Age | Commit message (Expand) | Author |
2013-07-31 | Cycles / Ray Depth: | Thomas Dinges |
2013-07-09 | Cycles / Ray Depth: | Thomas Dinges |
2013-06-18 | Cycles: add "Transparent Shadow" option for materials, to disable them per ma... | Brecht Van Lommel |
2013-06-11 | Cycles: ray visibility panel is now also available for the world, works same as | Brecht Van Lommel |
2013-06-07 | Cycles: ray visibility options now work for lamps and mesh lights, with and w... | Brecht Van Lommel |
2013-06-04 | Cycles: | Thomas Dinges |
2013-06-03 | Cycles / Math functions: | Thomas Dinges |
2013-06-02 | Code cleanup / Cycles: | Thomas Dinges |
2013-05-09 | Cycles OpenCL: a few fixes to get things compiling after kernel changes, | Brecht Van Lommel |
2013-05-04 | Fix #35207: addition to previous fix to avoid OSL getting uninitialized | Brecht Van Lommel |
2013-05-03 | Possible fix for #35198: uninitialized memory access with background multiple | Brecht Van Lommel |
2013-04-02 | Cycles: small code cleanup + fix SSS closure mixed with other closures doing | Brecht Van Lommel |
2013-02-13 | Fix #34226: cycles shadow pass got incorrectly influenced by world multiple | Brecht Van Lommel |
2013-02-12 | Attempted fix for issue with latest CUDA kernel for 32 bit windows/linux/mac, | Brecht Van Lommel |
2013-01-30 | Fix #33984: cycles shadow pass problem with CUDA. | Brecht Van Lommel |
2013-01-30 | Cycles: make multiple importance sampling for lamps an option per lamp now, | Brecht Van Lommel |
2013-01-10 | Cycles: multiple importance sampling for lamps, which helps reduce noise for | Brecht Van Lommel |
2013-01-03 | Cycles Hair: refactoring to store curves with the index of the first key and the | Brecht Van Lommel |
2012-12-28 | New feature | Stuart Broadfoot |
2012-12-15 | Cycles OSL minor optimizations: recycle shading context, don't do memory | Brecht Van Lommel |
2012-10-18 | More fixes related to #32900, motion blur with cuda sm 2.0 still disabled. | Brecht Van Lommel |
2012-10-18 | Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur | Brecht Van Lommel |
2012-09-04 | Revert "Use one context per OSL thread. Not sure if this actually works, but ... | Lukas Toenne |
2012-09-04 | Use one context per OSL thread. Not sure if this actually works, but the simp... | Lukas Toenne |
2012-06-13 | Cycles: first step for implementation of non-progressive sampler that handles | Brecht Van Lommel |
2012-06-09 | style cleanup: block comments | Campbell Barton |
2012-06-04 | Cycles: spot lamp support. | Brecht Van Lommel |
2012-05-02 | Cycles: add Ray Length output to Light Path node. This gives the distance tra... | Brecht Van Lommel |
2012-04-30 | Cycles: support for motion vector and UV passes. | Brecht Van Lommel |
2012-03-28 | Cycles: shadow pass support. Note that this only takes into account lamps, | Brecht Van Lommel |
2012-01-30 | Fix #30009: cycles translucent BSDF + environment importance sampling not | Brecht Van Lommel |
2012-01-26 | Cycles: disable environment importance sampling code for CUDA cards with | Brecht Van Lommel |
2012-01-25 | Cycles: Render Passes | Brecht Van Lommel |
2012-01-20 | Sample as Lamp option for world shaders, to enable multiple importance sampling. | Brecht Van Lommel |
2011-10-16 | Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF | Brecht Van Lommel |
2011-10-16 | Cycles: | Brecht Van Lommel |
2011-09-28 | Cycles: internal changes that should have no effect on user level yet, added | Brecht Van Lommel |
2011-09-12 | Cycles: | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |