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* Split GPUDisplay into two classes. PathTraceDisplay to implement the Cycles side,
and DisplayDriver to implement the host application side. The DisplayDriver is now
a fully abstract base class, embedded in the PathTraceDisplay.
* Move copy_pixels_to_texture implementation out of the host side into the Cycles side,
since it can be implemented in terms of the texture buffer mapping.
* Move definition of DeviceGraphicsInteropDestination into display driver header, so
that we do not need to expose private device headers in the public API.
* Add more detailed comments about how the DisplayDriver should be implemented.
The "driver" terminology might not be obvious, but is also used in other renderers.
Differential Revision: https://developer.blender.org/D12626
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This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
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