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2017-05-24Cycles: Use falltrhough attribute to help catching missing break statementsSergey Sharybin
2017-05-19\0;115;0cCycles: Cleanup, use ccl_restrict instead of ccl_restrict_ptrSergey Sharybin
There were following issues with ccl_restrict_ptr: - We already had ccl_restrict for all platforms. - It was secretly adding `const` qualifier to the declaration, which is quite weird since non-const pointer can also be declared as restricted. - We never in Blender are using foo_ptr or FooPtr type definitions, so not sure why we should introduce such a thing here. - It is absolutely wrong from semantic point of view to put pointer into the restrict macro -- const is a part of type, not part of hint for compiler that some pointer is never aliased.
2017-05-07Cycles: Implement denoising option for reducing noise in the rendered imageLukas Stockner
This commit contains the first part of the new Cycles denoising option, which filters the resulting image using information gathered during rendering to get rid of noise while preserving visual features as well as possible. To use the option, enable it in the render layer options. The default settings fit a wide range of scenes, but the user can tweak individual settings to control the tradeoff between a noise-free image, image details, and calculation time. Note that the denoiser may still change in the future and that some features are not implemented yet. The most important missing feature is animation denoising, which uses information from multiple frames at once to produce a flicker-free and smoother result. These features will be added in the future. Finally, thanks to all the people who supported this project: - Google (through the GSoC) and Theory Studios for sponsoring the development - The authors of the papers I used for implementing the denoiser (more details on them will be included in the technical docs) - The other Cycles devs for feedback on the code, especially Sergey for mentoring the GSoC project and Brecht for the code review! - And of course the users who helped with testing, reported bugs and things that could and/or should work better!
2017-04-08Cycles: Fix building of CUDA kernels with compilers where C++11 is disabledMai Lavelle
2017-04-07Cycles: Fix compilation error with certain CUDA and host compiler configurationSergey Sharybin
This seems to happen on Windows only, happened to Thomas and Nathan already. Similar patch Thomas was showing, but i do not see it committted. So comitting now in order to get more developers and users happy.
2017-03-29Cycles: Remove toolkit-specific workaround from kernelSergey Sharybin
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
2017-03-09Cycles: Fix CUDA build error for some compilersMai Lavelle
Needed to include `util_types.h` before using `uint`.
2017-03-08Cycles: CUDA implementation of split kernelMai Lavelle
2016-10-03Fix Cycles CUDA performance on CUDA 8.0.Brecht Van Lommel
Mostly this is making inlining match CUDA 7.5 in a few performance critical places. The end result is that performance is now better than before, possibly due to less register spilling or other CUDA 8.0 compiler improvements. On benchmarks scenes, there are 3% to 35% render time reductions. Stack memory usage is reduced a little too. Reviewed By: sergey Differential Revision: https://developer.blender.org/D2269
2016-08-15Fix Cycles OpenCL textures after recent CUDA fix.Brecht Van Lommel
kernel_textures.h is included in device_opencl.cpp, so we can't check __KERNEL_OPENCL__ there.
2016-08-11Cycles: Enable half float support (4 channels and 1 channel) on CUDA.Thomas Dinges
Atm OpenEXR half files benefit from this and will use only 1/2 of the memory now. More space for HDRs! Part of my GSoC 2016.
2016-08-09Fix Cycles CUDA adaptive kernel not working correctly after recent closure ↵Brecht Van Lommel
changes.
2016-08-03Cycles: Revert recent inline changes for CUDA 8 and sm_50+Sergey Sharybin
This changes actually lead to 2x slowdown. It's getting a bit annoying because those are the changes to make pre-maxwell cards render with the same speed.
2016-08-01Cycles: Tweaks to support CUDA 8 toolkitSergey Sharybin
All the changes are mainly giving explicit tips on inlining functions, so they match how inlining worked with previous toolkit. This make kernel compiled by CUDA 8 render in average with same speed as previous kernels. Some scenes are somewhat faster, some of them are somewhat slower. But slowdown is within 1% so far. On a positive side it allows us to enable newer generation cards on buildbots (so GTX 10x0 will be officially supported soon).
2016-07-11Cycles: Use utility define for restrict pointersSergey Sharybin
This way restrict can be used for CUDA and OpenCL as well. From quick tests in areas i've been testing this it might give some barely measurable %% of speedup, but it increases registers pressure. So use of this qualifier is still really limited.
