Age | Commit message (Expand) | Author |
2013-08-28 | Cycles / Sky Texture: | Thomas Dinges |
2013-08-24 | Cycles: reduce noise using regular path tracing + subsurface scattering with | Brecht Van Lommel |
2013-08-23 | Cycles: more code refactoring to rename things internally as well. Also change | Brecht Van Lommel |
2013-08-19 | Cycles: | Thomas Dinges |
2013-08-18 | Cycles: relicense GNU GPL source code to Apache version 2.0. | Brecht Van Lommel |
2013-08-18 | Cycles: Subsurface Scattering | Brecht Van Lommel |
2013-08-18 | Updates for the Cycle Hair UI. With the following changes | Stuart Broadfoot |
2013-08-17 | Cycles / Sky Model: | Thomas Dinges |
2013-08-11 | Code cleanup / Cycles: | Thomas Dinges |
2013-08-11 | Code cleanup / Cycles: | Thomas Dinges |
2013-08-09 | Cycles / Non-Progressive integrator: | Thomas Dinges |
2013-08-07 | minor edits to float/double conversion suggested by DingTo | Campbell Barton |
2013-08-04 | Cycles / OpenCL: | Thomas Dinges |
2013-08-03 | Cycles / SSS: | Thomas Dinges |
2013-08-01 | Cycles / Blackbody to RGB node: | Thomas Dinges |
2013-08-01 | Cycles / Ray Depth: | Thomas Dinges |
2013-07-30 | Cycles: | Thomas Dinges |
2013-06-21 | Cycles OpenCL: make displacement and world importance sampling work. | Brecht Van Lommel |
2013-06-18 | Cycles: add "Transparent Shadow" option for materials, to disable them per ma... | Brecht Van Lommel |
2013-06-11 | Cycles: ray visibility panel is now also available for the world, works same as | Brecht Van Lommel |
2013-06-10 | Attempt to fix #35665: disable correlated multi jitter sampling on the GPU fo... | Brecht Van Lommel |
2013-06-08 | Cycles: window texture coordinates now work with orthographic cameras, this | Brecht Van Lommel |
2013-06-07 | Cycles: ray visibility options now work for lamps and mesh lights, with and w... | Brecht Van Lommel |
2013-06-07 | Cycles: experimental correlated multi-jittered sampling pattern that can be used | Brecht Van Lommel |
2013-06-07 | Cycles: mist pass added, with start/depth/falloff control. If the pass is | Brecht Van Lommel |
2013-06-02 | Code cleanup / Cycles: | Thomas Dinges |
2013-05-28 | Cycles OpenCL: disable requirement of enabling Experimental, environment vari... | Brecht Van Lommel |
2013-05-27 | Cycles / OpenCL: | Thomas Dinges |
2013-05-27 | Cycles OpenCL: patch #35514 by Doug Gale | Brecht Van Lommel |
2013-05-09 | Cycles OpenCL: fix other build issues when enabling more features. | Brecht Van Lommel |
2013-05-08 | Cycles / Hair rendering: | Thomas Dinges |
2013-04-22 | Attempt to fix #35041 and #34725: cycles crash with OSL and both a 3D viewport | Brecht Van Lommel |
2013-04-18 | Cycles: code refactoring to deduplicate the various BVH traversal variations. | Brecht Van Lommel |
2013-04-17 | Cycles: initialize LCG for sss and hair sampling without using the sobol samp... | Brecht Van Lommel |
2013-04-17 | Cycles Hair: Corrected own stochastic hair rng mistake and removed an unneces... | Stuart Broadfoot |
2013-04-16 | Cycles Hair: Strand Minimum Pixel Size | Stuart Broadfoot |
2013-04-02 | Cycles: small code cleanup + fix SSS closure mixed with other closures doing | Brecht Van Lommel |
2013-04-02 | Cycles: initial subsurface multiple scattering support. It's not working as | Brecht Van Lommel |
2013-04-02 | Cycles: code refactoring to add generic lookup table memory. | Brecht Van Lommel |
2013-02-13 | Fix #34226: cycles shadow pass got incorrectly influenced by world multiple | Brecht Van Lommel |
2013-02-12 | Attempted fix for issue with latest CUDA kernel for 32 bit windows/linux/mac, | Brecht Van Lommel |
2013-02-07 | CUDA / sm_20: | Thomas Dinges |
2013-01-30 | Cycles: make multiple importance sampling for lamps an option per lamp now, | Brecht Van Lommel |
2013-01-22 | Cycles: | Thomas Dinges |
2013-01-15 | Cycles Hair: Introduction of Cardinal Spline Curve Segments and minor fixes. | Stuart Broadfoot |
2013-01-15 | Fix #33838: light render passes for non-progressive integrator were not correct. | Brecht Van Lommel |
2013-01-15 | Cycles: | Thomas Dinges |
2013-01-14 | Cycles: enable lamp multiple importance sampling on the GPU, seems to be | Brecht Van Lommel |
2013-01-10 | Cycles: multiple importance sampling for lamps, which helps reduce noise for | Brecht Van Lommel |
2013-01-03 | Cycles Hair: refactoring to store curves with the index of the first key and the | Brecht Van Lommel |