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2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods. Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D3789
2019-12-10Cycles: support for custom shader AOVsLukas Stockner
Custom render passes are added in the Shader AOVs panel in the view layer settings, with a name and data type. In shader nodes, an AOV Output node is then used to output either a value or color to the pass. Arbitrary names can be used for these passes, as long as they don't conflict with built-in passes that are enabled. The AOV Output node can be used in both material and world shader nodes. Implemented by Lukas, with tweaks by Brecht. Differential Revision: https://developer.blender.org/D4837
2019-10-28Merge branch 'blender-v2.81-release'Campbell Barton
2019-10-28CMake: add missing headers, use space before commentsCampbell Barton
2019-10-16Cycles: Allow PTX targets for CUDA kernel build.Stefan Werner
This is intended for developers on Windows primarily: Now, CUDA architectures of type compute_xx are supported. This allows for quicker builds, at the expense of the CUDA driver running ptxas the first time a kernel is loaded. Differential Revision: https://developer.blender.org/D5953
2019-09-13Cycles: add Optix device backendPatrick Mours
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards. It is still currently experimental. Most features are supported, but a few are still missing like baking, branched path tracing and using CPU memory. https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX For building with Optix support, the Optix SDK must be installed. See here for build instructions: https://wiki.blender.org/wiki/Building_Blender/CUDA Differential Revision: https://developer.blender.org/D5363
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt
This patch adds a new Vertex Color node. The node also returns the alpha of the vertex color layer as an output. Reviewers: brecht Differential Revision: https://developer.blender.org/D5767
2019-09-05Shading: Rewrite Mapping node with dynamic inputs.OmarSquircleArt
This patch rewrites the Mapping node to support dynamic inputs. The Max and Min options have been removed. They can be added as Min and Max Vector Math nodes manually. Texture nodes still use the old matrix-based mapping. A new SVM node `NODE_TEXTURE_MAPPING` has been added to preserve this functionality. Similarly, in GLSL, a `mapping_mat4` function has been added. Reviewers: brecht, JacquesLucke
2019-09-04Shading: Extend Noise node to other dimenstions.OmarSquircleArt
This patch extends perlin noise to operate in 1D, 2D, 3D, and 4D space. The noise code has also been refactored to be more readable. The Color output and distortion patterns changed, so this patch breaks backward compatibility. This is due to the fact that we now use random offsets as noise seeds, as opposed to swizzling and constants offsets. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5560
2019-08-21Shading: Add White Noise node.OmarSquircleArt
The White Noise node hashes the input and returns a random number in the range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5550
2019-08-13Shading: Add Clamp node to Cycles and EEVEE.OmarSquircleArt
This patch adds a new node that clamps a value between a maximum and a minimum values. Reviewers: brecht Differential Revision: https://developer.blender.org/D5476
2019-08-13Shading: Add Map Range node to Cycles and EEVEE.OmarSquircleArt
This patch adds a new Map Range node that linearly remaps an input value from a range to another. This node is similar to the compositor's Map Range node. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5471
2019-08-13Fix build errors with older GCC versions like 4.9Brecht Van Lommel
We can add more fine grained checks for when these flags are supported so that adding asan flags manually still has all the workarounds, but for now compiling succesfully is more important.
2019-08-05Build: disable address sanitizer for Cycles optimized kernels with GCCBrecht Van Lommel
It's extremely slow to compile and run, so just disable it unless WITH_CYCLES_KERNEL_ASAN is manually enabled. For Clang it's always enabled since that appears to work ok. This also limits the -fno-sanitize=vptr flag to the Cycles kernel, as it was added specifically to work around an issue there. Differential Revision: https://developer.blender.org/D5404
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
Tested to work on Linux and macOS. This will be enabled once all platforms are verified. See D4684
2019-04-16CMake: cleanup, arg rename, add definitions lastCampbell Barton
2019-03-15Cycles: upgrade to CUDA 10.1 as the one officially supported version.Brecht Van Lommel
This version fixes various bugs, and there is no need anymore to use both 9.1 and 10.0 for different cards. There is a bug related to WITH_CYCLES_CUBIN_COMPILER and bump mapping in the regression tests, so that remains disabled same as it was for CUDA 10.0. Fix T59286: CUDA bake failing on some cards. Fix T56858: CUDA 9.2 and 10 issues.
