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2017-10-07Code refactor: make texture code more consistent between devices.Brecht Van Lommel
* Use common TextureInfo struct for all devices, except CUDA fermi. * Move image sampling code to kernels/*/kernel_*_image.h files. * Use arrays for data textures on Fermi too, so device_vector<Struct> works.
2017-08-08Cycles: Pack kernel textures into buffers for OpenCLMai Lavelle
Image textures were being packed into a single buffer for OpenCL, which limited the amount of memory available for images to the size of one buffer (usually 4gb on AMD hardware). By packing textures into multiple buffers that limit is removed, while simultaneously reducing the number of buffers that need to be passed to each kernel. Benchmarks were within 2%. Fixes T51554. Differential Revision: https://developer.blender.org/D2745
2017-05-02Cycles: Fix missing type declaration in OpenCL imageSergey Sharybin
Spotted by Mai in IRC, thanks!
2017-04-28Cycles: De-duplicate bit magic for decoding image options in OpenCL kernelSergey Sharybin
2017-04-28Revert "Cycles: Fix image textures were completely broken since recent ↵Sergey Sharybin
unlimited textures commit" This reverts commit 8f4166ee495531fa38b676b0a5ef4c482e89f9a5. The fix was not correct for cases when we've got float textures.
2017-04-28Cycles: Cleanup, spelling and bracesSergey Sharybin
2017-04-28Cycles: Fix image textures were completely broken since recent unlimited ↵Sergey Sharybin
textures commit The indexing was totally wrong in both image packing code and image sampling in kernel. Fixes T51341: Cycles OpenCL corruption in todays buildbot
2017-04-27Unlimited number of textures for CyclesStefan Werner
This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array. Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again. The limits for CUDA Fermi hardware still apply. Reviewers: tod_baudais, InsigMathK, dingto, #cycles Reviewed By: dingto, #cycles Subscribers: dingto, smellslikedonkey Differential Revision: https://developer.blender.org/D2650
2016-10-24Cycles: Cleanup, styleSergey Sharybin
2016-10-23Cycles: OpenCL 3d textures support.Hristo Gueorguiev
Note that volume rendering is not supported yet, this is a step towards that. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2299