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2012-05-02Fix #31168: cycles mask layer should only affect objects for camera rays.Brecht Van Lommel
2012-04-30Cycles: support for motion vector and UV passes.Brecht Van Lommel
2012-04-28Cycles: merging features from tomato branch.Brecht Van Lommel
2012-04-15Fix #30955: cycles render issue with lights that have shadow casting disabled.Brecht Van Lommel
2012-04-05Cycles: add rejection of inf/nan samples, in principle these should not happenBrecht Van Lommel
2012-03-28Cycles: shadow pass support. Note that this only takes into account lamps,Brecht Van Lommel
2012-03-20Cycles: fix issue reported in IRC, rendering a material that mixes a transparentBrecht Van Lommel
2012-02-28Cycles: ambient occlusion support, with AO factor and distance, and a render ...Brecht Van Lommel
2012-01-31Fix #30034: bug in multiple importance sampling + transparency, wouldBrecht Van Lommel
2012-01-26Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich.Brecht Van Lommel
2012-01-26Cycles: fix issues rendering second render layer passes, and avoid unnecessaryBrecht Van Lommel
2012-01-25Cycles: Render PassesBrecht Van Lommel
2012-01-20Sample as Lamp option for world shaders, to enable multiple importance sampling.Brecht Van Lommel
2011-12-22Cycles: code refactoring, to do render layer visibility test a bit different,Brecht Van Lommel
2011-12-20Cycles: border rendering support, includes some refactoring in how pixels areBrecht Van Lommel
2011-10-16Cycles: add transparent shadow support, i.e. shadows through Transparent BSDFBrecht Van Lommel
2011-09-28Cycles: internal changes that should have no effect on user level yet, addedBrecht Van Lommel
2011-09-16Cycles: tweaks to properties and nodesBrecht Van Lommel
2011-09-12Cycles:Brecht Van Lommel
2011-09-03Cycles:Brecht Van Lommel
2011-09-01Cycles:Brecht Van Lommel
2011-08-29Cycles: some tweaks to try to get sm_13 shader compiling.Brecht Van Lommel
2011-08-28Cycles:Brecht Van Lommel
2011-08-09Cycles: opencl 1.1 compatibility tweaks.Brecht Van Lommel
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender modi...Ton Roosendaal