2016-05-19Cycles: Add support for bindless textures.Thomas Dinges
This adds support for CUDA Texture objects (also known as Bindless textures) for Kepler GPUs (Geforce 6xx and above). This is used for all 2D/3D textures, data still uses arrays as before. User benefits: * No more limits of image textures on Kepler. We had 5 float4 and 145 byte4 slots there before, now we have 1024 float4 and 1024 byte4. This can be extended further if we need to (just change the define). * Single channel textures slots (byte and float) are now supported on Kepler as well (1024 slots for each type). ToDo / Issues: * 3D textures don't work yet, at least don't show up during render. I have no idea whats wrong yet. * Dynamically allocate bindless_mapping array? I hope Fermi still works fine, but that should be tested on a Fermi card before pushing to master. Part of my GSoC 2016. Reviewers: sergey, #cycles, brecht Subscribers: swerner, jtheninja, brecht, sergey Differential Revision: https://developer.blender.org/D1999
2016-03-25Cycles: Cleanup, indent nested preprocessor directivesSergey Sharybin
Quite straightforward, main trick is happening in path_source_replace_includes(). Reviewers: brecht, dingto, lukasstockner97, juicyfruit Differential Revision: https://developer.blender.org/D1794
2016-02-15Cycles: Initial support of 3D textures for CUDA renderingSergey Sharybin
Supports both smoke/fire and point density textures now. Reduces number of textures available for sm_20 and sm_21, but you have to compromise somewhere on such a limited hardware. Currently limited to linear interpolation only, and decoupled ray marching is not supported yet. Think those could be considered just a further improvement. Some quick example: https://developer.blender.org/F282934 Code is minimal and we can fully consider it a fix for missing support of 3D textures with CUDA. Reviewers: lukasstockner97, brecht, juicyfruit, dingto Reviewed By: brecht, juicyfruit, dingto Subscribers: mib2berlin Differential Revision: https://developer.blender.org/D1806
2015-05-09Cycles: OpenCL kernel splitGeorge Kyriazis
This commit contains all the work related on the AMD megakernel split work which was mainly done by Varun Sundar, George Kyriazis and Lenny Wang, plus some help from Sergey Sharybin, Martijn Berger, Thomas Dinges and likely someone else which we're forgetting to mention. Currently only AMD cards are enabled for the new split kernel, but it is possible to force split opencl kernel to be used by setting the following environment variable: CYCLES_OPENCL_SPLIT_KERNEL_TEST=1. Not all the features are supported yet, and that being said no motion blur, camera blur, SSS and volumetrics for now. Also transparent shadows are disabled on AMD device because of some compiler bug. This kernel is also only implements regular path tracing and supporting branched one will take a bit. Branched path tracing is exposed to the interface still, which is a bit misleading and will be hidden there soon. More feature will be enabled once they're ported to the split kernel and tested. Neither regular CPU nor CUDA has any difference, they're generating the same exact code, which means no regressions/improvements there. Based on the research paper: https://research.nvidia.com/sites/default/files/publications/laine2013hpg_paper.pdf Here's the documentation: https://docs.google.com/document/d/1LuXW-CV-sVJkQaEGZlMJ86jZ8FmoPfecaMdR-oiWbUY/edit Design discussion of the patch: https://developer.blender.org/T44197 Differential Revision: https://developer.blender.org/D1200
2015-05-09Cycles: Initial work towards selective nodes support compilationSergey Sharybin
The goal is to be able to compile kernel with nodes which are actually needed to render current scene, hence improving performance of the kernel, The idea is: - Have few node groups, starting with a group which contains nodes are used really often, and then couple of groups which will be extension of this one. - Have feature-based nodes disabling, so it's possible to disable nodes related to features which are not used with the currently used nodes group. This commit only lays down needed routines for this approach, actual split will happen later after gathering statistics from bunch of production scenes.
2014-12-25Cleanup: Fix Cycles Apache header.Thomas Dinges
This was already mixed a bit, but the dot belongs there.
2014-10-08Cycles: correct math wrappersCampbell Barton
include the parens around value before cast, in some cases was causing double/float promotion by only casting the left value.
2014-04-30Cycles CUDA: make CUDA toolkit 6.0 the official supported version.Brecht Van Lommel
This also updates the configurations to build kernels for compute capability 5.0 cards, when using and older CUDA toolkit version this will be skipped. Also includes tweaks to improve performance with this version: * Increase max registers on sm_30, sm_35 and sm_50 * No longer use texture storage on sm_30
2014-01-15Code cleanup: move half float functions to separate header file.Brecht Van Lommel
2013-11-18Cycles: change __device and similar qualifiers to ccl_device in kernel code.Brecht Van Lommel
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values are reserved for compilers. I apologize to anyone who has patches or branches and has to go through the pain of merging this change, it may be easiest to do these same replacements in your code and then apply/merge the patch. Ref T37477.
