Age | Commit message (Collapse) | Author |
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And use them more consistently than before.
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If the render gets cancelled before the first sample finishes.
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This patch adds a Hydra render delegate to Cycles, allowing Cycles to be used for rendering
in applications that provide a Hydra viewport. The implementation was written from scratch
against Cycles X, for integration into the Blender repository to make it possible to continue
developing it in step with the rest of Cycles. For this purpose it follows the style of the rest of
the Cycles code and can be built with a CMake option
(`WITH_CYCLES_HYDRA_RENDER_DELEGATE=1`) similar to the existing standalone version
of Cycles.
Since Hydra render delegates need to be built against the exact USD version and other
dependencies as the target application is using, this is intended to be built separate from
Blender (`WITH_BLENDER=0` CMake option) and with support for library versions different
from what Blender is using. As such the CMake build scripts for Windows had to be modified
slightly, so that the Cycles Hydra render delegate can e.g. be built with MSVC 2017 again
even though Blender requires MSVC 2019 now, and it's possible to specify custom paths to
the USD SDK etc. The codebase supports building against the latest USD release 22.03 and all
the way back to USD 20.08 (with some limitations).
Reviewed By: brecht, LazyDodo
Differential Revision: https://developer.blender.org/D14398
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* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.
Ref D14069, T95597
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Debug code accidentally committed in 466b50d. This was found while
investigating issues with D13385.
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This reverts commit d8b42751625c915113b64f5a2d9c72f19f009fee. It causes reduced
viewport render resolution. Revert for now until I have time to look into this
more closely.
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Sample offset was not accounted for in the adaptive sampling code and caused
issues, like immediately applied adaptive filtering, with non-zero values.
Differential Revision: https://developer.blender.org/D13510
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Adds hysteresis to the resolution divider algorithm to avoid having the resolution bounce around when on the boundary of two resolutions.
Reviewed By: brecht, leesonw
Differential Revision: https://developer.blender.org/D12385
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The calculation based on preserving device occupancy was conflicting
with the fact that time limit needs to render less samples at the last
round of render work.
For example, rendering BMW27 for 30sec on i9-11900k was actually
rendering for almost a minute. Now the render time limit is respected
much more close.
Differential Revision: https://developer.blender.org/D13269
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This patch exposes the sampling offset option to Blender. It is located in the "Sampling > Advanced" panel.
For example, this can be useful to parallelize rendering and distribute different chunks of samples for each computer to render.
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I also had to add this option to `RenderWork` and `RenderScheduler` classes so that the sample count in the status string can be calculated correctly.
Reviewed By: leesonw
Differential Revision: https://developer.blender.org/D13086
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Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
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* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
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Only do denoising on the full-frame result. Saves render time.
Can re-consider in the future when/if we'll want to support
denoising during rendering (similar to viewport) to allow artists
to stop rendering when they see image to be good enough. Until
there is a design for that workflow stick to a more time efficient
rendering.
Differential Revision: https://developer.blender.org/D12662
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This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
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