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2017-11-11Cycles: Set error if a split kernel fails to loadMai Lavelle
To help catch cases where adding a new kernel is missed for one of the device implementations.
2017-11-09Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variableMai Lavelle
Goal is to reduce OpenCL kernel recompilations. Currently viewport renders are still set to use 64 closures as this seems to be faster and we don't want to cause a performance regression there. Needs to be investigated. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2775
2017-11-05Code refactor: device memory cleanups, preparing for mapped host memory.Brecht Van Lommel
2017-10-24Code refactor: move more memory allocation logic into device API.Brecht Van Lommel
* Remove tex_* and pixels_* functions, replace by mem_*. * Add MEM_TEXTURE and MEM_PIXELS as memory types recognized by devices. * No longer create device_memory and call mem_* directly, always go through device_only_memory, device_vector and device_pixels.
2017-10-24Code refactor: use device_only_memory and device_vector in more places.Brecht Van Lommel
2017-10-24Code refactor: store device/interp/extension/type in each device_memory.Brecht Van Lommel
2017-06-10Cycles: Faster split branched path tracing by sharing samples with inactive ↵Mai Lavelle
threads Unlike regular path tracing, branched path tracing is usually used with lower sample counts, at least for primary rays. This means that are less samples for the GPU to work on in parallel and rendering is slower. As there is less work overall there is also more inactive threads during rendering with BPT. This patch makes use of those inactive rays to render branched samples in parallel with other samples. Each thread that is preparing for a branched sample will attempt to find an inactive thread and if one is found the state for the sample is copied to that thread. Potentially, if there are enough inactive threads, 100s of branched samples could be generated from the same originating thread and ran in parallel giving large speed ups. Gives 70% faster render for pavillion midday scene. 20-60% faster on BMW with car paint replaced with SSS/volumes.
2017-06-10Cycles: Add kernel to enqueue inactive raysMai Lavelle
The queue will be used to make reuse of inactive threads to keep the GPU more busy.
2017-05-07Cycles: Implement denoising option for reducing noise in the rendered imageLukas Stockner
This commit contains the first part of the new Cycles denoising option, which filters the resulting image using information gathered during rendering to get rid of noise while preserving visual features as well as possible. To use the option, enable it in the render layer options. The default settings fit a wide range of scenes, but the user can tweak individual settings to control the tradeoff between a noise-free image, image details, and calculation time. Note that the denoiser may still change in the future and that some features are not implemented yet. The most important missing feature is animation denoising, which uses information from multiple frames at once to produce a flicker-free and smoother result. These features will be added in the future. Finally, thanks to all the people who supported this project: - Google (through the GSoC) and Theory Studios for sponsoring the development - The authors of the papers I used for implementing the denoiser (more details on them will be included in the technical docs) - The other Cycles devs for feedback on the code, especially Sergey for mentoring the GSoC project and Brecht for the code review! - And of course the users who helped with testing, reported bugs and things that could and/or should work better!
2017-05-03Cycles: Split kernel - sort shadersHristo Gueorguiev
Reduce thread divergence in kernel_shader_eval. Rays are sorted in blocks of 2048 according to shader->id. On R9 290 Classroom is ~30% faster, and Pabellon Barcelone is ~8% faster. No sorting for CUDA split kernel. Reviewers: sergey, maiself Reviewed By: maiself Differential Revision: https://developer.blender.org/D2598
2017-05-02Cycles: Output split state element sizeMai Lavelle
2017-05-02Cycles: Branched path tracing for the split kernelMai Lavelle
This implements branched path tracing for the split kernel. General approach is to store the ray state at a branch point, trace the branched ray as normal, then restore the state as necessary before iterating to the next part of the path. A state machine is used to advance the indirect loop state, which avoids the need to add any new kernels. Each iteration the state machine recreates as much state as possible from the stored ray to keep overall storage down. Its kind of hard to keep all the different integration loops in sync, so this needs lots of testing to make sure everything is working correctly. We should probably start trying to deduplicate the integration loops more now. Nonbranched BMW is ~2% slower, while classroom is ~2% faster, other scenes could use more testing still. Reviewers: sergey, nirved Reviewed By: nirved Subscribers: Blendify, bliblubli Differential Revision: https://developer.blender.org/D2611
2017-04-26Cycles: Allow samples to finish in split kernel to avoid artifacts when ↵Mai Lavelle
canceling Previously canceling a render done by the split kernel could cause artifacts such as very bright or dark tiles. This was caused by unfinished samples being included in the output buffer. To avoid this we now wait till all the currently rendering samples have finished, up to a limit of twice the expected time for them to finish (currently this is no more than 20 seconds, but usually its much less). If samples still haven't finished by then we stop anyways in case there's an endless loop occurring.
2017-04-11Cycles: Only calculate global size of split kernel once to avoid changesMai Lavelle
Global size depends on memory usage which might change during rendering. Havent seen it happen but seems possible that this could cause the global size to be different than what was used for allocating buffers.
2017-04-07Cycles: Change work pool and global size of split CPU for easier debuggingMai Lavelle
2017-04-07Cycles: Check ray state properly to avoid endless loopMai Lavelle
The state mask wasnt applied before comparison giving false results. It shouldnt really happen that a ray state contains any flags that need to be masked away, but if it does happen its better to not get stuck.
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
2017-03-17Cycles: Improve memory usage of CPU split kernel by using smaller global sizeMai Lavelle
2017-03-14Cycles: Try to avoid infinite loops by catching invalid ray statesMai Lavelle
2017-03-11Fix T50888: Numeric overflow in split kernel state buffer size calculationMai Lavelle
Overflow led to the state buffer being too small and the split kernel to get stuck doing nothing forever.
2017-03-09Cycles: split kernel_shadow_blocked to AO & DL partsHristo Gueorguiev
Reduces memory allocation for split kernel. This allows for faster rendering due to bigger global size, specially when GPU memory is limited. Perfromance results: R9 290 total render time Before After Change BMW 4:37 4:34 -1.1 % Classroom 14:43 14:30 -1.5 % Fishy Cat 11:20 11:04 -2.4 % Koro 12:11 12:04 -1.0 % Pabellon Barcelona 22:01 20:44 -5.8 % Pabellon Barcelona(*) 15:32 15:09 -2.5 % (*) without glossy connected to volume
2017-03-09Cycles: SSS and Volume rendering in split kernelHristo Gueorguiev
Decoupled ray marching is not supported yet. Transparent shadows are always enabled for volume rendering. Changes in kernel/bvh and kernel/geom are from Sergey. This simiplifies code significantly, and prepares it for record-all transparent shadow function in split kernel.
2017-03-08Cycles: Make it possible to access KernelGlobals from split data ↵Sergey Sharybin
initialization function
2017-03-08Cycles: Fix indentationMai Lavelle
2017-03-08Cycles: Calculate size of split state buffer kernel sideMai Lavelle
By calculating the size of the state buffer in the kernel rather than the host less code is needed and the size actually reflects the requested features. Will also be a little faster in some cases because of larger global work size.
2017-03-08Cycles: Fix crash after failed kernel buildMai Lavelle
Pointers to kernels were uninitialized leading to freeing of random memory addresses. Another reason it would be good to use smart pointers.
2017-03-08Cycles: Remove sum_all_radiance kernelMai Lavelle
This was only needed for the previous implementation of parallel samples. As we don't have that any more it can be removed. Real reason for removal tho is this: `per_sample_output_buffers` was being calculated too small and artifacts resulted. The tile buffer is already the correct size and calculating the size for `per_sample_output_buffers` is a bit difficult with the current layout of the code. As `per_sample_output_buffers` was only needed for `sum_all_radiance`, removing that kernel and writing output to the tile buffer directly fixes the artifacts.
2017-03-08Cycles: Split path initialization into own kernelMai Lavelle
This makes it easier to initialize things correctly in the data_init kernel before they are needed by path tracing.
2017-03-08Cycles: Add names to buffer allocationsMai Lavelle
This is to help debug and track memory usage for generic buffers. We have similar for textures already since those require a name, but for buffers the name is only for debugging proposes.
2017-03-08Cycles: OpenCL split kernel refactorMai Lavelle
This does a few things at once: - Refactors host side split kernel logic into a new device agnostic class `DeviceSplitKernel`. - Removes tile splitting, a new work pool implementation takes its place and allows as many threads as will fit in memory regardless of tile size, which can give performance gains. - Refactors split state buffers into one buffer, as well as reduces the number of arguments passed to kernels. Means there's less code to deal with overall. - Moves kernel logic out of OpenCL kernel files so they can later be used by other device types. - Replaced OpenCL specific APIs with new generic versions - Tiles can now be seen updating during rendering