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2020-03-06Cleanup: tweak Cycles #includes in preparation for clang-format sortingBrecht Van Lommel
2020-01-16Fix T73064: Embree does not like Bevel shaderStefan Werner
Embree's local intersection routine was not prepared for local intersections without per-object BVH. Now it should be able to handle any kind of local intersection, such as AO, bevel and SSS. Differential Revision: https://developer.blender.org/D6602
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2018-11-25Cleanup: trailing spaceCampbell Barton
2018-11-09Revert "Cycles: Cleanup, move Embree BVH logic to own file"Sergey Sharybin
While we shouldn't have logic in an entry point, and since one should not be making typos when moving lines around, there is bigger entanglement issue with BVH host code using kernel function. This is bad violation, but is tricky to get solved moments before the weekly. In order to keep things in a (less) broken state than before own cleanup reverting the changes. This reverts commit 2bad10be96540ff50a149230d656e599775b3f47. This reverts commit ddabb21d0584e9874e8e5c62c04abe496ec7334b
2018-11-09Cycles; Cleanup, line lengthSergey Sharybin
There are some more sanitization which would be cool to be done in the neighbourhood of those functions, but that could also happen later.
2018-11-09Cycles: Cleanup, move Embree BVH logic to own fileSergey Sharybin
There is no way we can keep generic entry point functions easy to follow if we start adding actual logic in them.
2018-11-07Cycles: Added Embree as BVH option for CPU renders.Stefan Werner
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682