2013-09-27Fix #35684: cycles unable to use full 6GB of memory on NVidia Titan GPU. We nowBrecht Van Lommel
use arrays instead of textures for general storage on this card (image textures are still stored as texture). Textures were found to be faster on older cards, but the limits on 1D texture size have not increased along with the memory size, which meant that the full 6 GB could not be used. The performance actually seems to be slightly better with arrays in some tests on Titan. For older cards there seems to be a bit of a mix, some are better and others not. We may change those to use arrays too, but more testing is needed, only Titan and Tesla K20 (sm_35) is changed for now. The fact that arrays are faster is a bit surprising, as others found textures to be faster on Kepler. However even if they were, the memory limitation is more important to solve anyway. https://research.nvidia.com/publication/understanding-efficiency-ray-traversal-gpus-kepler-and-fermi-addendum
2013-08-31Cycles: viewport render now takes scene color management settings into account,Brecht Van Lommel
except for curves, that's still missing from the OpenColorIO GLSL shader. The pixels are stored in a half float texture, converterd from full float with native GPU instructions and SIMD on the CPU, so it should be pretty quick. Using a GLSL shader is useful for GPU render because it avoids a copy through CPU memory.
2013-08-18Cycles: relicense GNU GPL source code to Apache version 2.0.Brecht Van Lommel
More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission!
2013-04-02Cycles: initial subsurface multiple scattering support. It's not working asBrecht Van Lommel
well as I would like, but it works, just add a subsurface scattering node and you can use it like any other BSDF. It is using fully raytraced sampling compatible with progressive rendering and other more advanced rendering algorithms we might used in the future, and it uses no extra memory so it's suitable for complex scenes. Disadvantage is that it can be quite noisy and slow. Two limitations that will be solved are that it does not work with bump mapping yet, and that the falloff function used is a simple cubic function, it's not using the real BSSRDF falloff function yet. The node has a color input, along with a scattering radius for each RGB color channel along with an overall scale factor for the radii. There is also no GPU support yet, will test if I can get that working later. Node Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#BSSRDF Implementation notes: http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Subsurface_Scattering
2013-04-02Cycles: code refactoring to add generic lookup table memory.Brecht Van Lommel
2012-12-21Fix cycles aliasing warnings caused by motion blur transforms.Brecht Van Lommel
2012-05-29Cycles / CUDA:Thomas Dinges
* Remove double declaration of cosf.
2012-05-28Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows andBrecht Van Lommel
other places, was mainly due to instancing not working, but also found issues in procedural textures. The problem was with --use_fast_math, this seems to now have way lower precision for some operations. Disabled this flag and selectively use fast math functions. Did not find performance regression on GTX 460 after doing this.
2012-05-13Cycles: OpenCL image texture support, fix an attribute node issue and refactorBrecht Van Lommel
feature enabling #defines a bit.
2012-01-20Sample as Lamp option for world shaders, to enable multiple importance sampling.Brecht Van Lommel
By default lighting from the world is computed solely with indirect light sampling. However for more complex environment maps this can be too noisy, as sampling the BSDF may not easily find the highlights in the environment map image. By enabling this option, the world background will be sampled as a lamp, with lighter parts automatically given more samples. Map Resolution specifies the size of the importance map (res x res). Before rendering starts, an importance map is generated by "baking" a grayscale image from the world shader. This will then be used to determine which parts of the background are light and so should receive more samples than darker parts. Higher resolutions will result in more accurate sampling but take more setup time and memory. Patch by Mike Farnsworth, thanks!
2011-11-22Cycles: OpenCL tweaksBrecht Van Lommel
* Reduce kernel arguments size, helps compile for apple nvidia. * Fix use of unitialized variable in displace kernel. * Use build flags in opencl kernel md5 hash. * Reorganize code for kernel feature #defines a bit.
2011-09-09Cycles:Brecht Van Lommel
* OpenCL now only uses GPU/Accelerator devices, it's only confusing if CPU device is used, easy to enable in the code for debugging. * OpenCL kernel binaries are now cached for faster startup after the first time compiling. * CUDA kernels can now be compiled and cached at runtime if the CUDA toolkit is installed. This means that even if the build does not have CUDA enabled, it's still possible to use it as long as you install the toolkit.
2011-08-28Cycles:Brecht Van Lommel
* Add alpha pass output, to use set Transparent option in Film panel. * Add Holdout closure (OSL terminology), this is like the Sky option in the internal renderer, objects with this closure show the background / zero alpha. * Add option to use Gaussian instead of Box pixel filter in the UI. * Remove camera response curves for now, they don't really belong here in the pipeline, should be moved to compositor. * Output full float values for rendering now, previously was only byte precision. * Add a patch from Thomas to get a preview passes option, but still disabled because it isn't quite working right yet. * CUDA: don't compile shader graph evaluation inline. * Convert tabs to spaces in python files.
2011-05-20Cycles: some steps to getting OpenCL backend to compile.Brecht Van Lommel
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender ↵Ton Roosendaal
modifications and build instructions will follow later. Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php