic and confidence interval testLukas Stockner
The previous outlier heuristic only checked whether the pixel is more than twice as bright compared to the 75% quantile of the 5x5 neighborhood. While this detected fireflies robustly, it also incorrectly marked a lot of legitimate small highlights as outliers and filtered them away. This commit adds an additional condition for marking a pixel as a firefly: In addition to being above the reference brightness, the lower end of the 3-sigma confidence interval has to be below it. Since the lower end approximates how low the true value of the pixel might be, this test separates pixels that are supposed to be very bright from pixels that are very bright due to random fireflies. Also, since there is now a reliable outlier filter as a preprocessing step, the additional confidence interval test in the reconstruction kernel is no longer needed.
2017-05-18Cycles Denoising: Add more robust outlier heuristic to avoid artifactsLukas Stockner
Extremely bright pixels in the rendered image cause the denoising algorithm to produce extremely noticable artifacts. Therefore, a heuristic is needed to exclude these pixels from the filtering process. The new approach calculates the 75% percentile of the 5x5 neighborhood of each pixel and flags the pixel if it is more than twice as bright. During the reconstruction process, flagged pixels are skipped. Therefore, they don't cause any problems for neighboring pixels, and the outlier pixels themselves are replaced by a prediction of their actual value based on their feature pass values and the neighboring pixels. Therefore, the denoiser now also works as a smarter despeckling filter that uses a more accurate prediction of the pixel instead of a simple average. This can be used even if denoising isn't wanted by setting the denoising radius to 1.
2017-05-07Cycles: Implement denoising option for reducing noise in the rendered imageLukas Stockner
This commit contains the first part of the new Cycles denoising option, which filters the resulting image using information gathered during rendering to get rid of noise while preserving visual features as well as possible. To use the option, enable it in the render layer options. The default settings fit a wide range of scenes, but the user can tweak individual settings to control the tradeoff between a noise-free image, image details, and calculation time. Note that the denoiser may still change in the future and that some features are not implemented yet. The most important missing feature is animation denoising, which uses information from multiple frames at once to produce a flicker-free and smoother result. These features will be added in the future. Finally, thanks to all the people who supported this project: - Google (through the GSoC) and Theory Studios for sponsoring the development - The authors of the papers I used for implementing the denoiser (more details on them will be included in the technical docs) - The other Cycles devs for feedback on the code, especially Sergey for mentoring the GSoC project and Brecht for the code review! - And of course the users who helped with testing, reported bugs and things that could and/or should work better!