2019-03-08Cycles OpenCL: Remove single programJeroen Bakker
Part of the cleanup of the OpenCL codebase. Single program is not effective when using OpenCL, it is slower to compile and slower during rendering (when used in for example `barbershop` or `victor`). Reviewers: brecht, #cycles Maniphest Tasks: T62267 Differential Revision: https://developer.blender.org/D4481
2019-02-20Cycles OpenCL: Remove OpenCL MegaKernelJeroen Bakker
Using OpenCL MegaKernel has been slow and therefore not usefull. This patch will remove the mega kernel from the OpenCL codebase and the OpenCLDeviceBase class. T61736: removal of mega kernel T61703: baking does not work with mega kernel Tags: #cycles Differential Revision: https://developer.blender.org/D4383
2019-02-19T61463: Separate Baking kernelsJeroen Bakker
Cycles OpenCL: Split baking kernels in own program Fix T61463. Before this patch baking was part of the base kernels. There are 3 baking kernels that and all 3 uses shader evaluation. Only for one of these kernels the functionality was wrapped in the __NO_BAKING__ compile directive. When you start baking this leads to long compile times. By separating in individual programs will reduce the compile times. Also wrapped all baking kernels with __NO_BAKING__ to reduce the compilation times. Impact on compilation time job | scene_name | previous | new | percentage --------+-----------------+----------+-------+------------ T61463 | empty | 10.63 | 7.27 | 32% T61463 | bmw | 17.91 | 14.24 | 20% T61463 | fishycat | 19.57 | 15.08 | 23% T61463 | barbershop | 54.10 | 48.18 | 11% T61463 | classroom | 17.55 | 14.42 | 18% T61463 | koro | 18.92 | 17.15 | 9% T61463 | pavillion | 17.43 | 14.23 | 18% T61463 | splash279 | 16.48 | 15.33 | 7% T61463 | volume_emission | 36.22 | 34.19 | 6% Impact on render time job | scene_name | previous | new | percentage --------+-----------------+----------+---------+------------ T61463 | empty | 21.06 | 20.54 | 2% T61463 | bmw | 198.44 | 189.59 | 4% T61463 | fishycat | 394.20 | 388.50 | 1% T61463 | barbershop | 1188.16 | 1185.49 | 0% T61463 | classroom | 341.08 | 339.27 | 1% T61463 | koro | 472.43 | 360.70 | 24% T61463 | pavillion | 905.77 | 902.14 | 0% T61463 | splash279 | 55.26 | 54.92 | 1% T61463 | volume_emission | 62.59 | 39.09 | 38% I don't have a grounded explanation why koro and volume_emission is this much faster; I have done several tests though... Maniphest Tasks: T61463 Differential Revision: https://developer.blender.org/D4376
2019-02-15Cycles: Support multithreaded compilation of kernelsBrecht Van Lommel
This patch implements a workaround to get the multithreaded compilation from D2231 working. So far, it only works for Blender, not for Cycles Standalone. Also, I have only tested the Linux codepath in the helper function. Depends on D2231. Patch by lukasstockner97, jbakker, brecht job | scene_name | compilation_time ----------+-----------------+------------------ Baseline | empty | 22.73 D2264 | empty | 13.94 Baseline | bmw | 56.44 D2264 | bmw | 41.32 Baseline | fishycat | 59.50 D2264 | fishycat | 45.19 Baseline | barbershop | 212.28 D2264 | barbershop | 169.81 Baseline | victor | 67.51 D2264 | victor | 53.60 Baseline | classroom | 51.46 D2264 | classroom | 39.02 Baseline | koro | 62.48 D2264 | koro | 49.03 Baseline | pavillion | 54.37 D2264 | pavillion | 38.82 Baseline | splash279 | 47.43 D2264 | splash279 | 37.94 Baseline | volume_emission | 145.22 D2264 | volume_emission | 121.10 This patch reduced compilation time as the split kernels and base kernels are compiled in parallel. In cycles debug mode (256) you can set unmark the opencl single program file, what reduces the compilation time even further (bmw 17 seconds, barbershop 53 seconds). Reviewers: brecht, dingto, sergey, juicyfruit, lukasstockner97 Reviewed By: brecht Subscribers: Loner, jbakker, candreacchio, 3dLuver, LazyDodo, bliblubli Differential Revision: https://developer.blender.org/D2264
2018-12-11Fix macOS buildbot build, wrong CUDA version check.Brecht Van Lommel
2018-12-05Fix build with old CMake versions.Brecht Van Lommel
2018-12-04Buildbot: enable support for NVIDIA Turing cards in Cycles (like GTX 20xx).Brecht Van Lommel
We currently only build the sm_7x kernels with CUDA 10.0, older cards still use 9.1 until rendering errors are solved for them.
