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AgeCommit message (Expand)Author
2013-08-11Code cleanup / Cycles:Thomas Dinges
2013-08-10Cycles:Thomas Dinges
2013-08-09Cycles / Non-Progressive integrator:Thomas Dinges
2013-08-03Cycles / SSS:Thomas Dinges
2013-08-01Cycles / Ray Depth:Thomas Dinges
2013-07-30Cycles / Non-Progressive integrator:Thomas Dinges
2013-06-21Fix #35804: NVidia OpenCL render issue after sampler changes, workaround what...Brecht Van Lommel
2013-06-12Fix #35665: more CUDA issues with recent kernel changes, tested on sm_20, sm_21Brecht Van Lommel
2013-06-09Fix #35665: cycles CUDA crash after recent changes. This works around a compilerBrecht Van Lommel
2013-06-07Cycles: experimental correlated multi-jittered sampling pattern that can be usedBrecht Van Lommel
2013-06-07Code cleanup: avoid some warnings due to implicit uint/int/float/double conve...Brecht Van Lommel
2013-06-04Cycles:Thomas Dinges
2013-06-04Fix #35614: cycles objects on mask layer in render layers were writing passesBrecht Van Lommel
2013-06-03Cycles / Math functions:Thomas Dinges
2013-05-30Cycles:Thomas Dinges
2013-05-18Code cleanup / Cycles:Thomas Dinges
2013-05-09Cycles OpenCL: fix other build issues when enabling more features.Brecht Van Lommel
2013-05-04Fix #35207: addition to previous fix to avoid OSL getting uninitializedBrecht Van Lommel
2013-05-03Possible fix for #35198: uninitialized memory access with background multipleBrecht Van Lommel
2013-04-18Cycles: code refactoring to deduplicate the various BVH traversal variations.Brecht Van Lommel
2013-04-17Cycles: initialize LCG for sss and hair sampling without using the sobol samp...Brecht Van Lommel
2013-04-17Cycles Hair: Corrected own stochastic hair rng mistake and removed an unneces...Stuart Broadfoot
2013-04-16Cycles Hair: Strand Minimum Pixel SizeStuart Broadfoot
2013-04-03Fix #34852: multilayer SSS material rendering different in progressive andBrecht Van Lommel
2013-04-02Cycles: small code cleanup + fix SSS closure mixed with other closures doingBrecht Van Lommel
2013-04-02Cycles: initial subsurface multiple scattering support. It's not working asBrecht Van Lommel
2013-02-22Code cleanup:Thomas Dinges
2013-02-05Fix non-progressive lamps with multiple samples not giving correct intensity ...Brecht Van Lommel
2013-02-03Fix #34087: cycles shadow pass not properly normalized for non-progressive in...Brecht Van Lommel
2013-01-30Fix #33984: cycles shadow pass problem with CUDA.Brecht Van Lommel
2013-01-30Cycles: make multiple importance sampling for lamps an option per lamp now,Brecht Van Lommel
2013-01-15Fix #33838: light render passes for non-progressive integrator were not correct.Brecht Van Lommel
2013-01-10Fix #33824: cycles non-progressive render mode did not do correct path termin...Brecht Van Lommel
2013-01-10Cycles: different fix for perlin noise generating nan values, now check forBrecht Van Lommel
2013-01-10Cycles: multiple importance sampling for lamps, which helps reduce noise forBrecht Van Lommel
2013-01-03Cycles Hair: refactoring to support generic attributes for hair curves. ThereBrecht Van Lommel
2012-12-15Cycles OSL minor optimizations: recycle shading context, don't do memoryBrecht Van Lommel
2012-12-01Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH.Brecht Van Lommel
2012-11-21Fix #33257: cycles camera clipping did not work through transparent objects.Brecht Van Lommel
2012-11-16Fix #33188: AO pass wrong after recent change.Brecht Van Lommel
2012-11-15Cycles: ambient occlusion now takes per-BSDF normals into account.Brecht Van Lommel
2012-11-06Cycles: 4 new nodes.Brecht Van Lommel
2012-10-09Cycles: camera motion blur enabled.Brecht Van Lommel
2012-09-05Fix for OSL memory leak. The context creation for OSL is now done in the shad...Lukas Toenne
2012-09-04Revert "Use one context per OSL thread. Not sure if this actually works, but ...Lukas Toenne
2012-09-04Cycles: merge of changes from tomato branch.Brecht Van Lommel
2012-09-04Use one context per OSL thread. Not sure if this actually works, but the simp...Lukas Toenne
2012-09-03Fix #32089: non-progressive integrator issue with semi-transparent surfaces.Brecht Van Lommel
2012-08-01Fix #32205: Holdout shader + transparent background stays black with Alpha = 1Sergey Sharybin
2012-06-15Fix cycles non-progressive integrator not delivering correct AO pass.Brecht Van Lommel