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2022-06-03Fix use of OpenGL interop breaking in Hydra viewports that do not support itPatrick Mours
Rendering directly to a resource using OpenGL interop and Hgi doesn't work in Houdini, since it never uses the resulting resource (it does not call `HdRenderBuffer::GetResource`). But since doing that simultaneously disables mapping (`HdRenderBuffer::Map` is not implemented then), nothing was displayed. To fix this, keep track of whether a Hydra viewport does support displaying a Hgi resource directly, by checking whether `HdRenderBuffer::GetResource` is ever called and only enable use of OpenGL interop if that is the case. Differential Revision: https://developer.blender.org/D15090
2022-04-29Cycles: Hydra fixes for stageMetersPerUnit and OpenGL context on WindowsPatrick Mours
Add "stageMetersPerUnit" render setting for USD files that have that set to something other than the default (e.g. exported by Blender). And fix a crash when an application creates a Hydra render pass on a thread that does not have an OpenGL context current.
2022-03-23Cycles: Add Hydra render delegatePatrick Mours
This patch adds a Hydra render delegate to Cycles, allowing Cycles to be used for rendering in applications that provide a Hydra viewport. The implementation was written from scratch against Cycles X, for integration into the Blender repository to make it possible to continue developing it in step with the rest of Cycles. For this purpose it follows the style of the rest of the Cycles code and can be built with a CMake option (`WITH_CYCLES_HYDRA_RENDER_DELEGATE=1`) similar to the existing standalone version of Cycles. Since Hydra render delegates need to be built against the exact USD version and other dependencies as the target application is using, this is intended to be built separate from Blender (`WITH_BLENDER=0` CMake option) and with support for library versions different from what Blender is using. As such the CMake build scripts for Windows had to be modified slightly, so that the Cycles Hydra render delegate can e.g. be built with MSVC 2017 again even though Blender requires MSVC 2019 now, and it's possible to specify custom paths to the USD SDK etc. The codebase supports building against the latest USD release 22.03 and all the way back to USD 20.08 (with some limitations). Reviewed By: brecht, LazyDodo Differential Revision: https://developer.blender.org/D14398