2018-12-04Cycles: add initial CUDA 10.0 support, but only recommend use for Turing cards.Brecht Van Lommel
There may still be rendering errors when used for older graphics cards.
2018-11-29Cycles: Add sample-based runtime profiler that measures time spent in ↵Lukas Stockner
various parts of the CPU kernel This commit adds a sample-based profiler that runs during CPU rendering and collects statistics on time spent in different parts of the kernel (ray intersection, shader evaluation etc.) as well as time spent per material and object. The results are currently not exposed in the user interface or per Python yet, to see the stats on the console pass the "--cycles-print-stats" argument to Cycles (e.g. "./blender -- --cycles-print-stats"). Unfortunately, there is no clear way to extend this functionality to CUDA or OpenCL, so it is CPU-only for now. Reviewers: brecht, sergey, swerner Reviewed By: brecht, swerner Differential Revision: https://developer.blender.org/D3892
2018-11-07Cycles: Added Embree as BVH option for CPU renders.Stefan Werner
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682
2018-10-28Cycles: Added Cryptomatte output.Stefan Werner
This allows for extra output passes that encode automatic object and material masks for the entire scene. It is an implementation of the Cryptomatte standard as introduced by Psyop. A good future extension would be to add a manifest to the export and to do plenty of testing to ensure that it is fully compatible with other renderers and compositing programs that use Cryptomatte. Internally, it adds the ability for Cycles to have several passes of the same type that are distinguished by their name. Differential Revision: https://developer.blender.org/D3538
2018-09-19Fix wrong CUDA version warning in cmake.Brecht Van Lommel
Fix suggested by Dalai.
2018-08-29Cycles: Add BVH8 and packeted triangle intersectionSergey Sharybin
This is an initial implementation of BVH8 optimization structure and packated triangle intersection. The aim is to get faster ray to scene intersection checks. Scene BVH4 BVH8 barbershop_interior 10:24.94 10:10.74 bmw27 02:41.25 02:38.83 classroom 08:16.49 07:56.15 fishy_cat 04:24.56 04:17.29 koro 06:03.06 06:01.45 pavillon_barcelona 09:21.26 09:02.98 victor 23:39.65 22:53.71 As memory goes, peak usage raises by about 4.7% in a complex scenes. Note that BVH8 is disabled when using OSL, this is because OSL kernel does not get per-microarchitecture optimizations and hence always considers BVH3 is used. Original BVH8 patch from Anton Gavrikov. Batched triangles intersection from Victoria Zhislina. Extra work and tests and fixes from Maxym Dmytrychenko.
2018-08-23Cycles: Add option for building CUDA kernels sequentiallyLukas Stockner
Building the CUDA kernels takes quite a bit of memory, and when building all of them the combined usage can be too much on some systems (especially VMs). Therefore, this patch adds an option to force the build system to build them sequentially by making each build step depend on the previous kernel. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3623
2018-07-18Cycles: add Principled Hair BSDF.L. E. Segovia
This is a physically-based, easy-to-use shader for rendering hair and fur, with controls for melanin, roughness and randomization. Based on the paper "A Practical and Controllable Hair and Fur Model for Production Path Tracing". Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google Summer of Code 2018.
2018-07-05Cycles: Adding native support for UINT16 textures.Stefan Werner
Textures in 16 bit integer format are sometimes used for displacement, bump and normal maps and can be exported by tools like Substance Painter. Without this patch, Cycles would promote those textures to single precision floating point, causing them to take up twice as much memory as needed. Reviewers: #cycles, brecht, sergey Reviewed By: #cycles, brecht, sergey Subscribers: sergey, dingto, #cycles Tags: #cycles Differential Revision: https://developer.blender.org/D3523
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479
2018-06-15Fix Cycles CUDA error after recent changes.Brecht Van Lommel
2018-05-27Cycles: Add Support for IES files as textures for light strengthLukas Stockner
This patch adds support for IES files, a file format that is commonly used to store the directional intensity distribution of light sources. The new IES node is supposed to be plugged into the Strength input of the Emission node of the lamp. Since people generating IES files do not really seem to care about the standard, the parser is flexible enough to accept all test files I have tried. Some common weirdnesses are distributing values over multiple lines that should go into one line, using commas instead of spaces as delimiters and adding various useless stuff at the end of the file. The user interface of the node is similar to the script node, the user can either select an internal Text or load a file. Internally, IES files are handled similar to Image textures: They are stored in slots by the LightManager and each unique IES is assigned to one slot. The local coordinate system of the lamp is used, so that the direction of the light can be changed. For UI reasons, it's usually best to add an area light, rotate it and then change its type, since especially the point light does not immediately show its local coordinate system in the viewport. Reviewers: #cycles, dingto, sergey, brecht Reviewed By: #cycles, dingto, brecht Subscribers: OgDEV, crazyrobinhood, secundar, cardboard, pisuke, intrah, swerner, micah_denn, harvester, gottfried, disnel, campbellbarton, duarteframos, Lapineige, brecht, juicyfruit, dingto, marek, rickyblender, bliblubli, lockal, sergey Differential Revision: https://developer.blender.org/D1543
2018-03-10Code refactor: add ProjectionTransform separate from regular Transform.Brecht Van Lommel
This is in preparation of making Transform affine only.
