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AgeCommit message (Expand)Author
2020-09-22Fix Cycles SSS incorrect rendering of zero radius in green channelBrecht Van Lommel
2020-09-09Cleanup: spellingCampbell Barton
2020-06-22Cycles: internal refactoring to make thick/ribbon curve separate primitivesBrecht Van Lommel
2020-06-22Cycles: port curve-ray intersection from Embree for use in Cycles GPUBrecht Van Lommel
2020-06-03Cleanup: clang format, warningCampbell Barton
2020-06-02Cycles: Added shadow terminator offset parameter.Stefan Werner
2020-05-15Cycles: Refactor microfacet BSDFs to remove separate anisotropy codeLukas Stockner
2020-03-20Fix T74345: missing albedo for Cycles principled hair BSDFBrecht Van Lommel
2020-03-06Cleanup: tweak Cycles #includes in preparation for clang-format sortingBrecht Van Lommel
2020-01-21Partial Fix T73043: Denoising Albedo not working well for SheenLukas Stockner
2019-11-27Cycles: Scale denoising albedo contribution of Principled BSDFs according to ...Lukas Stockner
2019-09-23Revert part of "GPencil: Invert Paste operator and make Paste to Active default"Brecht Van Lommel
2019-09-12Shading: Add More Features To The Voronoi Node.OmarSquircleArt
2019-09-09Fix T69686: Cycles OpenCL build error after recent changesBrecht Van Lommel
2019-09-08Cycles: add bump map shadow terminator softening term for diffuse BSDFsLukas Stockner
2019-08-26GPencil: Invert Paste operator and make Paste to Active defaultAntonio Vazquez
2019-08-26Cleanup: use saturate3() for float3 clampingPatrick Mours
2019-08-17Cleanup: spellingCampbell Barton
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-05-28Fix T65212: Cycles SSS failing on 32 bitBrecht Van Lommel
2019-05-01Cleanup: comments (long lines) in cyclesCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2018-11-09Cycles: Cleanup, spacing after preprocessorSergey Sharybin
2018-11-04Fix assert rendering hair tests on some systems.Brecht Van Lommel
2018-08-24Cycles: Cleanup, styleSergey Sharybin
2018-07-18Cycles: add Principled Hair BSDF.L. E. Segovia
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2018-06-21Fix Cycles CUDA render errors with CUDA 9.2.Brecht Van Lommel
2018-06-11Cycles: Cleanup, silence strict compiler warningSergey Sharybin
2018-05-06Fix T54801: incorrect render with zero weight transparent BSDFs.Brecht Van Lommel
2018-03-29Cycles: take into account diffuse roughness for roughness baking.Matt Heimlich
2018-02-22Cycles: better path termination for transparency.Brecht Van Lommel
2018-02-09Cycles: add random walk subsurface scattering to Principled BSDF.Brecht Van Lommel
2018-02-09Cycles: random walk subsurface scattering.Brecht Van Lommel
2018-01-30Fix Cycles incorrect principled BSDF mixing with some parameter variatons.Brecht Van Lommel
2018-01-27Code refactor: make mixed small/large BSSRDF radii more robust.Brecht Van Lommel
2018-01-26Code refactor: store RGB BSSRDF in a single closure.Brecht Van Lommel
2018-01-12Cycles: option to make background visible through glass transparent.Lukas Stockner
2017-11-20Cycles: Fix wrong behavior of sharpness in Cubic SSSSergey Sharybin
2017-11-14Cycles: Refactor closure roughness detection to fix a potential bug with Deno...Lukas Stockner
2017-11-09Fix T53270: crash with multiscatter GGX after recent refactoring.Brecht Van Lommel
2017-11-08Cycles: add bevel shader, for raytrace based rounded edges.Brecht Van Lommel
2017-11-05Cycles: reduce closure memory usage for emission/shadow shader data.Brecht Van Lommel
2017-11-05Code refactor: sum transparent and absorption weights outside closures.Brecht Van Lommel
2017-11-05Code refactor: remove emission and background closures, sum directly.Brecht Van Lommel
2017-10-19Fix part of T53038: principled BSDF clearcoat weight has no effect with 0 rou...Brecht Van Lommel
2017-10-07Fix incorrect MIS with principled BSDF and specular roughness 0.Brecht Van Lommel
2017-09-20Code cleanup: refactor BSSRDF closure sampling, for next commit.Brecht Van Lommel
2017-09-12Cycles: Tweaks to avoid compilation error of megakernelSergey Sharybin
2017-07-24Fix Cycles multi scatter GGX different render results with Clang and GCC.Brecht Van Lommel