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AgeCommit message (Expand)Author
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
2018-03-19Fix T54317: overlapping volume render bug after recent changes.Brecht Van Lommel
2018-03-01Cycles: don't count volume boundaries as transparent bounces.Brecht Van Lommel
2018-02-22Cycles: better path termination for transparency.Brecht Van Lommel
2018-02-09Cycles: random walk subsurface scattering.Brecht Van Lommel
2018-02-08Code refactor: tweaks in SSS code to prepare for coming changes.Brecht Van Lommel
2018-02-08Code refactor: remove unnecessary RNG offset in branched path code.Brecht Van Lommel
2018-01-26Code refactor: store RGB BSSRDF in a single closure.Brecht Van Lommel
2018-01-22Fix T53854: branched path tracing correlation bug with transparency.Brecht Van Lommel
2017-11-09Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variableMai Lavelle
2017-11-08Code refactor: rename subsurface to local traversal, for reuse.Brecht Van Lommel
2017-11-05Cycles: reduce closure memory usage for emission/shadow shader data.Brecht Van Lommel
2017-11-05Code refactor: remove emission and background closures, sum directly.Brecht Van Lommel
2017-10-08Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.Brecht Van Lommel
2017-10-04Code refactor: zero render buffers outside of kernel.Brecht Van Lommel
2017-10-04Code refactor: remove rng_state buffer and compute hash on the fly.Brecht Van Lommel
2017-09-28Cycles: reduce subsurface stack memory usage.Brecht Van Lommel
2017-09-20Cycles: slightly improve BSDF sample stratification for path tracing.Brecht Van Lommel
2017-09-20Code cleanup: remove hack to avoid seeing transparent objects in noise.Brecht Van Lommel
2017-09-13Code cleanup: store branch factor in PathState.Brecht Van Lommel
2017-09-13Code cleanup: abstract shadow catcher logic more into accumulation code.Brecht Van Lommel
2017-09-13Code cleanup: deduplicate some branched and split kernel code.Brecht Van Lommel
2017-09-12Fix rare firefly in volume equiangular sampling when sampling short distance.Brecht Van Lommel
2017-09-05Fix T52433: Volume Absorption color tintSergey Sharybin
2017-08-24Code cleanup: remove shader context.Brecht Van Lommel
2017-08-19Code cleanup: move rng into path state.Brecht Van Lommel
2017-08-13Code cleanup: make L_transparent part of PathRadiance.Brecht Van Lommel
2017-08-13Code cleanup: make DebugData part of PathRadiance.Brecht Van Lommel
2017-08-12Code cleanup: remove unused Cycles random number code.Brecht Van Lommel
2017-08-12Code cleanup: fix warning and improve terminology.Brecht Van Lommel
2017-08-11Fix T52229: Shadow Catcher artifacts when under transparencySergey Sharybin
2017-08-07Fix Cycles shadow catcher objects influencing each other.Brecht Van Lommel
2017-07-18Fix T52021: Shadow catcher renders wrong when catcher object is behind transp...Sergey Sharybin
2017-07-18Cycles: Remove meaningless camera ray checkSergey Sharybin
2017-05-07Cycles: Implement denoising option for reducing noise in the rendered imageLukas Stockner
2017-05-02Cycles: Branched path tracing for the split kernelMai Lavelle
2017-04-24Cycles: Remove re-hashing done in BPT volume codeSergey Sharybin
2017-03-27Cycles: Remove ccl_addr_space from RNG passed to functionsHristo Gueorguiev
2017-03-27Cycles: First implementation of shadow catcherSergey Sharybin
2017-03-08Cycles: Remove ccl_fetch and SOAMai Lavelle
2017-01-23Cycles: Split ShaderData object and shader flagsSergey Sharybin
2017-01-23Cycles: Make object flag names more obvious that hey are object and not shaderSergey Sharybin
2017-01-12Cycles: Use dedicated debug passes for traversed nodes and intersection testsSergey Sharybin
2016-12-08Fix emissive volumes generates unexpected fireflies around intersectionsSergey Sharybin
2016-11-11Cycles: Add comments to endif directivesMai Lavelle
2016-10-03Fix Cycles CUDA performance on CUDA 8.0.Brecht Van Lommel
2016-08-25Cycles: Cleanup, indentationSergey Sharybin
2016-08-02Cycles: Some more inline policy tweaks for CUDA 8Sergey Sharybin
2016-06-23Cycles: Add multi-scattering, energy-conserving GGX as an option to the Gloss...Lukas Stockner
2016-05-25Cycles CUDA: reduce branched path stack memory by sharing indirect ShaderData.Brecht Van Lommel