2018-02-18Cycles: tweak CUDA messages and avoid build errors with existing sm_2x configs.Brecht Van Lommel
2018-02-17Cycles: Remove Fermi support from CMake and update runtime checks in ↵Thomas Dinges
device_cuda.cpp. Fermi code in Cycles kernel and texture system are coming next.
2018-02-04msvc: Use source folder structure for project file.Ray Molenkamp
This patch changes the huge list of projects in visual studio into a nice tree matching the source folder structure. see D2823 for details. Differential Revision: http://developer.blender.org/D2823
2018-02-03cycles: Add an nvrtc based cubin cli compiler.Ray Molenkamp
nvcc is very picky regarding compiler versions, severely limiting the compiler we can use, this commit adds a nvrtc based compiler that'll allow us to build the cubins even if the host compiler is unsupported. for details see D2913. Differential Revision: http://developer.blender.org/D2913
2018-02-03Fix build error with CUDA 9.1 and compute capability 2.x.Brecht Van Lommel
2017-11-30Cycles: Improve denoising speed on GPUs with small tile sizesLukas Stockner
Previously, the NLM kernels would be launched once per offset with one thread per pixel. However, with the smaller tile sizes that are now feasible, there wasn't enough work to fully occupy GPUs which results in a significant slowdown. Therefore, the kernels are now launched in a single call that handles all offsets at once. This has two downsides: Memory accesses to accumulating buffers are now atomic, and more importantly, the temporary memory now has to be allocated for every shift at once, increasing the required memory. On the other hand, of course, the smaller tiles significantly reduce the size of the memory. The main bottleneck right now is the construction of the transformation - there is nothing to be parallelized there, one thread per pixel is the maximum. I tried to parallelize the SVD implementation by storing the matrix in shared memory and launching one block per pixel, but that wasn't really going anywhere. To make the new code somewhat readable, the handling of rectangular regions was cleaned up a bit and commented, it should be easier to understand what's going on now. Also, some variables have been renamed to make the difference between buffer width and stride more apparent, in addition to some general style cleanup.
2017-11-08Cycles: add bevel shader, for raytrace based rounded edges.Brecht Van Lommel
The algorithm averages normals from nearby surfaces. It uses the same sampling strategy as BSSRDFs, casting rays along the normal and two orthogonal axes, and combining the samples with MIS. The main concern here is that we are introducing raytracing inside shader evaluation, which could be quite bad for GPU performance and stack memory usage. In practice it doesn't seem so bad though. Note that using this feature can easily slow down renders 20%, and that if you care about performance then it's better to use a bevel modifier. Mainly this is useful for baking, and for cases where the mesh topology makes it difficult for the bevel modifier to work well. Differential Revision: https://developer.blender.org/D2803
2017-11-08Code refactor: rename subsurface to local traversal, for reuse.Brecht Van Lommel
2017-10-07Code cleanup: simplify cmake kernel install.Brecht Van Lommel
2017-10-07Code refactor: make texture code more consistent between devices.Brecht Van Lommel
* Use common TextureInfo struct for all devices, except CUDA fermi. * Move image sampling code to kernels/*/kernel_*_image.h files. * Use arrays for data textures on Fermi too, so device_vector<Struct> works.
2017-10-01CMake: support CUDA 9 toolkit, and automatically disable sm_2x binaries.Brecht Van Lommel
Fermi cards (GTX 4xx and 5xx) are no longer supported with this version, so we can keep supporting both CUDA 8 and 9 for a while.