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2013-04-02Cycles: small code cleanup + fix SSS closure mixed with other closures doingBrecht Van Lommel
2013-02-13Fix #34226: cycles shadow pass got incorrectly influenced by world multipleBrecht Van Lommel
2013-02-12Attempted fix for issue with latest CUDA kernel for 32 bit windows/linux/mac,Brecht Van Lommel
2013-01-30Fix #33984: cycles shadow pass problem with CUDA.Brecht Van Lommel
2013-01-30Cycles: make multiple importance sampling for lamps an option per lamp now,Brecht Van Lommel
2013-01-10Cycles: multiple importance sampling for lamps, which helps reduce noise forBrecht Van Lommel
2013-01-03Cycles Hair: refactoring to store curves with the index of the first key and theBrecht Van Lommel
2012-12-28New featureStuart Broadfoot
2012-12-15Cycles OSL minor optimizations: recycle shading context, don't do memoryBrecht Van Lommel
2012-10-18More fixes related to #32900, motion blur with cuda sm 2.0 still disabled.Brecht Van Lommel
2012-10-18Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blurBrecht Van Lommel
2012-09-04Revert "Use one context per OSL thread. Not sure if this actually works, but ...Lukas Toenne
2012-09-04Use one context per OSL thread. Not sure if this actually works, but the simp...Lukas Toenne
2012-06-13Cycles: first step for implementation of non-progressive sampler that handlesBrecht Van Lommel
2012-06-09style cleanup: block commentsCampbell Barton
2012-06-04Cycles: spot lamp support.Brecht Van Lommel
2012-05-02Cycles: add Ray Length output to Light Path node. This gives the distance tra...Brecht Van Lommel
2012-04-30Cycles: support for motion vector and UV passes.Brecht Van Lommel
2012-03-28Cycles: shadow pass support. Note that this only takes into account lamps,Brecht Van Lommel
2012-01-30Fix #30009: cycles translucent BSDF + environment importance sampling notBrecht Van Lommel
2012-01-26Cycles: disable environment importance sampling code for CUDA cards withBrecht Van Lommel
2012-01-25Cycles: Render PassesBrecht Van Lommel
2012-01-20Sample as Lamp option for world shaders, to enable multiple importance sampling.Brecht Van Lommel
2011-10-16Cycles: add transparent shadow support, i.e. shadows through Transparent BSDFBrecht Van Lommel
2011-10-16Cycles:Brecht Van Lommel
2011-09-28Cycles: internal changes that should have no effect on user level yet, addedBrecht Van Lommel
2011-09-12Cycles:Brecht Van Lommel
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender modi...Ton Roosendaal