Age | Commit message (Expand) | Author |
2011-12-31 | Cycles code refactoring: change displace kernel into more generic shader | Brecht Van Lommel |
2011-12-22 | Cycles: code refactoring, to do render layer visibility test a bit different, | Brecht Van Lommel |
2011-12-20 | Cycles: avoid using float3 in kernel constant memory, just so we're sure alig... | Brecht Van Lommel |
2011-12-20 | Cycles: border rendering support, includes some refactoring in how pixels are | Brecht Van Lommel |
2011-11-22 | Cycles: OpenCL tweaks | Brecht Van Lommel |
2011-10-29 | Cycles: seed value to get different noise values from renders, there was a patch | Brecht Van Lommel |
2011-10-16 | Cycles: enable multi closure sampling and transparent shadows only on CPU and | Brecht Van Lommel |
2011-10-16 | Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF | Brecht Van Lommel |
2011-10-16 | Cycles: enable improved closure sampling, this should give less noise for mix... | Brecht Van Lommel |
2011-09-28 | Cycles: internal changes that should have no effect on user level yet, added | Brecht Van Lommel |
2011-09-28 | Cycles: add some volume nodes, they don't actually do anything, this is just | Brecht Van Lommel |
2011-09-16 | Cycles: tweaks to properties and nodes | Brecht Van Lommel |
2011-09-12 | Cycles: | Brecht Van Lommel |
2011-09-09 | Cycles: fix windows build, some minor tweaks. | Brecht Van Lommel |
2011-09-08 | Cycles: some warning fixes, cpu device task tweaks, avoid unnecessary | Brecht Van Lommel |
2011-09-03 | Cycles: | Brecht Van Lommel |
2011-09-02 | Cycles: | Brecht Van Lommel |
2011-09-01 | Cycles: | Brecht Van Lommel |
2011-08-28 | Cycles: | Brecht Van Lommel |
2011-08-11 | Cycles: more opencl tweaks, status is: | Brecht Van Lommel |
2011-08-09 | Cycles: opencl 1.1 compatibility tweaks. | Brecht Van Lommel |
2011-05-20 | Cycles: some steps to getting OpenCL backend to compile. | Brecht Van Lommel |
2011-04-28 | Cycles: hook up the CMake build system. | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |