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2017-11-09Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variableMai Lavelle
Goal is to reduce OpenCL kernel recompilations. Currently viewport renders are still set to use 64 closures as this seems to be faster and we don't want to cause a performance regression there. Needs to be investigated. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2775
2017-10-24Code refactor: use device_only_memory and device_vector in more places.Brecht Van Lommel
2017-07-05Cycles: Pass string by const reference rather than by valueSergey Sharybin
Some of the functions might have been inlined, but others i don't see how that was possible (don't think virtual functions can be inlined here). In any case, better be explicitly optimal in the code.
2017-06-10Cycles: Add kernel to enqueue inactive raysMai Lavelle
The queue will be used to make reuse of inactive threads to keep the GPU more busy.
2017-05-07Cycles: Implement denoising option for reducing noise in the rendered imageLukas Stockner
This commit contains the first part of the new Cycles denoising option, which filters the resulting image using information gathered during rendering to get rid of noise while preserving visual features as well as possible. To use the option, enable it in the render layer options. The default settings fit a wide range of scenes, but the user can tweak individual settings to control the tradeoff between a noise-free image, image details, and calculation time. Note that the denoiser may still change in the future and that some features are not implemented yet. The most important missing feature is animation denoising, which uses information from multiple frames at once to produce a flicker-free and smoother result. These features will be added in the future. Finally, thanks to all the people who supported this project: - Google (through the GSoC) and Theory Studios for sponsoring the development - The authors of the papers I used for implementing the denoiser (more details on them will be included in the technical docs) - The other Cycles devs for feedback on the code, especially Sergey for mentoring the GSoC project and Brecht for the code review! - And of course the users who helped with testing, reported bugs and things that could and/or should work better!
2017-05-03Cycles: Split kernel - sort shadersHristo Gueorguiev
Reduce thread divergence in kernel_shader_eval. Rays are sorted in blocks of 2048 according to shader->id. On R9 290 Classroom is ~30% faster, and Pabellon Barcelone is ~8% faster. No sorting for CUDA split kernel. Reviewers: sergey, maiself Reviewed By: maiself Differential Revision: https://developer.blender.org/D2598
2017-04-11Cycles: Only calculate global size of split kernel once to avoid changesMai Lavelle
Global size depends on memory usage which might change during rendering. Havent seen it happen but seems possible that this could cause the global size to be different than what was used for allocating buffers.
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
2017-03-11Fix T50888: Numeric overflow in split kernel state buffer size calculationMai Lavelle
Overflow led to the state buffer being too small and the split kernel to get stuck doing nothing forever.
2017-03-09Cycles: split kernel_shadow_blocked to AO & DL partsHristo Gueorguiev
Reduces memory allocation for split kernel. This allows for faster rendering due to bigger global size, specially when GPU memory is limited. Perfromance results: R9 290 total render time Before After Change BMW 4:37 4:34 -1.1 % Classroom 14:43 14:30 -1.5 % Fishy Cat 11:20 11:04 -2.4 % Koro 12:11 12:04 -1.0 % Pabellon Barcelona 22:01 20:44 -5.8 % Pabellon Barcelona(*) 15:32 15:09 -2.5 % (*) without glossy connected to volume
2017-03-09Cycles: SSS and Volume rendering in split kernelHristo Gueorguiev
Decoupled ray marching is not supported yet. Transparent shadows are always enabled for volume rendering. Changes in kernel/bvh and kernel/geom are from Sergey. This simiplifies code significantly, and prepares it for record-all transparent shadow function in split kernel.
2017-03-08Cycles: Calculate size of split state buffer kernel sideMai Lavelle
By calculating the size of the state buffer in the kernel rather than the host less code is needed and the size actually reflects the requested features. Will also be a little faster in some cases because of larger global work size.
2017-03-08Cycles: Remove sum_all_radiance kernelMai Lavelle
This was only needed for the previous implementation of parallel samples. As we don't have that any more it can be removed. Real reason for removal tho is this: `per_sample_output_buffers` was being calculated too small and artifacts resulted. The tile buffer is already the correct size and calculating the size for `per_sample_output_buffers` is a bit difficult with the current layout of the code. As `per_sample_output_buffers` was only needed for `sum_all_radiance`, removing that kernel and writing output to the tile buffer directly fixes the artifacts.
2017-03-08Cycles: Split path initialization into own kernelMai Lavelle
This makes it easier to initialize things correctly in the data_init kernel before they are needed by path tracing.
2017-03-08Cycles: OpenCL split kernel refactorMai Lavelle
This does a few things at once: - Refactors host side split kernel logic into a new device agnostic class `DeviceSplitKernel`. - Removes tile splitting, a new work pool implementation takes its place and allows as many threads as will fit in memory regardless of tile size, which can give performance gains. - Refactors split state buffers into one buffer, as well as reduces the number of arguments passed to kernels. Means there's less code to deal with overall. - Moves kernel logic out of OpenCL kernel files so they can later be used by other device types. - Replaced OpenCL specific APIs with new generic versions - Tiles can now be seen updating during rendering