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2021-10-18Cleanup: fix outdated comment and use of atomicsBrecht Van Lommel
This is only used by a single device, not need for thread safety.
2021-10-18Cycles: replace integrator state argument macrosBrecht Van Lommel
* Rename struct KernelGlobals to struct KernelGlobalsCPU * Add KernelGlobals, IntegratorState and ConstIntegratorState typedefs that every device can define in its own way. * Remove INTEGRATOR_STATE_ARGS and INTEGRATOR_STATE_PASS macros and replace with these new typedefs. * Add explicit state argument to INTEGRATOR_STATE and similar macros In preparation for decoupling main and shadow paths. Differential Revision: https://developer.blender.org/D12888
2021-10-18Cleanup: spelling in commentsCampbell Barton
2021-10-15Cleanup: refactor to make number of channels for shader evaluation variableBrecht Van Lommel
2021-10-14Fix shadow catcher behind transparent object on GPUSergey Sharybin
The assumption about absent shadow path was wrong. The rest of the changes are to ensure shadow paths are finished prior to the split, so that they write to the proper passes. The issue was caught by running regression tests on OptiX. Differential Revision: https://developer.blender.org/D12857
2021-10-13Fix Cycles backing issues when using multiple devicesSergey Sharybin
The pixel accessor was not aware of possible offset in the pixel padding causing some slices of the result not being properly padded.
2021-10-13Fix possible integer overflow in Cycles bakingSergey Sharybin
Ensure math happens on size_t type instead of int followed by a cast to the size_t.
2021-10-12Fix missing Cycles volume stack re-allocationSergey Sharybin
Need to check allocation size, as the features do not change with volume stack depth detection.
2021-10-11Fix active pixels overlay for Cycles viewportSergey Sharybin
It got missed in some of previous development. Can not see a reason why the line needed to be removed, maybe just some accident.
2021-10-07Fix Cycles long start on scene without volumesSergey Sharybin
The state template iteration had difficult time dealing with 0-sized arrays, causing iteration for until integer overflows.
2021-10-07Fix T91994: Cycles crash when rendering on multiple devicesSergey Sharybin
The overscan change from D12599 lacked proper handling of window when slicing buffer for multiple devices.
2021-10-06Fix T91922: Cycles artifacts with high volume nested levelSergey Sharybin
Make volume stack allocated conditionally, potentially based on the actual nested level of objects in the scene. Currently the nested level is estimated by number of volume objects. This is a non-expensive check which is probably enough in practice to get almost perfect memory usage and performance. The conditional allocation is a bit tricky. For the CPU we declare and define maximum possible volume stack, because there are only that many integrator states on the CPU. On the GPU we declare outer SoA to have all volume stack elements, but only allocate actually needed ones. The actually used volume stack size is passed as a pre-processor, which seems to be easiest and fastest for the GPU state copy. There seems to be no speed regression in the demo files on RTX6000. Note that scenes with high nested level of volume will now be slower but correct. Differential Revision: https://developer.blender.org/D12759
2021-10-05Fix adaptive sampling artifacts on tile boundariesSergey Sharybin
Implement an overscan support for tiles, so that adaptive sampling can rely on the pixels neighbourhood. Differential Revision: https://developer.blender.org/D12599
2021-10-05Cycles: Fix wrong GPU state calculationSergey Sharybin
Currently was only used for logging, but better to fix the size so that it matches reality. The issue was caused by decoupling number of shadow intersections and using much higher number for CPU. This caused the total state on GPU to be logged as 10s of gigabytes instead of 100s of megabytes. Differential Revision: https://developer.blender.org/D12755
2021-10-04Fix Cycles render time pass being available in UI, but it was removedBrecht Van Lommel
This previously only work for CPU rendering, and isn't that practical to get working in the new architecture.
2021-09-30Cycles: refactor API for render outputBrecht Van Lommel
* Add OutputDriver, replacing function callbacks in Session. * Add PathTraceTile, replacing tile access methods in Session. * Add more detailed comments about how this driver should be implemented. * Add OIIOOutputDriver for Cycles standalone to output an image. Differential Revision: https://developer.blender.org/D12627
2021-09-30Cycles: refactor API for GPU displayBrecht Van Lommel
* Split GPUDisplay into two classes. PathTraceDisplay to implement the Cycles side, and DisplayDriver to implement the host application side. The DisplayDriver is now a fully abstract base class, embedded in the PathTraceDisplay. * Move copy_pixels_to_texture implementation out of the host side into the Cycles side, since it can be implemented in terms of the texture buffer mapping. * Move definition of DeviceGraphicsInteropDestination into display driver header, so that we do not need to expose private device headers in the public API. * Add more detailed comments about how the DisplayDriver should be implemented. The "driver" terminology might not be obvious, but is also used in other renderers. Differential Revision: https://developer.blender.org/D12626
2021-09-29Fix Cycles CPU performance regression after recent change for intersections sizeBrecht Van Lommel
This struct is much bigger now, and does not actually need to be fully zero initialized.
2021-09-29Cycles: record large number of transparent shadow intersections on CPUBrecht Van Lommel
So we can do fewer intersection calls, only on the GPU do we need to save memory and do this in small steps. Ref T87836
2021-09-29Cycles: Make sure GPU transfer is finished prior display updateSergey Sharybin
Noticed while looking into flickering issues in viewport. Doesn't seem to solve the flicker issue for me, but is something what is supposed to be happening anyway. Differential Revision: https://developer.blender.org/D12673
2021-09-28Cycles: add HIP device support for AMD GPUsBrian Savery
NOTE: this feature is not ready for user testing, and not yet enabled in daily builds. It is being merged now for easier collaboration on development. HIP is a heterogenous compute interface allowing C++ code to be executed on GPUs similar to CUDA. It is intended to bring back AMD GPU rendering support on Windows and Linux. https://github.com/ROCm-Developer-Tools/HIP. As of the time of writing, it should compile and run on Linux with existing HIP compilers and driver runtimes. Publicly available compilers and drivers for Windows will come later. See task T91571 for more details on the current status and work remaining to be done. Credits: Sayak Biswas (AMD) Arya Rafii (AMD) Brian Savery (AMD) Differential Revision: https://developer.blender.org/D12578
2021-09-28Cycles: Disable tile-level denoisingSergey Sharybin
Only do denoising on the full-frame result. Saves render time. Can re-consider in the future when/if we'll want to support denoising during rendering (similar to viewport) to allow artists to stop rendering when they see image to be good enough. Until there is a design for that workflow stick to a more time efficient rendering. Differential Revision: https://developer.blender.org/D12662
2021-09-28Cycles: Improve handling of tile file errorSergey Sharybin
Expose them to the interface, and stop rendering as soon as possible. Differential Revision: https://developer.blender.org/D12617
2021-09-23Fix T91641: crash rendering with 16k environment map in CyclesBrecht Van Lommel
Protect against integer overflow.
2021-09-23Cleanup: spelling in commentsCampbell Barton
2021-09-23Cleanup: spelling in commentsCampbell Barton
2021-09-22Fix missing samples count pass when using tilesSergey Sharybin
Samples count pass is normalized to the overall number of samples. This means that we need to store actual value of the samples in the tile buffer file. A bit annoying to pull all those settings to BufferParams and need to find a more generic solution, but for now this is easiest and a quickest solution. Differential Revision: https://developer.blender.org/D12597
2021-09-22Cleanup: spelling in commentsCampbell Barton
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800